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Mythical Mayhem News

Mythical Mayhem Version 1.5.1.0 Release Notes

[p]2nd Year Anniversary New Free Content [/p]
  • [p]1 New Hero - Lathi the Enlightened[/p]
  • [p]1 New Foe Set[/p]
  • [p]1 New Early Chapter 4 Campaign Quest [/p]
  • [p]1 New Scenario
    [/p]
[p]Enhancements[/p]
  • [p]Some Text improvements.
    [/p][p][/p]

Mythical Mayhem Hot Fix 1.5.0.2 Release Notes

[p]Bug Fixes
[/p]
  • [p]Quests "Lost Causes" and "Stone Cold Beauty" should no longer appear and subsequently crash unless you own the appropriate DLC. [/p]
[p][/p]

Mythical Mayhem 2nd Year Anniversary

[p]It's been 2 years since Mythical Mayhem released from early access. Thanks to everyone whom has shared the journey. To celebrate this achievement the game will be going on sale. Also later in the month I am going to attempt to add a little new content to the game for free.[/p][p][/p][h3]What's Next?[/h3][p]At this point this year other than sales and events I plan on releasing a demo and one more DLC. Other than that I won't every say that Mythical Mayhem is done but I will likely be looking ahead at other projects.[/p]

Pandemonium Portals DLC Now Available

[p]A new DLC expansion for the deck building game Mythical Mayhem.

[/p][h2]Add this New Content[/h2]
  • [p]6 New Heroes [/p]
  • [p]5 New Arch Villains [/p]
  • [p]5 New Foe Groups [/p]
  • [p]4 New Minions [/p]
  • [p]6+ New Scenarios [/p]
  • [p]6+ New Campaign Quests [/p]
  • [p]Many additional new Campaign market items[/p]
  • [p]Campaign Enhancements[/p]
    • [p]Additional Custom Hero Portraits[/p]
    • [p]Higher Number of Custom Hero Cards[/p]
    • [p]3 New Campaign Artifacts to Help Manage Custom Hero Cards[/p]
[p]
[dynamiclink][/dynamiclink][/p]

MYTHICAL MAYHEM Version V1.5.0 Release Notes

[p]New Content[/p]
  • [p]3 New Quests [/p]
  • [p]5 New Dark Sagas [/p]
  • [p]4 New Campaign Sides Stories [/p]
[p]New Game Mode - Endless Campaign[/p][p]I am pleased to release one of the most requested features for Mythical Mayhem the Endless Campaign. It should play quite similar to the main campaign with a few differences. This is the first release and as always I would love to hear feedback on the new system; If there are thing you like or dislike please post in the discussion area. [/p]
  • [p]There is no campaign balance [/p]
  • [p]It does not have an overarching story focus and the story focus is light[/p]
  • [p]Campaign Power [/p]
    • [p]Campaign Power serves as a rough score [/p]
    • [p]At most difficulties Campaign Power powers up the Arch Villains and Foes as you gain and improve your decks [/p]
  • [p]Pandemonium Shards[/p]
    • [p]A new campaign resources used to recruit powerful heroes and deck manipulation (phasing out cards)[/p]
  • [p]Each Hero Card has 3 levels of upgrades[/p]
    • [p]Level 1: Reduces the Card Cost by 1[/p]
    • [p]Level 2: The Card generates an additional Resource[/p]
    • [p]Level 3: The Card generates an additional Attack[/p]
  • [p]Multiple heroes can be wounded after each successful quest[/p]
[p]
Bug fixes[/p]
  • [p]Forest Friends now only generate a nature essence as intended[/p]
  • [p]Die hard rating should now function properly against the Wooden Shoes of Worthiness[/p]
  • [p]Message of Force no longer counts Arch-Villains as foes for determining victory condition[/p]
  • [p]Fixed an issue that caused the infinity tome to crash the game[/p]
  • [p]Better checking Dark Saga conditions after playing a card[/p]
  • [p]Uplift that now costs xp now requires you have the xp to work[/p]
  • [p]Execute Hostage will now execute the proper number of hostages[/p]
  • [p]Fixed an issue in rare instances the Arch Villains were not properly healing after battle[/p]
  • [p]Trust No-One should now calculate properly[/p]
  • [p]Fixed an issue with non main game Audio tracks sometimes not ending properly when they should[/p]
  • [p]The giant lizards durable ability should now function properly[/p]
  • [p]Fixed a rare minor issue with a few cards not generating the proper essences[/p]
  • [p]Fix some really strange cards being incorrectly added to the adventure deck for a certain choice on the Ring of Eld tavern Tale[/p]
  • [p]Fixed a rare crash when using the chamber of secrets[/p]
  • [p]The Horn of Summons should now properly recruit the outsider to your hand[/p]
  • [p]Fixed Crash when playing greed in an empty tavern[/p]
  • [p]Sifting Sands no Longer Draws 8 Cards regardless of affiliation[/p]
[p]
Balance Adjustment[/p]
  • [p]Vracs Feast or Famine Card number of Good Eating has been reduced from x 5 to x 3[/p]
  • [p]Missing Flock Dark Saga now lets the Arch Villain Execute any hostages[/p]
  • [p]Atan Master Golems Blood and Gold victory condition has been slightly increased to make it possible although difficult to win the quest Gather Resources against this Arch Villain[/p]
  • [p]Campaign Balance Rewards are now awarded anytime your campaign chart shifts[/p]
[p]
Enhancements based on user feedback[/p]
  • [p]A few more key-board short cuts [/p]
    • [p]Alt-Enter should now enter or exit windowed mode[/p]
    • [p]ESC will now bring up some menus[/p]
    • [p]F12 Will now take standard steam screenshots[/p]
[p]
Enhancements[/p]
  • [p]When Die Hard activates for a card it now plays a quick animation[/p]
  • [p]The desert and ruin board locations can be used for a minor resource cost[/p]
  • [p]Many text improvements
    [/p]
[p]Other news MYTHICAL MAYHEMs Third DLC Pandemonium Portals is now released for purchase. To celebrate this achievement MYTHICAL MAYHEM base game will be going on a 15% discount sale starting October 25th 2025 and running for 2 weeks![/p]