Important Update : Dividing runs into Chapters
Thank you everyone for this first week of early access!
Last week, we mentioned that significant changes were upcoming. The most recurring feedback received from you was about having a faster progression, shorter runs, and significant ability updates. We needed leveling to feel impactful.
We playtested our changes through the week-end with players and the feedback has been super positive. We can’t wait to get yours!
Here are the main changes in this patch:
[h3]Important note on your current save and your progression:[/h3] In this new build, you will keep your difficulty progression. To choose your starting biome, you’ll have to unlock them one at a time.
For more details, refer to our complete patch notes.
Join our Discord server to be part of the discussion about the current and upcoming updates. Other changes are in the works, but we are waiting eagerly for how you feel this patch is improving your experience.
Thanks for being part of this community and helping Gallowspire Survivors evolve!
Last week, we mentioned that significant changes were upcoming. The most recurring feedback received from you was about having a faster progression, shorter runs, and significant ability updates. We needed leveling to feel impactful.
We playtested our changes through the week-end with players and the feedback has been super positive. We can’t wait to get yours!
Here are the main changes in this patch:
- Biomes & Story Progression: We’ve split our floors and bosses into separate runs. We wanted players to have more control over their game and make the progression more personalized. In addition to the ability level-up and rarity adjustments done last week, the result is shorter, more dynamic runs.
- Enemies: While modifying the floors and progression, we also increased the number of enemies on each floor to make the run more dynamic, upgraded their health, and modified damage output depending on enemy types.
- Drop Rates: After altering progression, we wanted to also change the power scaling of players. We massively increased the drop rate of chests from unique enemies. We also increased the potion drop rate as we felt potions were not useful enough on certain floors.
- Bug Fixes: There were a few critical bugs that stopped players from progressing. They are now fixed.
[h3]Important note on your current save and your progression:[/h3] In this new build, you will keep your difficulty progression. To choose your starting biome, you’ll have to unlock them one at a time.
For more details, refer to our complete patch notes.
Join our Discord server to be part of the discussion about the current and upcoming updates. Other changes are in the works, but we are waiting eagerly for how you feel this patch is improving your experience.
Thanks for being part of this community and helping Gallowspire Survivors evolve!