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ShapeHero Factory News

Update v0.8.9

Updated to v0.8.9
This time, Ascension 6 has been newly added.

Additionally, we would like to share the current development progress with you.
In response to your feedback, we have decided to develop three new bosses. One has already been completed, and the remaining two will be added as soon as they are finished.

Furthermore, we plan to release the first phase of the Challenge Mode implementation in January.
As we are focusing on its development, updates will be fewer this month.
Even so, we have prepared a small event and are planning another update next week.

We hope you'll look forward to it!

[Added]
・Added Ascension 6.
・Added a feature to automatically activate Spells.

[Adjustment]
・Improved the visual effects for Umbra Draconis.
・Adjusted the behavior of Mages and Warlocks.

[Bug Fixes]
・Fixed a bug where Exp increase text was displayed while using Focus Time.
・Fixed an issue where save data was reset if saving failed due to reasons like Out of Disk Space.
・Fixed display issues in the History section.
・Fixed an issue with the relic "Gift That Keeps On Giving."
・Corrected inconsistencies in text formatting when selecting an Incursion Route.

Update v0.8.8

Updated to v0.8.8.
This update introduces a new feature to view Play History.
Additionally, we've adjusted the behavior of certain Heroes and fixed some bugs.
We are also considering and developing several additional features that have been frequently requested by our players.
We will continue to make improvements step by step, so thank you for your continued support of Shapehero Factory.

P.S.: The second round of balance adjustments is planned for the next update (including the addition of Ascension).

[Added]
・Added a feature to view play history.

[Adjustment]
・Adjusted hero behaviors.
- Changed so that horse-type units no longer target Ignis.
- Optimized the behavior of Heavy Infantry.
- Medusa's petrification beam now works on all Bosses.
・When upgrading equipment like Canvases, the orientation will automatically adjust even if mismatched.
・Reduced the attack speed of Talon.
・Modified the logic when reloading reward acquisition.
・Updated the equipment operation dialog to close when clicking outside the dialog.
・Adjusted the Motif-Maker to allow rotation in any direction when adjacent to different Motif Sources upon placement.

[Bug Fixes]
・Fixed an issue with Conveyor placement when Mana was low.
・Fixed an issue where points would not increase upon obtaining Ruby.
・Fixed a bug where Ink Coating Tech was stronger than expected.
・Fixed an issue where Mouse House appeared in unintended locations.
・Fixed a status display error for Unit (Unmotivated).
・Fixed a bug where damage judgment would not occur when attacking Plant in certain cases.
・Fixed a bug where Slime became invincible.
・Fixed an issue with the German translation text.
・Fixed so that Umbra Draconis' laser can be blocked by Dryad's thorns.

Draw magic shapes to create heroes in this combination of tower defense and factory-builder




weird new roguelite on Steam blends the genres of tower defense autobattler and factory builder into a cute, if odd, synergy. In ShapeHero Factory you scrawl out little production lines on magical parchment to combine shapes to conjure heroes that then automatically defend a big crystal from hordes of little inkblot demons. The structure is a familiar roguelite setup where you travel from battle to battle on a node tree picking rewards like new research options and hero recipes for your factory...
Read more.

bug fix v0.8.7.1

・Added additional text to "Cancel Direct Intervention" as a temporary measure for an issue.
・Fixed a bug with Umbra Draconis's laser.
・Fixed an issue where Ink Jars could not be set in the filter feature.

◤◢◤Roadmap to the full release◢◤◢

Hello everyone!

It has already been more than a week since the beginning of an Early Access!
We hope that you all are enjoying the game!
The reaction has been way bigger than expected
and we are constantly hearing screams of joy here and there!

We have been reading posts on social media and discovered that many of you guys are interested in the development plan towards the full release.
So here we are with a ROADMAP!



Thanks to y'all who posted in the suggestion box!

As always, questions, comments, concerns, thoughts...
Any kind of feedback are welcome at both Steam Community Hub and our official Discord Server!
We will be paying an extra closer attention for a while!

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▼ Official Discord Server
https://discord.gg/v9EV6ECAHG 
▼ Official X
https://x.com/ShapeHero_GLB