Update v1.0.0
(This patch note is fully machine-translated. We apologize for any awkward phrasing, but due to the volume of content we could not finish human translation in time.)
ShapeHero Factory has now reached its official release (v1.0.0).
We would like to express our heartfelt gratitude to everyone who has played the game and provided feedback during its development.
We hope you continue to enjoy ShapeHero Factory moving forward.
This update marks a major milestone as we transition to the official release version.
We have addressed many of the issues that have been raised, made balance adjustments, and added new content. As a result, please note the following:
Any in-progress run data from versions prior to 1.0.0 will no longer be compatible and cannot be resumed.
For the first clear only, when you complete an Ex Stage, you will not be able to proceed to Endless Mode.
This is to maintain compatibility with the new unlock timing for Endless Mode introduced in the official release.
We apologize for the inconvenience and thank you for your understanding.
Main Updates in this Version
Added Ex Stages and conditions to access them.
Added up to Ascension 9. Adjusted the content and order of each Ascension.
Adjusted Mana so that its initial value and growth rate increase with each Ascension.
Added a new system: Statues and Tablets.
Added Shops to events on the Incursion Route.
Greatly revised the content of Surprise Events.
Adjusted overall level design:
Relic rewards can now be chosen from two options.
Research Trees can now be reloaded for 20 Keen.
Gaining a level now grants +1 Keen.
Knockback mechanics revised: enemies gradually gain resistance after repeated knockbacks until they are fully immune. In return, knockback is now effective against more enemy types.
Burn mechanics revised: Burn can now stack, dealing damage over time based on stack count.
Adjusted overall Hero parameters, abilities, and behaviors.
Expanded Medusa’s petrification targets and added a “take increased damage” effect against petrified enemies.
Strengthened late-wave enemies:
Minions (Complete Form) HP increased to ~2.3×.
Adjusted Boss and Named enemy behaviors:
Adjusted the size of certain Named enemies.
Added 1 new Research Tree, changed 11, and removed 1.
Rebalanced all Research Trees; most became stronger overall. One research that could not be balanced was removed.
Basic Research Tree improved to be more usable from the start and scale stronger.
Higher-tier Bridge Conveyors added to the General Research Tree, making them easier to use.
Universal Ink Converter and Universal Motif Converter unlocked via Arcane Knowledge can now be used from the start without spending Research Points once unlocked.
Added 29 new Relics, removed 3, and revised many others.
Weak or undesirable Relics were adjusted or removed, rarities rebalanced, and with the larger pool, Relic rewards can now be chosen from two options.
Added 5 new pieces of Arcane Knowledge, changed 2.
Introduced “Consumable Items,” which are not permanent unlocks but single-use items.
Added 3 new high-difficulty Achievements.
Improved UI visibility:
Adjusted placement and size for better readability.
Added an Option to enlarge UI size.
Further optimized processing load:
Improved ink-related factory processing.
Reduced overall battle processing load.
Prevented excessive spawning of some Heroes/Spells when battles are already overwhelmingly in the player’s favor.
Fixed performance issues when opening certain UI for the first time.
Added bulk Conveyor Belt replacement:
When hovering over a Conveyor with another Conveyor held, holding Left Click will upgrade or downgrade it. (Future update will extend this to Splitters and Mergers.)
Expanded Options:
Added a setting to always display port priority guides (input/output) for Splitters and Mergers.
Added an Option to enlarge UI size.
Revised Controller operations:
Separated camera and cursor movement for improved control.
Added fast cursor movement in battle.
Improved inventory cursor movement behavior.
Full support for Steam Deck.
Various bug fixes:
Minion Master’s direct attack damage now displayed in battle results.
Fixed incorrect output direction when using Filters.
Fixed slow production speed in Candy Warehouse.
Clarified ambiguous text like “Number of Shots” / “Number of Bullets.”
Clearly indicated when Relics or Hero Abilities also affect Spells.
Fixed issues where some Relics or Hero Abilities did not function properly.
Fixed incorrect attack ranges for some Heroes.
Fixed some Hero attacks occasionally not hitting.
Fixed Conveyor speed sometimes not applying correctly.
Improved save data timing to reduce unnecessary writes.
Fixed bug where Treant’s Bleed damage kept increasing indefinitely.
