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Path of Exile News

What We're Working On

We're just under one week from the launch of Path of Exile: Scourge and have been closely monitoring feedback ever since. We've deployed a number of hotfixes including the most recent 3.16.0b patch and wanted to let you know what else was on our radar.

Here are the patches so far:

3.16.0 Hotfix 1
  • Fixed a bug with Energy Blade where it could delete the player's weapon if they logged out in town after activating it.
  • Fixed a bug with Nightgrip unique gloves causing the player to take more damage than intended.
  • Fixed a bug introduced in 3.16.0 where the Duskdawn unique staff granted "Critical Strikes deal no damage" instead of "120-150% increased Spell damage if you've dealt a Critical Strike recently". This fix affects existing items.
  • Fixed a crash that could occur when loading hideout templates containing pets.
  • Fixed a client crash that could occur when entering Vaal Side Areas.
3.16.0 Hotfix 2
  • Fixed a bug where remaining portals for Zana missions were closing earlier than they should.
  • Fixed a common client crash occurring with Scorching Ray.
  • The Scorching Ray fix is client-side, you will need to restart your client for it to apply.
3.16.0 Hotfix 3
  • Fixed a bug where players were sometimes unable to return from side areas or missions within maps.
  • Fixed an instance crash.
3.16.0 Hotfix 4
  • Fixed a bug where Merveil, the Siren was not spawning Golden Statues.
  • Fixed the Scholar's Mod on Flasks from being able to incorrectly roll % Increased Charges per use instead of Reduced.
3.16.0 Hotfix 5
  • Fixed a bug in Scourge League where the Blood Crucible could mistakenly upgrade an explicit mod on unique items. We also plan to fix existing items that were affected by this.

Our 3.16.0b patch was released yesterday and it includes a variety of improvements to Scourge monster damage as well as fixes to a variety of bugs.

Scourge Improvements
  • Upon encountering a Boss in Nightmare, the drain of blood from the Crucible is now paused for 5 seconds.
  • The Tainted Mythic Orb can now unpredictably upgrade Corrupted items to Unique items even if their item level is lower than when it would normally be able to drop. Prior to this change, the orb would fail to apply to the item if there were no valid Unique items to upgrade to.
  • The damage of Ravenous Bloodshaper's Blood Orb and Spike Barrage skills has been decreased.
  • The damage of Demon Herder's Vomit and Beam skill has been decreased.
  • Reduced the number of Monsters with Proximity Shield that can spawn in some Scourge encounters.
  • The Corruption Absorbed progress bar now displays underneath items stored in the Blood Crucible, without you having to hover over them.
Other Improvements
  • The damage of Baranite Thaumaturge's ground explosions has been decreased. This change does not affect Baranite Thaumaturge Spectres.
Bug Fixes
  • Fixed a bug where Item Filters would incorrectly assign Weapons and Jewellery a BaseDefencePercentile value of 0 rather than 100.
  • Fixed a bug where the colour of sockets on the Skin of the Loyal Unique could be modified.
  • Fixed a bug where Zana's Fortune Favours the Brave Map Device option would fail to open a Map.
  • Fixed a bug where Watchstones could sometimes fail to drop from a Conqueror's Citadel.
  • Fixed a bug where it was not possible to open portals to a Betrayal Safehouse or the Temple of Atzoatl from within a Guild Hideout.
  • Fixed a bug where the "20% chance to Avoid being Stunned" Resistance and Ailment Protection Mastery was not granting Stun Avoidance.
  • Fixed a bug where some Redeemer Influence Amulet Modifiers were providing reduced Mana Reservation Efficiency instead of increased. This fix applies to existing items.
  • Fixed a bug where the Guardian's Challenge Divination Card sold by Zana did not have a price.
  • Fixed a bug where Mansion Contracts sold by Whakano did not have a price.
  • Fixed a client crash that occur when using Spectral Shield Throw with Vanishing Dyeapplied to an equipped Shield.
  • Fixed a client crash that could occur with the Automaton Divine Ire Skill Effect Microtransaction.
  • Fixed a common client crash.
  • Fixed two instance crashes.

There are a variety of other topics that we would like to talk about that we have listed below.

Standard Map conversion
Currently, if you have maps in your old tab that, upon upgrading, turn into another map that you don't have enough room for, the entire tab upgrade fails. We will improve this system so that overflowed maps are given to you in a remove-only tab. This will mean the rest of the conversion will work as intended. We can't give a specific timeline on this just yet but it's a priority to resolve this before 3.17 launches and hopefully much sooner than that.

Ballista Totems
There is a bug where Ballistas used via Totem Support only have -45% damage taken instead of -80%. This will be fixed in an upcoming patch.

Crash with Explosive Arrow Triggering Summon Phantasms
We are aware of this and will fix it in an upcoming patch.

