1. Path of Exile
  2. News

Path of Exile News

3.18.1 Patch Notes Preview

Later today, we're planning to deploy patch 3.18.1 which includes general improvements and bug fixes. In this news post we've prepared a preview of its patch notes to give you an idea of what to expect.

Please note that these are still subject to change prior to the patch's deployment.

3.18.1 Patch Notes

This patch contains a number of general improvements and bug fixes of both small- and medium-importance.

General Improvements and Changes

  • Improved the behaviour of some travel skills when repeated through Echoing Shrine or the Echoist modifier gained by killing monsters. Flame Dash, Whirling Blades and Dash now repeat in the same direction as the initial use. Shield Charge is now able to repeat, though only the larger area attack performed upon reaching your target is repeated. Attacking in place with Leap Slam now repeats in the same direction as the initial use.
  • The Thorned Vines debuff applied by monsters with the Entangler modifier no longer causes you to take 10% of your Maximum Life and Energy Shield as Chaos Damage if you use a travel skill while vined.
  • Monsters with the Magma Barrier modifier now only spawn Fire Volatiles when a player is within 70 units of them.
  • The Trickster Monster modifier can no longer be found on Monsters imprisoned in Essence Monoliths.
  • The number of Totems spawned from Rare Monster Packs with the Heralding Minions modifier is now limited to 5.
  • Reduced the damage of Molten Minotaur's enraged slam attack by 25%.
  • Time-frozen Legion monsters can no longer be empowered by Sentinels.
  • Essence Monoliths now display the modifiers and Tormented Spirits that are affecting or possessing the imprisoned Essence Monster.
  • Portals will now first open next to the Map Device interactable when opening a Map in the large Map Device.
  • Added a debuff visual for Wrath of the Cosmos to display how many stacks you have in an area.
  • Added the Sentinel Locker to the Guild Hideout Decorations list.
  • Added a Controller input keybind for copying the above Favoured Map to the selected Favoured Map Slot.
  • Updated various Atlas Passive Skill, Sextant and Eldritch Altar descriptions to clarify they only apply to the last Map Boss killed in a Map if there are multiple.
  • Updated Impossible Escape Unique Jewels obtained prior to the 3.18.0b patch that had rolled Phase Acrobatics to instead have Acrobatics.
  • Updated the description on the Purposeful Harbinger Cluster Jewel Notable to clarify it applies to Auras from your Skills, not those of your Allies.
Bug Fixes

  • Fixed an issue where it was possible to earn credit towards the Complete Delirium Encounters Challenge by completing any Tier of 100% Delirious Map with at least four modifiers, rather than a 100% Delirious Tier 16 Map with at least four modifiers.
  • Fixed a bug where Energy Shield Leech could be removed upon reaching maximum Energy Shield with the Soul Drinker Ascendancy Passive Skill allocated from the Forbidden Flame and Forbidden Flesh Jewels.
  • Fixed a bug where the Life of some Delve Monsters could overflow from the Life Regeneration provided by standing on Consecrated Ground, causing them to die instantly but visually become untargetable.
  • Fixed a bug where Sentinel-empowered monsters could be harder to gain Fortification from with fortifying hits than they should be.
  • Fixed a bug where Atziri's Apparition was not using any skills in Vaal Ritual encounters.
  • Fixed a bug where a Summoned Holy Relic would become invisible after entering a new area or levelling up Summon Holy Relic gem.
  • Fixed a bug where some Monsters, most notably Breach Monsters, could appear with multiple of the same Monster modifier visual.
  • Fixed a bug where The Unbreakable's Magnetic Beam skill would visually flail around.
  • Fixed an issue where the vendor recipes for a Magic Weapon with an added elemental damage modifier was not working correctly with Bows.
  • Fixed a bug where some Alternate Art Uniques were not using their alternate 3D art.
  • Fixed a visual bug where Support Gems socketed in The Squire could appear to snapshot.
  • Fixed a bug where Bounty Targets from the Smuggling Routes Atlas Passive Skill could display their minimap icon while dead.
  • Fixed a bug where filtering in the Heist Locker was not functioning correctly.
  • Fixed a bug where Gem level-up buttons could sometimes re-shuffle when clicked.
  • Fixed a bug where pressing 'O' with the Options menu open could sometimes fail to close the menu.
  • Fixed a bug where attempting to store an item ignoring Affinites was not working for the Guild Stash in Controller input mode.
  • Fixed a bug where the Stellar Core in the Polaric Hideout could not be interacted with in Controller input mode.
  • Fixed a bug where the Minotaur Weapon Effect microtransaction was not working correctly.
  • Fixed a bug where the Darkprism Shield microtransaction was not playing its rotate animation correctly.
  • Fixed a clipping problem with the Wrangler Hat microtransaction.
  • Fixed three client crashes.


