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华夏史诗:战国 News

Limited-Time Reopening for Playtest Access!

[p]Esteemed Scholars,[/p][p]Thank you for participating in our playtest last week![/p][p]With your enthusiastic support, we've resolved numerous critical bugs—including the notorious "vanishing cities" issue—and the current Playtest is now fully playable from start to finish.[/p][p][/p][p]Due to the severe bugs that hampered the experience and many scholars missing out on access, we've decided to reopen test eligibility today at 17:00, extending the playtest period until November 26![/p][p]Only 500 slots are available. Don’t miss this final opportunity to claim your access![/p]

Distinguished connoisseurs are appreciating a domestic strategic game

[p]Esteemed Scholars,[/p][p]Our game Huaxia: Warring States will commence testing today at 8:00 PM![/p][p]After the Playtest begins, the application channel will close. Scholars who haven't obtained testing eligibility yet, please proceed to Steam to submit your applications![/p][p]On the Steam store page, simply click the \[Request Access] button to complete your application![/p][p][/p][p][/p][p]Since the previous test, we have significantly optimized the art style and various gameplay mechanics. Content you can experience in this Playtest includes:[/p]
  • [p]Unlocked maps of Sanchuan Commandery and Yingchuan Commandery, comprising 15 counties[/p]
  • [p]Clan homestead construction functionality with multiple building module management options[/p]
  • [p]22 weapon types and 32 spells for customization[/p]
  • [p]Enhanced class progression for more troop types[/p]
  • [p]Retainer recruitment and cultivation[/p]
[p][/p][p]We fully recognize this Playtest is not yet perfect, so we welcome all scholars to provide suggestions through the in-game questionnaire.[/p][p]We will randomly select dedicated respondents to receive modest gifts.[/p][p][/p][p]Shiy will also be actively monitoring the official Discord, inviting all scholars to share feedback in real-time.[/p][p]Every suggestion you provide will be genuinely considered—none will be ignored.[/p][p][/p][p]For instance, regarding the most frequent feedback from the last video about overly thick health bars obstructing views:[/p][p]After receiving your input, we promptly optimized the health bar display—it's now much less intrusive.[/p][p][/p][p]All other suggestions will also be seriously addressed.[/p][p][/p][p]For this Playtest, players unable to obtain access need not be discouraged—we will soon initiate broader trial opportunities![/p][p][/p][p]Finally, please don't forget to add Huaxia: Warring States to your wishlist!![/p][p][/p][p]You're also welcome to join our Discord: https://discord.gg/X8Vqud4JPy to discuss continental affairs with fellow scholars![/p]

It's decided! The day is here!

[p]Esteemed scholars, recently We have observed auspicious signs in the eastern skies and most favorable divinations.[/p][p][/p][p]We have thus decreed to select an opportune day to invite you all to the Warring States era for a new campaign.[/p][p][/p][p]On November 15th, the 26th day of the ninth lunar month, fortune smiles upon all endeavors—6666—a truly propitious omen![/p][p][/p][p][/p][p]We hereby officially announce: the playtest version of Huaxia: Warring States will officially launch on November 15. Interested players may download and experience it then.[/p][p]If you wish to participate in this playtest, click the 【Request Access】 button to apply.[/p][p][/p][p]A little secret: test slots are limited! Don’t hesitate—act fast, or you might miss out![/p][p](If all else fails, just Venmo the Emperor 50, and We might let you experience what a truly Crazy Saturday feels like… just kidding. 😏)[/p][p][/p][p][/p][p]Now, let’s get serious.[/p][p]Since the last public test, we’ve spent months refining the game. Epic of Huaxia: The Warring States has undergone groundbreaking innovations. Now, with both nerves and excitement, we invite you to review this phase of our journey.[/p][p][/p][p]If the last test felt like visiting an unfinished “rough draft,” this time we’ve at least completed the core structure—with tangible progress to show:[/p][p]A expansive world map with a solid foundation, though some details still need polishing[/p][p][/p][p]A complete and playable beginner tutorial, upgraded with a unique ink-wash art style[/p][p][/p][p]Optimized performance for smoother battles with multiple characters on screen[/p][p][/p][p]…and yes, we’ve noticed some archer AIs slacking off at the edges of the battlefield[/p][p][/p][p]but worry not! It’s just a technical adjustment 😉[/p][p]The large-scale siege gameplay is now implemented, though city management and economic mechanics still require fine-tuning.[/p][p][/p][p]We are fully aware that compared to top-tier industry titles, Huaxia: Warring States remains a work in progress—like a freshly built frame or newly harvested grain—far from the ideal We envision.[/p][p][/p][p]That’s exactly why we believe we shouldn’t “build the cart behind closed doors.” Hence, this playtest.[/p][p][/p][p]After experiencing the game, we hope you’ll share your feedback, suggestions, and any issues via the in-game survey. Your input will not only guide our optimization efforts but also help steer the future development in the right direction.[/p][p]Every piece of feedback is crucial to us. As a token of our gratitude, we’ll prepare small gifts for those who provide thoughtful and detailed responses.[/p][p][/p][p]Of course, don’t forget to add Huaxia: Warring States to your wishlist to stay updated on our development progress![/p][p][/p][p]You may also join our Discord: https://discord.gg/X8Vqud4JPy to discuss grand strategies with Us, the First Emperor, and all Our devoted court scholars![/p]

