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Core Supporter Packs FAQ

Yesterday we released the 2023 set of annual Core Supporter Packs. Since then we've received a lot of questions regarding their contents, in particular, the community was curious how the Voidborn Reliquary submission process works. In this news post we'll answer the most popular questions about Core Supporter Packs.

When will the Voidborn Reliquary Keys start dropping?
The Voidborn Reliquary Keys will likely start dropping in the first half of January 2023.

How does the submission process work?
After purchasing a Voidborn Supporter Pack, you can use a special page to submit your choice of an existing unique item, your preferred foiling treatment, and a custom message that will be displayed when the item is awarded to a player. We'll then review the custom message you have provided, which will either be accepted or rejected with feedback on what to change.

If I pick a unique, the colour and add a little text, but others choose that unique as well, does that mean only one version will be added? That would mean that some would get nothing? Or are all versions going to be added which means you can get different version of the same unique from the new keys?
Multiple people can specify the same item (even with the same foiling treatment) and all of them will be added to the pool. Each one can drop separately with its own message and hence increases the chances that the specified item can be found.

How do the rarities of the unique items selected affect the drop rate of the Voidborn Reliquary Key?
Each item is weighted based on its rarity. We balance the drop rate of the overall key around what people select. Let's look at two examples:

a) All the supporters only select Mageblood or Headhunter. In this case, the key always yields something incredibly valuable, and drops quite infrequently.

b) In addition to those valuable uniques, a few supporters select common uniques. In this case, the common uniques are the likely outcome from a Voidborn Reliquary, so we make the key drop more frequently to compensate. Players can still infrequently get the Mageblood or Headhunter outcomes just like in the first example, but more keys are dropping and often yield the more common foiled uniques.

Are there any restrictions to the custom message?
You can write whatever you want in your custom message, but we reserve the right to reject it for any reason. Please don't refer to other players or any content that might be considered inflammatory, hateful, or offensive. Basically if you can't say it in global chat, you're probably not going to be able to use it here.

Will the message be displayed on the item?
The message doesn’t appear on the item, it's displayed in-game when the chest is opened.

Will there be a way to search for specific variants of the foil uniques on the trade site?
Foil variations are already searchable on the trade site.

Will the Voidborn Reliquary Key be in the core drop pool?
Yes.

Will the chessboard hideout decoration ever become available outside of the supporter pack?
While the Primordial and Oriathian Chess Pieces are exclusive to the Chronomancer Supporter Pack, the chessboard decoration is not. We may release future board games for hideouts that include the chessboard.

Will the Atlas Hideout layout be updated as the Atlas changes over time?
Yes.

Which size are the art prints?
All five are 20cm by 30cm. Four are portrait and one is landscape.





New Core Supporter Packs Available Now!

The new 2023 Core Supporter Packs are now available for purchase! These five Supporter Packs contain a lot of exclusive cosmetic microtransactions which interact with your gameplay visually as well as tons of points to spend. The higher-tier ones include physical items, such as a choice of t-shirts and hoodies and a pack of art prints signed by developers! In addition, the highest-tier supporters will get an opportunity to leave their mark on Path of Exile by nominating a foil unique item to drop from the Voidborn Reliquary!

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3.20.1 Patch Notes Preview

By the end of this week, we're planning to deploy the 3.20.1 patch which introduces the new set of Core Supporter Packs, new Sanctum content and various improvements and bug fixes. While we're working on getting it onto your screens, check out the patch notes!

We're trying our best to release this patch on consoles as soon as possible after its release on PC. Please note that due to the nature of the certification process and upcoming holidays the Core Supporter Packs will not be released on PlayStation this year.

The following patch notes are still subject to change prior to the patch's deployment.