Divination Card Stories - Desecrated Virtue

To continue on with stories of our supporters, we had a chat with frozensteinpp about their card Desecrated Virtue. Check it out below!



Hello! So here is my story:

I have always liked RPGs. I sank a lot of hours into the Elder Scrolls series, Diablo 2-3 and even tried some tabletop RPGs with friends. I've been playing Path of Exile since the spring of 2018. Mainly on Standard because I don't have that much time to play (only managed to accumulate 930 hours in 4 years), but I started some characters in challenge leagues too, because it was cheaper to gear them there.

A friend of mine suggested PoE to me when he heard I like Diablo. The game was on my wishlist for a while, but I always postponed trying it out. Well, I like to read up on games before I start them, so basically I was reading the Wiki for 2-3 weeks before I even installed. Thanks to this I was quite satisfied with how my first character (a Necromancer I started on Standard) turned out: I finished the acts, completed Uber Lab, and all white and yellow maps. (I only managed to get that far, because at that time the Atlas on Standard didn't reset with every new league.)

Fast-forward to 2019 November: I was excitedly watching the ExileCon livestream, and it blew my mind away. Announcing Path of Exile 2, Conquerors of the Atlas and of course awakened support gems. I was already planning to get a divination card design for a few months at that time, and at that moment I knew I wanted the reward to be a double corrupted awakened gem. I set up a payment plan for the design at Christmas, three months later I managed to submit it, and the waiting for the response began. In the meantime The Cheater was released. At first I was scared that someone had thought of the same thing, but in the end I was relieved that it didn't completely overlap with my idea.

The card is themed around gem corruption. Even the name refers to a corrupted virtue gem. I wanted the art to be a gem offered up at an altar (corruption altar) with Awakener motifs and the artist really managed to nail it. The flavor text is pretty straightforward too: 'Awoken virtuous slivers' refers to the awakened gems. I wanted a synonym of fragment, which hasn't yet been used in the game, that's how it became 'slivers'. 'of the void' because we can get them in the Atlas/endgame, 'defiled by the avaricious' as in corrupted by us the players. The 'seized by the tyrannical' part is the only one suggested by the staff. I liked it much more than my original 'for more potency', so I accepted it immediately. I was also told, if I insist on this reward the card drop will be tied to a rare and difficult encounter. It turned out to be so rare that according to poewiki, the drop location is still unknown.

Have fun exiles! May your drops be lucky!

Kirac's Vault Pass Build Feature - Kay's Poison Spiders Occultist

Kirac's Vault Pass features a plethora of awesome microtransactions for specific unique items. Today, we wanted to feature a build by community member Kay that focuses on using Arakaali's Fang. Check it out below!

[previewyoutube][/previewyoutube]
For more information on the Vault Pass, be sure to check out www.pathofexile.com/vault. If you're interested in trying out Kay's build, check out her detailed guide on the forum here, or in video format here.

Weekend Stash Tab Sale

This weekend we are running a Stash Tab Sale! You can view the full selection of discounted tabs by pressing 'M' in-game to access the store. The Stash Tab sale ends at Jun 13, 2022 6:00 PM PDT

If you're missing points for the sale, be sure to check out our supporter packs!

Thanks for your support!



Upcoming Community Event: BPL 8

The BPL Command Team are organising a co-operative, team-based community event which takes place this coming weekend! This time, participants will be randomly split into five teams with class restrictions, where they'll compete for points which are awarded for achieving things such as collecting certain thematic sets of unique items, leveling up, killing specific bosses and more!

[previewyoutube][/previewyoutube]
League Starts: Jun 18th, 2022 12:00 PM PDT
League Ends: Jun 23rd, 2022 12:00 PM PDT

This event is open to everyone and this time there is a cap of 450 players per team (2250 spots in total). All you need to participate is a Path of Exile account and a Discord account.

Sign ups for the event are open until Jun 17th, 2022 1:00 PM PDT or as long as there are available slots. If you'd like to get involved or want more information, check out the BPL website here.

If you'd like to spectate, you can check out https://bpl-poe.com/live to see a list of everyone that's streaming the event on Twitch! A closing ceremony will be broadcast at the end of the event on Badger's Twitch channel here.

Good luck to all those participating!