Dev Log - Sept 23

[p]To all aspiring scholars,[/p][p]I’ve noticed many of you are curious about the progress of our playtest version. Lately, we’ve been fully focused on optimization and bug fixes, and today I’d like to share a glimpse of our daily development life.[/p][p]Yesterday, while passing by our artist’s desk, I was stunned to see a character wearing black stockings on their screen—I nearly dropped my jaw.
Can our Warring States era really have black stockings? Really?[/p][p]The artist wiped the drool off their face (just kidding) and explained that the stockings disappeared after adjusting the lighting. They’re considering adding it as a visual toggle in the settings.
That reminded me: our dialogue interface has had a similar lighting issue all along.[/p][p]So I assigned an urgent task to readjust the lighting—and finally, we can see characters’ faces clearly in dialogues now.[/p][p][/p][p]But beyond these visible bugs, the biggest challenge lies in optimization.
Although screenshots might suggest the system can handle 1,000 soldiers on screen at 90-120 FPS…[/p][p][/p][p]The originally designed AI was too realistic: each soldier calculates attack paths and actions based on distance and status, even including behaviors like fleeing or ganging up. But when they all interact simultaneously, the CPU simply can’t keep up.
The calculations consume massive resources, leading to high CPU usage—when computation can’t match the refresh rate, the game stutters noticeably.[/p][p][/p][p]Besides combat, overworld optimization is another major hurdle.[/p][p]After capturing Wuyang County, I chose to plunder it—leaving the city starved and depleted. Merchants rushed to neighboring counties for goods, causing prices to skyrocket. These wealthy merchants then attracted bandits, and after local rebels were wiped out, the common people ended up worse off than before, with caravans frantically fleeing in all directions.[/p][p]If this happened during a full-scale war between two states, hundreds of caravans and thousands of bandits could spawn at once, spreading across the entire map. Just imagining it makes me smell something burning… and it’s not my lunch.[/p][p][/p][p]The most effective optimization method? Cutting corners.
Soldiers off-screen won’t use full AI—they’ll simply charge forward and retreat when injured.
When a city runs low on supplies, goods will be magically “imported” instead of simulating real logistics.
The number of movable units on the overworld will be limited to two counties at a time.[/p][p][/p][p]We’ve invested heavily in enriching the freedom of this open-world experience, but to solve these issues in a short time, we’ve had to sacrifice some content that still needs polishing.[/p][p]Even after aggressive optimization, we still have concerns about the current version’s stability and depth. We can’t in good conscience release it in this state. Therefore, we’ve decided to delay the playtest to November 15.[/p][p]To those eagerly looking forward to playing during the National Day holiday—we sincerely apologize and hope for your understanding.
Our team will continue battling stubborn bugs throughout the holiday, ensuring the November build delivers more playable content.[/p][p][/p][p]— Xiao Xi & Qin Shi Huang[/p]

We've received all the feedback everyone shared last week, but...

[p]Once again (and again and again), we've made it through another half-year development phase, and a new playtest is just around the corner. Thank you all for enthusiastically participating in our testing recruitment event.[/p][p]
Last week’s activity with the highest participation turned out to be the questionnaire feedback!
Huaxia: Warring States Nine Provinces Warriors Positioning Test[/p][p]Everyone offered many suggestions in the questionnaire, some even delving into detailed explanations of their understanding of move skills and build styles.[/p][p]My personal favorite suggestion was "idol movement and voice optimizations for professions." At first, I almost thought a dedicated fan had wandered into the wrong place—turns out it was about "idle animations," not "idols"![/p][p][/p][p]Our 3D characters are already full of life, and right now, we’re handcrafting detailed animations to equip these "idols" with.
Not only that, but the highly anticipated character customization feature is also in the works. Here’s a handsome guy I created:[/p][p][/p][p]Just kidding—he’s much cooler in-game![/p][p][/p][p][/p][hr][/hr][p][/p][p]It seems everyone still enjoys playing dress-up games, huh?[/p][p][/p][hr][/hr][p]Most of our scholars in the Nine Provinces are honorable individuals—underhanded schemes are better left to the likes of Skyrim.
As the First Emperor, I don’t need deceit—unifying Huaxia was a matter of a single command.[/p][p][/p][p][/p][p][/p][hr][/hr][p][/p][p]Our international friends remain big fans of Chinese martial arts.[/p][p][/p][p][/p][p][/p][hr][/hr][p]Many also mentioned hoping for a strong, distinctive connection between the Nine Schools of Thought and the Seven States—this is exactly the kind of highlight we want Huaxia: Warring States to embody.[/p][p][/p][p]You can recruit talented individuals from across the land to strengthen your influence, or use people with conflicting loyalties to create checks and balances...[/p][p][/p][p]We’ll also provide recommended configurations to ensure the game remains challenging without becoming overly difficult.[/p][p][/p][p][/p][hr][/hr][p]A huge thank you to everyone who took the time to fill out the questionnaire and send us your encouraging feedback! More events will be rolled out in the future, so make sure to join our QQ group—your chances of winning giveaways are much higher there![/p][p]While we couldn’t address every single suggestion in this post, please know that we’re carefully reviewing all of them!
If you have more ideas, feel free to share them openly in the group. And don’t forget to stay active there to nudge us for updates—we’re waiting for you every day![/p][p][/p][p]Join our Discord[/p]