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Mythical Mayhem News

MYTHICAL MAYHEM Early Access V0.2.0 Released

MYTHICAL MAYHEM Early Access V0.2.0 Released with the following:

New Named Hero Decks
  • Philadeer and Jourdail - Orphaned elven siblings
  • Serraphaine - A virtuous paladin
  • Dominic - A warrior from a different dimension
  • Arslund Huntington - King from a small neighboring realm
  • Dormaryn the Black - A powerful necromancer
  • Lellivan the Great - An arch summoner that is uncannily lucky


Other New Content
  • 6 New Scenarios
  • 2 New Quests
  • 5 New Arch Villains
  • 2 New Dark Sagas
  • 3 New Minions
  • 4 New Foes


Bug fixes
  • "Break the Spell" quest can no long be incorrectly won just by collecting magic essences
  • Removing a Hex by revealing a white card should no longer cause the card to go into limbo
  • Fixed an issue for checking when creatures have a foe to the left of them; affects things like : Formation, Adjacent, Push Back, etc
  • Freedom should no longer crash the game in a specific instance
  • Wolves at the Gate dark saga should now properly count wolves
  • Various quest counter cleanups to trigger Arch-Villain victories more accurately
  • Bad monkey card should now be better at drinking
  • You should no longer be able to get negative XP
  • Mind Over Matter no longer draws a card when it shouldn't
  • Fixed some phantom card issues


Enhancements
  • Cleaner Adventure Deck reveal Top card
  • Cleanup graphic overhang issues for some of Wycks Cards and Benefactor Cards
  • Many animations have been cleaned up
  • A few minor Balance Adjustments
  • 5 Draw Speed Settings (slowest to fastest)
  • Many text improvements



All the best to you and yours over the festive season.

Mythical Mayhem Q4 2023 News

It has been a great year of development for Mythical Mayhem. I am pleased to report the game is ahead of schedule and has grown in scope and features. I wanted to give an update on a few items in development and the future of Mythical Mayhem.

Campaign

At this point the last major item for an official release is the campaign. Currently this is more than 75% done their is one chapter left to complete, one major system left to implement. This last major system is a campaign Market feature, which is going to take a bit of time to finish implementing but I believe it to be a nice and important addition.

Updates

Until now we have been able to do regular monthly updates, as we get close to the end of early access this will begin to slow. We are planning 1 more fairly large update that should launch in early December. After this unless there are critical bugs and a hot fix required their will be only 1 to 2 additional updates that come some time in 2024.

V1 Release

By V1 most of the card content should already be released. The major feature that be released is the campaign with 35 scenarios it should take an average playthrough very roughly 10 hours of play. Also being released will be Steam Achievements.

Release Date

We are certainly ahead of schedule of before end of 2024. Unless things go off the rails I am going to say Mythical Mayhem should be able to release out of early access by mid year 2024, and we will be aiming to release before then.

Price Increase

Early in 2024 before the end of early access we will be raising the price of Mythical Mayhem by between 20% to 50%. This mostly reflects how much more the scope of the game has grown.

After Early Access

We would love to do a some DLCs with varied ranges in scope from very minor cosmetic options to larger card set releases and everything in-between. However this is all in the future and will depend on a few factors of which the number one priority is staying focused and getting the game out of Early Access to a V1 release.

Mythical Mayhem Early Access Version V0.1.9.8 Hotfix

Bug fixes
  • Fixed a crash when clicking on Available Heroes
  • Fixed a crash with cards having advanced regeneration



Enhancements
  • Some minor text improvements

Mythical Mayhem Early Access Version 0.1.9.0 Release Notes

New Named Hero Decks
  • Barlin - A master of psionics
  • Sasha - A young wild evoker


Other New Content
  • 1 New Quest
  • 2 New Scenarios


Bug fixes
  • Plunder Regeneration Fix should no longer put the Arch Villain card in the adventure deck
  • Re-Code of the Draw Card mechanic to hopefully solve rare strange crash when drawing a card



Enhancements
  • Balance Adjustment: Mounting Tension can no longer chain and only draws 1 extra card per 2 chapters now (might be too tame but can tweak based on feed back)
  • Balance Adjustment: Half of Wyck cards get some minor adjustments to hopefully play better with other cards
  • Balance Adjustment: A few of the Woodsman cards are a bit cheaper
  • Many text improvements

Mythical Mayhem Early Access Version V0.1.8.2 Hotfix

Bug fixes
  • Fixed a crash when Zurtyr Elder of Flame Inferno Ambition triggers
  • Fixed an Issue with Murder Most Foul dark Saga not departing Common Folk when no foes present



Enhancements
  • Some text improvements