1. Mythical Mayhem
  2. News

Mythical Mayhem News

Pandemonium Portals DLC Now Available

[p]A new DLC expansion for the deck building game Mythical Mayhem.

[/p][h2]Add this New Content[/h2]
  • [p]6 New Heroes [/p]
  • [p]5 New Arch Villains [/p]
  • [p]5 New Foe Groups [/p]
  • [p]4 New Minions [/p]
  • [p]6+ New Scenarios [/p]
  • [p]6+ New Campaign Quests [/p]
  • [p]Many additional new Campaign market items[/p]
  • [p]Campaign Enhancements[/p]
    • [p]Additional Custom Hero Portraits[/p]
    • [p]Higher Number of Custom Hero Cards[/p]
    • [p]3 New Campaign Artifacts to Help Manage Custom Hero Cards[/p]
[p]
[dynamiclink][/dynamiclink][/p]

MYTHICAL MAYHEM Version V1.5.0 Release Notes

[p]New Content[/p]
  • [p]3 New Quests [/p]
  • [p]5 New Dark Sagas [/p]
  • [p]4 New Campaign Sides Stories [/p]
[p]New Game Mode - Endless Campaign[/p][p]I am pleased to release one of the most requested features for Mythical Mayhem the Endless Campaign. It should play quite similar to the main campaign with a few differences. This is the first release and as always I would love to hear feedback on the new system; If there are thing you like or dislike please post in the discussion area. [/p]
  • [p]There is no campaign balance [/p]
  • [p]It does not have an overarching story focus and the story focus is light[/p]
  • [p]Campaign Power [/p]
    • [p]Campaign Power serves as a rough score [/p]
    • [p]At most difficulties Campaign Power powers up the Arch Villains and Foes as you gain and improve your decks [/p]
  • [p]Pandemonium Shards[/p]
    • [p]A new campaign resources used to recruit powerful heroes and deck manipulation (phasing out cards)[/p]
  • [p]Each Hero Card has 3 levels of upgrades[/p]
    • [p]Level 1: Reduces the Card Cost by 1[/p]
    • [p]Level 2: The Card generates an additional Resource[/p]
    • [p]Level 3: The Card generates an additional Attack[/p]
  • [p]Multiple heroes can be wounded after each successful quest[/p]
[p]
Bug fixes[/p]
  • [p]Forest Friends now only generate a nature essence as intended[/p]
  • [p]Die hard rating should now function properly against the Wooden Shoes of Worthiness[/p]
  • [p]Message of Force no longer counts Arch-Villains as foes for determining victory condition[/p]
  • [p]Fixed an issue that caused the infinity tome to crash the game[/p]
  • [p]Better checking Dark Saga conditions after playing a card[/p]
  • [p]Uplift that now costs xp now requires you have the xp to work[/p]
  • [p]Execute Hostage will now execute the proper number of hostages[/p]
  • [p]Fixed an issue in rare instances the Arch Villains were not properly healing after battle[/p]
  • [p]Trust No-One should now calculate properly[/p]
  • [p]Fixed an issue with non main game Audio tracks sometimes not ending properly when they should[/p]
  • [p]The giant lizards durable ability should now function properly[/p]
  • [p]Fixed a rare minor issue with a few cards not generating the proper essences[/p]
  • [p]Fix some really strange cards being incorrectly added to the adventure deck for a certain choice on the Ring of Eld tavern Tale[/p]
  • [p]Fixed a rare crash when using the chamber of secrets[/p]
  • [p]The Horn of Summons should now properly recruit the outsider to your hand[/p]
  • [p]Fixed Crash when playing greed in an empty tavern[/p]
  • [p]Sifting Sands no Longer Draws 8 Cards regardless of affiliation[/p]
[p]
Balance Adjustment[/p]
  • [p]Vracs Feast or Famine Card number of Good Eating has been reduced from x 5 to x 3[/p]
  • [p]Missing Flock Dark Saga now lets the Arch Villain Execute any hostages[/p]
  • [p]Atan Master Golems Blood and Gold victory condition has been slightly increased to make it possible although difficult to win the quest Gather Resources against this Arch Villain[/p]
  • [p]Campaign Balance Rewards are now awarded anytime your campaign chart shifts[/p]
[p]
Enhancements based on user feedback[/p]
  • [p]A few more key-board short cuts [/p]
    • [p]Alt-Enter should now enter or exit windowed mode[/p]
    • [p]ESC will now bring up some menus[/p]
    • [p]F12 Will now take standard steam screenshots[/p]
[p]
Enhancements[/p]
  • [p]When Die Hard activates for a card it now plays a quick animation[/p]
  • [p]The desert and ruin board locations can be used for a minor resource cost[/p]
  • [p]Many text improvements
    [/p]
[p]Other news MYTHICAL MAYHEMs Third DLC Pandemonium Portals is now released for purchase. To celebrate this achievement MYTHICAL MAYHEM base game will be going on a 15% discount sale starting October 25th 2025 and running for 2 weeks![/p]