Sanctum Updates and Improvements
  • Introduced 7 new Unique Relics that drop from the final form of the Sanctum Boss. These Relics challenge you to complete an entire run of The Forbidden Sanctum at area level 80+ under special rules. If you're able to complete such a run, you'll be rewarded in new and special ways. However, the Unique Relic will be destroyed regardless of the outcome of your run, so if you fail to complete it, you'll forfeit your potential rewards.
  • Some of these Unique Relics cause the Herald of the Scourge to drop additional or specific items, while others causes Aureus Coins to be converted to certain outcomes upon defeating the Herald of the Scourge.
  • We've also introduced a new Unique Ring that can be earned by defeating the Herald of the Scourge with one of the new Unique Relics active.
  • Introduced 41 new "Lycia's Invocation" currency items. These can be applied to non-Corrupted Sanctified Relics to add their respective Keystone to the Relic.
  • Boons and Afflictions that provide increases and reductions to the effect of your Relics now specify that they do not affect Unique Relics.
  • Characters that are up close to their target now take even less damage to their Resolve.
  • Sanctum Quests are no longer hidden with the "Enable Quest Tracking" option disabled. We've also made improvements to these Quests to reduce the chance they are missed when first entering the relevant town area.
  • Party Members are now able to view the Map of the area owner's Sanctum, if they currently have a run active.
  • Party members can now store a Sanctum room for later when the map owner runs their Sanctum room for the area.
  • The Resolve bar now flashes when you heal or damage your Resolve.
  • Added a display to show which Affliction was removed when you cleansed an Affliction.
  • The Sanctified Relic Slot has been moved from the Sanctum Map and is now located in the Inventory panel.
  • Sanctified Relics can now be compared with your equipped one by using the Compare Item Descriptions keybind (Ctrl, by default).
  • The wave skill used by the final form of the Sanctum Boss now spawns far fewer lightning bolts with each wave, though the lightning bolts are slightly larger. The delay between each wave has also been slightly increased.
  • You can no longer gain a new multi-stage Boon or Affliction, such as Lilting Melody, if you already have a later stage of that same Boon or Affliction.
  • The Hungry Fangs Affliction and Wooden Effigy Boon now impact Resolve multiplicatively, instead of being additive with stats that impact resolve on Relics.
  • Tweaked the position of the skulls that fire tracking beams in the third floor of the Sanctum.
  • Updated the Prayer Beads Boon to clarify Resolve is able to be lost after the next room has been completed.
Other Improvements
  • Added support for the new Core Supporter Packs.
  • Added five more microtransactions to Kirac's Vault Pass in the form of these additional mystery boxes from Path of Exile's past: Warlord, Polaris, Twilight, Harmony and Sin/Innocence.
  • Huck now brings along his Rogue Equipment when accompanying you in Maps.
  • Significantly increased the experience gained from killing Metamorph Monsters.
  • You can no longer animation-cancel Vaal Venom Gyre, Vaal Volcanic Fissure, Vaal Blade Flurry, Vaal Caustic Arrow and Vaal Molten Strike before the point in the animation that damage is dealt.
  • The Balance of Terror Unique Jewel no longer has a level requirement.
  • Completing the Mastermind's Lair now awards credit towards the Suspicious Syndicate challenge.
  • Updated one component of the Complete Harbinger Encounters challenge to "Use any Harbinger, Ancient or Fracturing Orb", instead of just Fracturing Orb.
  • Updated various descriptions of conditional modifiers, such as the increased Damage against Ignited Enemies modifier on Gang's Momentum, to clarify the kinds of damage they can apply to.
  • Updated the "Cycling Resistances" monster modifier text to "Cycling Damage Reduction" as it is more accurate.
  • The Cartographer Divination Card has received new flavour text.
Blight Atlas Passive Changes
  • The Blight Atlas Passives that provided your Maps with Blight Encounters a chance to contain an additional Blight Encounter have irreconcilable issues that result in areas with two Blight Encounters failing to generate reliably, so we have replaced these stats.
  • The small Atlas Passives now provide "5% chance on Completing your Maps to gain a free use of the Blight Map Crafting Option."
  • The Mycelial Swarm Notable Atlas Passive now provides "Blight Map Crafting Option is always available" and "50% reduced cost of the Blight Map Crafting Option."
Blighted Map Changes
  • The values for modifiers anointed on Blighted Maps have been buffed:
  • Clear Oil: 12% reduced Monster Movement Speed (previously 6%).
  • Sepia Oil: Towers deal 25% more Damage (previously 20%).
  • Amber Oil: 25% reduced Cost of Building and Upgrading Towers (previously 20%).
  • Verdant Oil: 45% increased Experience gain (previously 35%).
  • Teal Oil: Blight Monsters spawn 30% faster (previously 25%), Encounter duration is 50 seconds shorter (previously 40).
  • Azure Oil: Varieties of Items contained in 5 Blight Chests are Lucky (previously 4).
  • Violet Oil: Lanes of Blight Encounters have 25% chance for an additional Reward Chest (previously 20%).
  • Crimson Oil: Varieties of Items contained in 12 Blight Chests are Lucky (previously 10).
  • Black Oil: 7% chance for Blight Chests to contain an additional Reward (previously 6%).
  • Opalescent Oil: Varieties of Items contained in 18 Blight Chests are Lucky (previously 15).
  • Silver Oil: +80% to Item Quantity (previously +65%).
  • Golden Oil: 30% chance for Blight Chests to contain an additional Reward (previously 25%).
  • Oils also now provide +6% to Monster Pack Size (previously +5%).
  • Blighted Map's Item Quantity Modifiers now affect Blight Chest count at 25% value (previously 20%), with a value of 50% for Blight-ravaged Maps (previously 40%). This also now applies to Blighted and Blight-ravaged Maps in Ruthless.
