Patch Notes : 1.0.2567
New:
Balance Changes: -- General Changes --
-- Potion Upgrades --
Decreased the Upgrade Gold cost to level up Potions across the board. This will help greatly decrease the time and Gold needed to have a healthy and powerful arsenal of potions to face the current difficulty levels.
-- Card Collection Upgrades –
Decreased the Gold cost nearly all ranks of Card Upgrades across the board. This should help tremendously with the grind for power in order to be capable to reliably defeat all currently available difficulties and be ready for things to come!
Bug fixes
- Added the option to use LMB when using a mouse to move the player Character.
This option is also available for Steamdeck’s touch screen. While it is not officially supported, the player can move using a finger on the screen to move the hero. - Added a new option, that can be found in Options > General, that enables a brief Camera Shake when the player is being injured.
Balance Changes: -- General Changes --
- Flying Skulls (all types) have had their movement speed reduced by half.
- Ranged attacks from Imps, Incubus and other ranged units have had their internal cooldown increased.
- Increased the range where enemies can spawn from the player's current position
- Increased spawn rates of Tyrant's Folly across all Chapters and floors.
This should help all adventurers with their Card Collection progress.
-- Potion Upgrades --
Decreased the Upgrade Gold cost to level up Potions across the board. This will help greatly decrease the time and Gold needed to have a healthy and powerful arsenal of potions to face the current difficulty levels.
- Upgrade Cost to Rank 2 was reduced from 2,000g to 1,500g
- Upgrade Cost to Rank 3 was reduced from 4,000 to 3,000g
- Upgrade Cost to Rank 4 was reduced from 7,500g to 6,000g
- Upgrade Cost to Rank 5 was reduced from 12,000g to 9,000g
- Upgrade Cost to Rank 6 was reduced from 18,000g to 12,000g
- Upgrade Cost to Rank 7 was reduced from 25,000g to 15,000g
- Upgrade Cost to Rank 8 was reduced from 35,000g to 18,000g
- Upgrade Cost to Rank 9 was reduced from 50,000g to 21,000g
- Upgrade Cost to Rank 10 (max) was reduced from 75,000g to 25,000g
-- Card Collection Upgrades –
Decreased the Gold cost nearly all ranks of Card Upgrades across the board. This should help tremendously with the grind for power in order to be capable to reliably defeat all currently available difficulties and be ready for things to come!
- Upgrade Cost to Rank 2 was reduced from 2,000g to 1,500g
- Upgrade Cost to Rank 3 was reduced from 4,000g to 2,000g
- Upgrade Cost to Rank 4 was reduced from 8,000g to 2,500g
- Upgrade Cost to Rank 5 was reduced from 10,000g to 3,000g
- Upgrade Cost to Rank 6 was reduced from 12,000g to 3,500g
- Upgrade Cost to Rank 7 was reduced from 14,000g to 5,000g
- Upgrade Cost to Rank 8 was reduced from 16,000g to 7,000g
- Upgrade Cost to Rank 9 was reduced from 18,000g to 10,000g
- Upgrade Cost to Rank 10 was reduced from 20,000g to 13,000g
- Upgrade Cost to Ranks 11 to 25 were reduced from 25,000g to 17,000g
Bug fixes
- Fixed an issue that frequently prevented the “Obliterate” Achievement from being unlocked successfully. Players should now be able to also obtain the related dice much easier than in previous versions.
- Additional fixes were applied to the Wizard’s “Contingency” Talent where the Player could be defeated from a Damage-over-time effect even if the Talent was available. We are still keeping an eye on this talent that has proven to be quite.. Difficult.
- Fixed an issue where Tyrant’s Folly would not appear when playing on a new difficulty for the first time and under other specific conditions
- Fixed an issue where the Bonus from the “Imperial Majesty” Card Set was not properly applying damage received from bosses.
- Fixed an issue where Golem-type monsters did not properly trigger their death VFX
- Various other minor bug fixes