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Mirage League Statistics

As Exiles continue to aid Varashta in the fight against the Afarud, we've stepped into the Mirage and uncovered hidden Maraketh mysteries. Check out some statistics from the first week of the Mirage league below!

[h2]Wish Pick Rate (When Offered)[/h2]

This table shows the rate at which a Wish is picked when offered by Varashta.

Wish
Description
Pick Rate
Wish for Rust
Breaking the Astral Chain in the Mirage Area will spawn Ridan, of the Afarud.
61.20%
Wish for Fishes
Claim a Fishing Rod.
60.58%
Wish for Terror
Breaking the Astral Chain in the Mirage Area will spawn a Pinnacle Atlas Boss from the Feared.
49.34%
Wish for Providence
The Nameless Seer will appear on breaking the Astral Chain in the Mirage Area
47.42%
Wish for Eminence
Breaking the Astral Chain in the Mirage Area will reward an additional Unique Jewel.
44.41%
Wish for Glyphs
Portal Scrolls and Wisdom Scrolls found in Mirage Area will instead drop as other Currencies.
39.10%
Wish for Wealth
100% more Currency found in the Mirage Area.
36.35%
Wish for Fortune
Breaking the Astral Chain in the Mirage Area will reward a cache of Currency.
35.23%
Wish for Reflection
A Reflecting Mist will appear on breaking the Astral Chain in the Mirage Area
34.79%
Wish for Craftsmanship
Breaking the Astral Chain in the Mirage Area will reward a Five-Linked Body Armour.
32.55%


[h2]Percentage of Mirages Generated by Area[/h2]
This table shows the top ten areas responsible for creating the most Mirages, and the percentage of total mirages that those areas are responsible for.

Map Name
% of Mirages
Dunes
6.76%
City Square
5.10%
Jungle Valley
3.71%
Haunted Mansion
3.69%
Strand
2.49%
Beach
1.97%
Defiled Cathedral
1.78%
Mesa
1.42%
Silo
1.15%
Atoll
0.97%


[h2]Vault Open Rates and Most Popular Maps by Region[/h2]

This table shows the rate at which the different Memory Vaults are opened, and the maps which are run most often in their respective regions.

Vault Type
% of Total Vaults
Region
Most Popular Maps in Region
Scholar's Vault
42.13%
Southwest
Jungle Valley, Haunted Mansion, Mesa
Zealot's Vault
22.90%
Northeast
City Square, Defiled Cathedral, Castle Ruins
Arkhon's Vault
19.73%
Southeast
Dunes, Silo, Promenade
Machinist's Vault
15.23%
Northwest
Strand, Beach, Atoll


[h2]Percentage of Maraketh Coins Used by Type[/h2]

This table shows the rates at which the different types of Maraketh Coins are used, relative to each other.

Coin Type
% Used
Coin of Power
39.58%
Coin of Skill
27.60%
Coin of Knowledge
32.82%


[h2]Player Win Rates Against Bosses[/h2]

We wanted to know the win rate of players against Saresh, but have also included the win rates against Eater and Exarch for reference.

Boss Name
Player Win Rate
Saresh, of the Weeping Black
99.42%
The Searing Exarch
97.88%
The Eater of Worlds
99.16%


As a side note, if you've failed a few attempts at these bosses, don't be disheartened by these stats! They're strongly influenced by players that kill the bosses over and over again, contributing a significant number of attempts while having a very high win rate. Players with fewer attempts tend to not have such a high win rate. For example, the median player (in terms of win rate) with 5-9 attempts at the Searing Exarch has an 83.3% win rate, whereas players that have over 100 attempts have a win rate of 99.5%.

3.28.0c Patch Note Preview

Later today we plan to release 3.28.0c which contains a number of Improvements and Changes for Path of Exile: Mirage, including new Wish options, Atlas UI/UX improvements, as well as a number of bug fixes. Check them out!

The following patch notes are still subject to change prior to the patch's deployment.