Ruthless-specific Changes
  • The Mycelial Swarm Notable Atlas Passive now provides "Lanes of Blight Encounters in your Maps have 20% chance for an additional Reward Chest" in Ruthless.
  • The two small Atlas Passives prior now provide "Blight Encounters in your Maps spawn 3% more Non-Unique Monsters" in Ruthless, instead of "Lanes of Blight Encounters in your Maps have 5% chance for an additional Reward Chest."
  • The following Oils have been changed in Ruthless:
  • Clear Oil: 12% reduced Monster Movement Speed (previously 6%).
  • Sepia Oil: Towers deal 25% more Damage (previously 20%).
  • Amber Oil: 25% reduced Cost of Building and Upgrading Towers (previously 20%).
  • Verdant Oil: 15% increased Experience Gain (previously 10%).
  • Teal Oil: Blight Monsters spawn 30% faster (previously 25%), Encounter duration is 50 seconds shorter (previously 40).
Sanctum Bug Fixes
  • Fixed a bug where Boons or Afflictions that increase or reduce your maximum Resolve or Inspiration did not undo their effect when they were removed.
  • Fixed a bug where healing to your Resolve received by gaining increases to your Maximum Resolve did not persist through area transitions.
  • Fixed a bug where Guards were not Twinned after taking the "Doubling Pact" Accursed Pact.
  • Fixed a bug where the Azure Assassin Sanctum Guard's Vortex skill could linger after they died.
  • Fixed a bug where various abilities used by monsters in The Forbidden Sanctum ignored taunts. Special abilities used by Sanctum Guards are unaffected by this change.
  • Fixed a bug where some beam skills, such as the one used by the final form of the Sanctum Boss, could pass through walls.
  • Fixed a bug where dying to the final form of the Sanctum Boss would not bring up the Sanctum Run Failed interface.
Other Bug Fixes
  • Fixed a bug where Labyrinth Trials were not spawning in Maps.
  • Fixed a bug where Vaal Side Areas created by placing individual Vaal Fragments in the Map Device did not have any modifiers applied to them.
  • Fixed an issue where the terrain generator for the client could desync, causing disconnections when trying to load into an area.
  • Fixed a bug where entering another player's hideout would sometimes open the hideout in the wrong gateway.
  • Fixed terrain errors that could sometimes stop players from entering areas until they retried again.
  • Fixed a bug where upgradeable Incursion Unique Flasks and Jewels could not be sacrificed at the Altar of Sacrifice.
  • Fixed a bug where sources that reduced the Duration of Elemental Ailments on you, such as the Anointed Flesh Passive Skill, were not applying to Ignites.
  • Fixed a bug where elemental ailments that have an added effect to things while your ailment is on them, such as through the Combustion or Bonechill Supports, were discarded when a stronger Ignite/Chill was applied without these added effects.
  • Fixed an issue that caused currency from your stash to not be used if, while your stash was open, you used all of a specific currency from your inventory while holding shift.
  • Fixed a bug where Volcanic Fissure would not shatter spikes created by Earthshatter.
  • Fixed a bug where the Steeped in the Profane Notable Passive Skill was missing an Anointment cost.
  • Fixed a bug where The Balance of Terror Unique Jewel modifier that caused you to gain a percentage of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds was causing you to gain 100% of Physical Damage as a Random Element.
  • Fixed a bug where The Balance of Terror Unique Jewel modifier that caused you to be immune to Reflected Damage if you've cast Punishment in the past 10 seconds was not functioning correctly.
  • Fixed a bug where Volcanic Fissure Earthbreaker totems could incorrectly be supported by Focused Ballista.
  • Fixed a bug where shattering spikes created by Earthshatter whilst in Blood Stance did not visually shatter the spikes.
  • Fixed a visual bug where some deferred Ritual rewards could display vendor purchase prices.
  • Fixed a bug where removing Curses, such as through Flasks with the Warding modifier, did not remove Curse Auras from Enemies. These are now briefly removed.
  • Fixed a bug where the additional Elemental Damage Reduction gained from the Eternal Damnation Unique Amulet was not applying to the self-inflicted damage from Righteous Fire.
  • Fixed a bug where shorter-duration Lifetap Buffs would replace longer-duration ones.
  • Fixed a bug where the Scent of Blood Atlas Passive Skill was not functioning correctly.
  • Fixed an issue introduced in 3.20.0b that caused the descriptions on the Growing Hordes Atlas Passive to display incorrect values.
  • Fixed a bug where a crafting recipe unlock interactable could appear in the Crimson Township Map when no crafting recipe is currently unlocked there.
  • Fixed a bug where you could fail to obtain credit towards the Complete Ritual Encounters challenge when completing the final Opulent Ritual in a Map.
  • Fixed a bug where the /recheck_achievements chat command was not working for the Complete Cartography challenge.
  • Fixed a bug where multiple waypoint icons could appear on the minimap in Hideouts.
  • Fixed a bug where Blueprints were not dropping in Ruthless.
  • Fixing Gwennen and Tujen sometimes having incorrect prices in Ruthless.
  • Fixed a bug where some Forgekeeper Supporters lost access to their Delirious Hideout Decoration. These will be restored shortly after this patch is deployed.
  • Fixed a bug where Ancestral Warchief Totems using the Void Ancestral Warchief microtransaction took more damage than intended.
  • Fix a bug where you could be morphed into the wrong pet if you had two different types of morphing pets equipped.
  • Fixed a client crash related to using the Shaper Scorching Ray Effect microtransaction.
  • Fixed a client crash that could occur in Controller Input mode when editing your Hideout.
  • Fixed an instance crash.