Mythical Mayhem 2025 August Update

Endless Campaign Game
[p]I am slightly disappointed that this announcement wasn't announcing a release date but to be honest I am behind my schedule of where I would have liked to be. I continue to toil away at this feature and it is a larger effort than I had initially scoped. Currently this feature is over 85% done and now its down to bug fixes, extra details and testing. Once released this extra play mode will be included as part of the base game, every current and future released DLC will enhance it but none will be required to play it. [/p][p][/p]
DLC Pandemonium Portals Update
[p]Pandemonium Portals is over 95% completed. I could likely release this in a few weeks but I am going to stick with the original plan and have Pandemonium Portals release at the same time as the Endless Campaign update. As mentioned before you will not need Pandemonium Portals to play the Endless Campaign but it will have some features that support and enhance the Endless Campaign as well as being a full stand alone DLC like the other DLCs that have been released. [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]
Future of Mythical Mayhem
[p]After the Endless Campaign and Pandemonium Portals is released their will likely be a break and also we might have 1 or 2 minor updates if required, to fix any game issues. As always any reported bugs will be fixed as soon as possible. I don't want to set hard time lines but this could finish out 2025. After this I am thinking of creating a small free to play Demo and then doing a pirate/sea faring themed DLC expansion. I also still have ideas for a few more DLCs so we will see where things end up. As always I plan to continue to monitor and remain actively engaged with all Fans of Mythical Mayhem (on the steam boards and Mythical Mayhem Discord). [/p][p][/p][p]Thanks to all the fans that have supported Mythical Mayhem and your continued support and patience.[/p]

Mythical Mayhem 2025 May Update

Endless Campaign Game

I am currently working away planning one of the most requested features for Mythical Mayhem the Endless Campaign. This is going to be released as part of the main game at no additional charge. Quite a few things will be similar to the main campaign but there will be differences. It will not have campaign balance and it will not have an overarching story focus, the story focus will be quite light. There will still be Side Stories, Market, Campaign Commerce, Choices for Quest rewards. I will be introducing a new campaign resources and deck manipulation will play a bigger role. Hopefully the Endless Campaign will be able to be released towards the end of summer. It's initial state that it releases will be built in a way that is fully playable but with most things could possible be improved upon in later updates.


DLC Pandemonium Portals Update

Pandemonium Portals is the 3rd planned DLC for Mythical Mayhem. The plan is Pandemonium Portals will release the at the same time as the Endless Campaign update; you will not need Pandemonium Portals to play the Endless Campaign but it will have some features that will play into that update as well as some standard items that work similar to the other DLCs like new campaign quests, new heroes, new arch villains, new foe sets and new minions along with other new items. Price will likely be similar to Twisting Sands.


Future of Mythical Mayhem

After the Endless Campaign and Pandemonium Portals is released their will likely be a minor break and also we might have 1 or 2 minor updates if required, to fix any game issues. As always any reported bugs will be fixed as soon as possible. Looking further ahead towards the end of 2025 I will look to do a smaller DLC possible the pirates themed one. After that into 2026 I still have ideas for a few more DLCs so we will see where things end up. Also Mythical Mayhem has 3 items I would love to see: 1 different video resolution support. 2 Support for localization. 3. Multi-Player. I have investigated these items in depth and despite me wanting all of these features the reality is Mythical Mayhem will most likely never have any of them. I don't like to deal in absolutes but the reality is any these features would have needed to be designed from the start; who knows maybe someday I might develop a Mythical Mayhem 2 but that is still just an idea for the future. As always I plan to continue to monitor and remain actively engaged with all Fans of Mythical Mayhem (on the steam boards and Mythical Mayhem Discord).


Thanks to all the fans that have supported Mythical Mayhem along its journey. I am looking forward to continuing our journey together.

Mythical Mayhem Version 1.4.3.0 Release Notes

Enhancements
  • If you have the Burning wheel Camping feature it will now show an icon located on the hero deck during matches
  • Many Text improvements


Bug Fixes
  • Ebony Mystic Dance Card “Twisting Sands : Draws a Card” now triggers properly
  • Repair the City quest will not be randomly selected with an Arch Villain of Overlord of the Wylds when doing a full random custom scenario
  • Doctor Altorans card The Cure should now give a wound to hand
  • Kharnins Battlewright card and Elithriel Moonvales Twilight Enchantment now properly trigger the Relic requirement for the Ritual of Warding and Retrieve the Relic quests.
  • In the campaign market Draught of Midnight now shows the proper card
  • Add Attack against rats would sometimes not trigger properly if there was a ratcatcher in play
  • Ratcatchers power Rat Signs should now function properly
  • Sasha Nobody Quits power will no longer increase the attack on some cards twice
  • Enhance Trade and Enhance Warfare opportunities should now show up the proper frequency in the campaign market
  • Enhance Trade and Enhance Warfare opportunities should no longer wound one of your campaign heroes when purchased