[h3]The Mirage Challenge League[/h3]

  • Fixed a bug where Mirages were unable to extend into the Moon Temple boss arena.
  • The Wish for Rust and Wish for Terror now cause the enemies they spawn to spawn when breaking the Astral Chain instead of spawning alongside Final Map Bosses in the Mirage Area. This also now allows these Wishes to appear at any Mirage of sufficient area level, instead of just Mirages within range of a Map Boss.
  • Fixed a bug where Wish for Rust was twice as common in Ruthless.
  • The granted skill to return to the portal in a Mirage is no longer considered a Spell.
  • Empowered Mirage Map items now have special art.
  • Fixed a bug where the mortar projectile spell used by the Astral Instrument monster did no damage.
  • Added the Wish for Flame which grants a Coin of Power on breaking the Astral Chain.
  • Added the Wish for Tides which grants a Coin of Knowledge on breaking the Astral Chain.
  • Added the Wish for Sands which grants a Coin of Skill on breaking the Astral Chain.


[h3]General Improvements and Changes[/h3]

  • Shortened the display text for subsequent notifications of Faustus having sold your items.
    Toast notifications are no longer displayed over the top of the inventory panel.
  • Shrines which attach ongoing secondary effects to the player, such as Shocking Shrine, now have a limit on how many of these effects they can continue to attach through getting many copies of these shrines active at once.
  • All Lost Shipment chests except for the central one are now destructible with damage.
  • The central chest in Lost Shipments also has a more distinctive label now.
  • At the Map Device, hovering a Map or Fragment in your inventory will now highlight the Map Device slots the item can go in.
  • At the Map Device, while in the controller mode players can now select Unique Maps or Boss Fragments from their inventory to navigate to those locations on the Atlas and insert the item into the Map Device.
  • The Map Stash now has 6 subtabs available for each of the Conqueror and Elder Guardian map types.
  • Added a new Harvest Crafting Option to change a stack of League-Specific Astrolabes into a different type of League-Specific Astrolabe.
  • Ailith can now be interacted with from farther away in the Monastery of the Keepers.
  • Hovering a Volatile Vaal Orb over an item now shows the modified range of individual stat values.
  • Vagan's crafting bench to complete Incubators now has a more descriptive label for what interacting with the crafting bench will do.
  • Holy Flame Totems now have an enemy targeting range that matches Spell Totems (for real this time).
  • Added the "Currency" stash tab affinity to the following items: Refracting Fog, Volatile Vaal Orb, Crystallised Rancour, Coin of Restoration, Coin of Desecration, Coin of Knowledge, Coin of Power, Coin of Skill.
  • Added the "Essence" stash tab affinity to the Essence of Desolation.
  • Unstable Breaches that have extra time before collapse (due to the Clawed Open Atlas Notable) will now display a second progress bar when using that extra time.
  • Visually adjusted the fog of war on the Atlas such that it is easier to tell what is explored and what is not yet explored.
  • Re-enabled Magus Tome Hip Attachment and Triumphant Liege Helmet Attachment microtransactions.
  • Re-enabled the Celestial Dominating Blow microtransaction.
  • The Originator Voidstone has additional reminder text noting that Astrolabes cannot drop from Maps affected by Shaped Regions. Note this is purely a description change.
  • Updated the description of the damage penalty on The Sands of Time unique sceptre's Suspend in Time skill to correctly state that the copied skill is used, not triggered.
  • Call the Pyre from the Pyre Support now states it requires a Melee Weapon or Unarmed. This is purely a description change.

[h3]Bug fixes[/h3]