Fixed bug where item counts did not update correctly when opening the Inventory.
ShapeHero Factory has now reached its official release (v1.0.0).
We would like to express our heartfelt gratitude to everyone who has played the game and provided feedback during its development.
We hope you continue to enjoy ShapeHero Factory moving forward.
This update marks a major milestone as we transition to the official release version.
We have addressed many of the issues that have been raised, made balance adjustments, and added new content. As a result, please note the following:
Any in-progress run data from versions prior to 1.0.0 will no longer be compatible and cannot be resumed.
For the first clear only, when you complete an Ex Stage, you will not be able to proceed to Endless Mode.
This is to maintain compatibility with the new unlock timing for Endless Mode introduced in the official release.
We apologize for the inconvenience and thank you for your understanding.
Main Updates in this Version
Added Ex Stages and conditions to access them.
Added up to Ascension 9. Adjusted the content and order of each Ascension.
Adjusted Mana so that its initial value and growth rate increase with each Ascension.
Added a new system: Statues and Tablets.
Added Shops to events on the Incursion Route.
Greatly revised the content of Surprise Events.
Adjusted overall level design:
Relic rewards can now be chosen from two options.
Research Trees can now be reloaded for 20 Keen.
Gaining a level now grants +1 Keen.
Knockback mechanics revised: enemies gradually gain resistance after repeated knockbacks until they are fully immune. In return, knockback is now effective against more enemy types.
Burn mechanics revised: Burn can now stack, dealing damage over time based on stack count.
Adjusted overall Hero parameters, abilities, and behaviors.
Expanded Medusa’s petrification targets and added a “take increased damage” effect against petrified enemies.
Strengthened late-wave enemies:
Minions (Complete Form) HP increased to ~2.3×.
Adjusted Boss and Named enemy behaviors:
Adjusted the size of certain Named enemies.
Added 1 new Research Tree, changed 11, and removed 1.
Rebalanced all Research Trees; most became stronger overall. One research that could not be balanced was removed.
Basic Research Tree improved to be more usable from the start and scale stronger.
Higher-tier Bridge Conveyors added to the General Research Tree, making them easier to use.
Universal Ink Converter and Universal Motif Converter unlocked via Arcane Knowledge can now be used from the start without spending Research Points once unlocked.
Added 29 new Relics, removed 3, and revised many others.
Weak or undesirable Relics were adjusted or removed, rarities rebalanced, and with the larger pool, Relic rewards can now be chosen from two options.
Added 5 new pieces of Arcane Knowledge, changed 2.
Introduced “Consumable Items,” which are not permanent unlocks but single-use items.
Added 3 new high-difficulty Achievements.
Improved UI visibility:
Adjusted placement and size for better readability.
Added an Option to enlarge UI size.
Further optimized processing load:
Improved ink-related factory processing.
Reduced overall battle processing load.
Prevented excessive spawning of some Heroes/Spells when battles are already overwhelmingly in the player’s favor.
Fixed performance issues when opening certain UI for the first time.
Added bulk Conveyor Belt replacement:
When hovering over a Conveyor with another Conveyor held, holding Left Click will upgrade or downgrade it. (Future update will extend this to Splitters and Mergers.)
Expanded Options:
Added a setting to always display port priority guides (input/output) for Splitters and Mergers.
Added an Option to enlarge UI size.
Revised Controller operations:
Separated camera and cursor movement for improved control.
Added fast cursor movement in battle.
Improved inventory cursor movement behavior.
Full support for Steam Deck.
Various bug fixes:
Minion Master’s direct attack damage now displayed in battle results.
Fixed incorrect output direction when using Filters.
Fixed slow production speed in Candy Warehouse.
Clarified ambiguous text like “Number of Shots” / “Number of Bullets.”
Clearly indicated when Relics or Hero Abilities also affect Spells.
Fixed issues where some Relics or Hero Abilities did not function properly.
Fixed incorrect attack ranges for some Heroes.
Fixed some Hero attacks occasionally not hitting.
Fixed Conveyor speed sometimes not applying correctly.
Improved save data timing to reduce unnecessary writes.
Fixed bug where Treant’s Bleed damage kept increasing indefinitely.
Fixed bug where item counts did not update correctly when opening the Inventory.