Streamer Interview - Grimro

Known for his Youtube content focussing on efficiency and blazingly fast blasting of maps on his stream, community streamer Grimro took a moment to talk to us about his experiences in and outside of Path of Exile. Check it out!

[h3]Hi Grimro, thank you for taking part in the interview! Please introduce yourself.[/h3]
Yo what is up Grim here, I’m a Path of Exile Streamer and Youtuber best known for currency making and Path of Exile science content. What is Science content you might ask? If the community has a question about anything in the game about a new mechanic or how rare an item is off a boss, I’m your man and I’m keen to grind out the answers.

[h3]When did you first get into Path of Exile?[/h3]
I first got into Path of Exile after watching one of my favorite streamers Kripparrian pick up the game in the early beta phase back when there were only 2 acts!

At the time Hardcore was the primary way to play and if you werent playing it you werent really playing Path of Exile. It’s fair to say I got completely blasted in hardcore and quickly put the game down in favour of just enjoying streams and content.

I dabbled in Softcore Path of Exile here and there but only really found myself playing seriously in the Essence league after the release of the Atlas of Worlds. This is what I would consider my true start.

[h3]What one thing caught your attention in the beginning and what one thing kept you coming back?[/h3]
The thing that initially got me into Path of Exile alongside so many others was the expansive skill tree and skill gem system. What got me back for round two and really invested in Essence league was absolutely the Atlas of Worlds though.

The reason I keep coming back to Path of Exile is the fresh leagues and economy we get every three months. The week leading up to a league start, planning out your build, progression and various strategies alongside your friends all culminating in a launch day of insane gaming successes, failures and new discoveries is truly something I haven’t found anywhere else.

[h3]Are there any highlights from your time playing Path of Exile that stand out in your memory?[/h3]
My fondest Path of Exile memory is of the Ritual league when player power and what you could do in the game was at its absolute highest (maybe a little too high). The combination of Full power Harvest crafting alongside some truly absurd skills and ways to scale them allowed for you to build characters nothing like anyone had seen before.

Flying through 100% Delirium Canyon maps on Self Poison Cold Blade Vortex with 800%+ movement speed while my computer ran the game at approximately 2 frames per second due to all the monsters and effects going off was truly something I’ll never forget. In fact I’m smiling typing this right now.

[h3]Do you have a favourite build?[/h3]
This may surprise some people who follow my content… but my favorite build without a doubt is Deadeye Tornado Shot, of which I’ve played as my main build in more leagues than I can remember. Tornado Shot isn’t always the best build in any given league but in my opinion it’s always the most comfy to play due to the fact it generally hits all the monsters on the screen no matter where you aim it! Historically it’s a skill that gets nerfed frequently, let's hope that doesn’t happen again any time soon!

[h3]Which expansion has been your favourite so far?[/h3]
My Favorite Path of Exile Expansion is a toss up between Echoes of the Atlas and Legacy League.

Echoes of the Atlas (Ritual League) was excellent as it took the concept of the Atlas of Worlds and expanded your ability to customize and interact with it greatly, creating a tonne of new ways to play.

Legacy League was in many ways similar to Echoes of the Atlas but at a much earlier stage of games development, so it felt quite ahead of its time in what it offered especially when compared to other leagues at the time. The league allowed you to select empowered versions of past league mechanics to run on each of your maps via league stones but also featured Ancient Reliquary Keys!