  • Fixed a few cases of unique item modifiers showing that they scaled with mod effect when they did not actually have a gameplay impact, notably the "Socketed gem" modifiers on Black Zenith and Triumvirate Authority. Existing copies of these items with modified values will continue to show the incorrect values, though since these values are only used for display purposes this does not change their behaviour compared to normal copies of the unique.
  • Fixed a bug where the Maraketh Faction in the Act 4 Dried Lake Legion Encounter wasn't generating chest rewards.
  • Fixed a bug where the Memory Altar modifier for Breach added additional Clasped Hands, which no longer exist. This modifier instead adds 2 additional unstable Breaches to the Area.
  • Fixed the Twist of Fate Atlas Keystone preventing you from running Corrupted Maps. The Keystone clarifies it does not affect Corrupted Blighted Maps or Corrupted Maps beyond Voidstone sockets on your Atlas.
  • Fixed a bug that could prevent Divine Vessels from being moved into the Map Device via Ctrl + Left Click.
  • Fixed a bug where the Bloodthirsty Body Armour microtransaction's skirt had disappeared.
  • Fixed a bug where hiveblood would stop updating on the client after more than a certain total amount had been spent in the league
  • Fixed a bug where some Seagulls in Kingsmarch were no longer fleeing from the player. Bird bravery will not be tolerated.
  • Fixed a bug where the "Shockwave has +1 to cooldown" modifier granted by Essence of Desolation did not apply to Void Shockwave or Gore Shockwave.
  • Fixed a bug where Inscribed Ultimatums to double the number of Fracturing Orbs were not functional, or searchable on the Trade website.
  • Fixed a bug where various increased Fire, Cold and Lightning Damage Prefix Modifiers on Weapons and Shields could not be rerolled using the new change a Modifier Harvest crafts.
  • Fixed a bug where Glyphic Fossils could select mods from Essence of Desolation.
  • Fixed an issue where red beasts spawned in delve could be very far away from the area where they were supposed to be.
  • Fixed a bug where the Labyrinth Hazards from the Originator Map modifier could be revived in Ritual Encounters.
  • Fixed Reflect mitigation modifiers on the Watcher's Eye Unique Jewel appearing at the top of the list of Modifiers, rather then below the Life/Mana/Energy Shield Modifiers.
  • Fixed Greater Chain Support not working correctly with Spectral Shield Throw.
  • Fixed a bug which prevented the "This item's price differs from the one you initially travelled to this shop for." warning no longer appearing after the vendor window UI has been closed.
  • Fixed a bug where the Frostblink of Wintry Blast wasn't supportable by Intensify Support.
  • Fixed a bug where if you died from It that was Tul's Shield Throw skill, or left the area during the skill, It that was Tul could fail to reappear, causing the fight to become incompletable.
  • Fixed a PS5 specific client crash.
  • Fixed 6 client crashes


[h3]Ruthless fixes[/h3]

  • Fixed a bug where the Maven's Chisel of Divination could drop in Ruthless.
  • Updated descriptions on some Mirage Wishes in Ruthless Mode.
  • Fixed a bug where Faridun Blight Chests in Mirages were not spawning in Ruthless campaign Blight Encounters.
  • Fixed Sacrifice Fragments and Mortal Fragments displaying the wrong amount of increased Quantity of Items found and stating they contain a Vaal Side Area in Ruthless.
  • Fixed Influencing Scarab of Hordes displaying the wrong increased Pack Size value in Ruthless. (these changes are purely description changes)






Mirage Concept Art - League, Challenge Rewards, and Kirac's Vault Pass

In Path of Exile: Mirage, you've met Varashta, the Winter Sekhema, and encountered the half-djinn outcast, Saresh of the Weeping Black. This league also offers an exclusive challenge rewards armour set, as well as new Kirac's Vault Pass cosmetics. In this news post, we've gathered some concept art from the Mirage league.

Check them out below!

[h2]Saresh, of the Weeping Black [/h2]

[h2]Varashta, the Winter Sekhema[/h2]

[h2]Orb Regalia Armour Set - Challenge Rewards[/h2]

[h2]Eradicator of Decay Armour Set - Kirac’s Vault Pass[/h2]


Weekend Stash Tab Sale

This weekend we’re running a Stash Tab Sale! You can view the full selection of discounted tabs here.

The Stash Tab sale ends at Mar 16, 2026 5:00 PM (PDT)

The following tabs will work in both Path of Exile 1 and 2:
  • Merchant’s Tab
  • Premium Stash Tab
  • Extra Stash Tab
  • Premium Quad Stash Tab
  • Gem Stash Tab
  • Flask Stash Tab
  • Currency Stash Tab
  • Essence Stash Tab
  • Unique Collection Tab
  • Delirium Stash Tab
  • Map Stash Tab

If you’re missing points for the sale, be sure to check out the new Supporter Packs here!

Thanks for your support!

The Third Edict Mystery Box Microtransactions Now Available in Store

The Third Edict Mystery Box microtransactions are now available for purchase in both Path of Exile 1 and 2. If you missed getting anything from opening the Mystery Boxes, now's your chance to get it!

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If you need more points to finish off your The Third Edict collection, check out the new Mirage Supporter Packs. Thank you for your support!