The Reliquary Keys opened a secret vault containing a chance at a pre-nerf version of some of the most powerful uniques in the game like pre-nerf Vessel of Vinktar which allowed you to instantly leech life from lightning damage (very overpowered). What really made the league fun is that the pre-nerf versions of uniques were incredibly rare but very powerful. It felt like I always had a goal to grind for and an upgrade to reach for in the Legacy League.

[h3]What's one thing every Path of Exile player should hear?[/h3]
“Still Sane Exile?” - Zana Master Cartographer.

P.S. When is Zana coming back?

[h3]When did you first start streaming? How did you get into it?[/h3]
I first started streaming during the Legion league in 2019. The main reason I found myself streaming was people kept asking me to in my Youtube comments and Discord server so I figured I’d give it a shot!

[h3]What were you doing before you started streaming?[/h3]
Before I started content creation I worked as a business analyst at a large Australian company. Before that while I was going through my uni years I worked as a cleaner cleaning supermarkets which is actually a much tougher job than it sounds. If you’re interested, the hardest thing to clean by far was the bakery.

[h3]What hobbies or interests do you have outside of streaming?[/h3]
Right now outside of content creation and gaming my hobbies include working on and developing my own Indie game for the PC and teaching myself how to draw. Pretty compelling stuff if you can get into it!

[h3]How has your life changed from before you were streaming until now? What role has streaming played in that transition?[/h3]
Content creation as a whole has been something I’ve been doing full time for a little over a year now and it’s definitely much harder than I expected. Having the power to work whenever you want and make whatever you want is very freeing and a big change from what I used to do but also very difficult to manage.

The role streaming plays for me is a tool to connect with my community, hang out, gather ideas and extend my reach when it counts (like on league start).

Honestly I’m still getting the hang of things and I tend to be pretty loosey-goosey with my schedule but I think I’m starting to figure it out!

[h3]Is there anything you'd like to see more of in the streaming community?[/h3]
Specifically in the Path of Exile streaming community I’d personally love to see more entertainment based content. Path of Exile is a super serious game and a lot of the content made around it is very educational or competitive. Fun, light-hearted content whether it’s a whacky build or a crazy crafting gamble are some of the most fun for me to watch.

[h3]Do you have any advice for people who are looking to make their own career out of streaming?[/h3]
I’m certainly no streaming or content creation guru but I’ve seen my fair share of Path of Exile content creators rise through the ranks so I’ll share what I’ve seen work.

Unless you’re a God gamer intending to make a name for yourself by winning racing events or getting to level 100 first I’d recommend starting on Youtube first and building a following there through solid, well-edited, informative or entertaining content.

Releasing a hot league starter, or end game build is a pretty sure fire way to get people interested in what you have to say or are doing in the game and I’ve seen plenty of people transition that into a successful streaming career. Jungroan (OP Hipster Meme Builds) and Palsteron (EA Ballista) are the two freshest in my mind.


[h3]Are there any up and coming streamers that you'd like to shine a spotlight on?[/h3]
Certainly, I’ll take the time to shout out my friend and fellow content creator crouching_tuna. He makes some seriously strong and interesting builds and is best known for his takes on Lightning Strike and more recently Blade Vortex. Definitely check him out if you haven’t already!

[h3]Do you plan to come to New Zealand for Exilecon? If so, is there anything outside of Exilecon that you're keen on checking out?[/h3]
Absolutely, I wouldn’t miss it! Well not a second time that is… I really regret not attending the first one so I made it a point to be there for the second one!

As I’ve already been to New Zealand for a holiday before, I'll be spending my time outside of Exilecon hanging out with other creators and friends attending the convention and hopefully finding some good places to eat some delicious food.



Thank you so much for participating in the interview! If you'd like to follow Grimro, you can do so on Twitter, YouTube, and Twitch.


Seasonal Winter Microtransactions

The seasonal winter microtransactions are now available in the store for a limited time! A selection of seven snowy cosmetic effects, including a helmet, a character effect, fireworks, pets and hideout decorations will help to set a festive mood for the upcoming holidays!

The Demonic Arctic Reindeer Pet, Yeti Mask, Polar Bear Cub, Snowman Hideout Decoration, Ice Sculpture Hideout Decoration, Frigid Character Effect, and Frigid Fireworks will only be available in the store until January 8th (NZT) and won't return until the next December/January holiday period! Check them out by watching the videos below, or press M in-game to open the store and get yours.

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If you're looking to get some points, consider checking out our new Sanctum Supporter Packs or the current Core Supporter Packs, which are leaving the store very soon. Thank you so much for your support!