Elemental Overload
There is an issue where Traps, Mines and Totems currently have no way to take advantage of Elemental Overload. Also, Cremation currently doesn't activate Elemental Overload. We have a change for this on the way. Separately, there is another issue where Elemental Overload is not reflected on the tooltip for DPS. This will also be fixed.

Scourge Feedback
We've been monitoring all feedback related to Scourge and have a few improvements coming which we will outline below. We are aware that the bulk of players' feedback around Scourge revolves around the rewards it provides. We don't have any updates to provide regarding this but we are reviewing the feedback and discussing it.

Some players have reported that it's not obvious enough when the Blood Crucible is full. We're making both the sound effect and visual effect more obvious to help with this.

We're looking at updating two of the possible Scourge Map modifiers, specifically the "Only Shift into Nightmare on Killing a Rare or Unique Enemy" and "Shift on reaching Full Resource, Killing Enemies Drain Resource" modifiers. The former modifier implies that it is activated on every Rare or Unique kill, and will have its description updated as well as being changed to activate more frequently. The latter modifiers will be modified so that there is a slow Scourge Blood drain over time, so that there is still some time pressure for finding bosses while having a lower Blood drain from kills.

Missing Patch Notes
In our 3.16.0 Patch Notes, we unfortunately missed two notes: one related to armour-based shields and one related to the Veiled Modifier Damage Over Time Multiplier Bow Craft.

Here is the missing patch note for armour-based shields.

Problem:
Tower Shields provide significantly more armour than the armour/evasion of other shield types, making them a no-brainer for non-crit Shield builds.

Solutions:
Reduced the armour provided by the top end shields, but raised the average defence of other shields so the difference in base defences isn't as extreme. Skills that scale off these stats will be rebalanced to account for these changes.

Here is the missing patch note for the bow craft.

Quivers now have additional tiers of Damage Over Time Multiplier. In order to be consistent with other item slots, bows now use one-hand Damage Over Time Multiplier values.

We apologise that these patch notes were missed. We'll continue monitoring feedback around Path of Exile: Scourge and making adjustments where appropriate. Thanks so much for all of your support and feedback!

ExileCon Merchandise Mystery Bags Still Available!

We still have a limited number of ExileCon Mystery Bags available! We held the first ExileCon convention back in 2019, which gave us a great opportunity to experiment with new merchandise for Path of Exile. With the stock remaining from the event, we put together these Mystery Bags! We still have some left, so this may be your last chance to purchase merchandise from ExileCon if you were unable to attend in person!

The bags are priced at $100 USD + shipping (and sales tax if you're in New Zealand). If you want to buy one, contact [email protected] and let them know your address and your desired shirt size (you can't pick which specific mystery bag outcome you'll get, only your shirt size). They'll calculate a total and will send you a payment link. If you pay within 24 hours, you'll be locked in.

You can view the potential items available in the bags below as well as the random outcomes possible.

[h2]Random Mystery Bag Outcomes[/h2]Outcome A:
  • 2x Path of Exile T-shirts of different types
  • Random Plushie
  • ExileCon Cloth Map of Wraeclast
  • ExileCon Lanyard
  • ExileCon Black Bags
Outcome B:
  • 2x Path of Exile T-shirts of different types
  • Random Plushie
  • ExileCon Cloth Map of Wraeclast
  • Path of Exile Foam Exalted Orb
  • Path of Exile ExileCon Corrupted Vinyl Decal
Outcome C:
  • 2x Path of Exile T-shirts of different types
  • Random Plushie
  • Path of Exile Foam Exalted Orb
  • Path of Exile ExileCon Corrupted Vinyl Decal
  • Path of Exile Dye-Sub Patch (Premium)
Outcome D:
  • 2x Path of Exile T-shirts of different types
  • Random Plushie
  • Path of Exile Foam Exalted Orb
  • Path of Exile ExileCon Corrupted Vinyl Decal
  • Path of Exile Celestial Cat Socks
Outcome E:
  • 2x Path of Exile T-shirts of different types
  • Random Plushie
  • Path of Exile Foam Exalted Orb
  • Path of Exile Iron-on Patch (Non-Premium)
  • ExileCon Lanyard
Outcome F:
  • 2x Path of Exile T-shirts of different types
  • Random Plushie
  • Path of Exile Foam Exalted Orb
  • Path of Exile Celestial Cat Socks
  • Path of Exile Iron-on Patch (Non-Premium)
Outcome G:
  • 2x Path of Exile T-shirts of different types
  • Random Plushie
  • Path of Exile Iron-on Patch (Non-Premium)
  • Path of Exile Exalted Orb Snapback Hat
Outcome H:
  • 3x Path of Exile T-shirts of different types
  • Random Plushie
Outcome I:
  • 2x Path of Exile T-shirts of different types
  • Random Plushie
  • Path of Exile Foam Exalted Orb
  • Path of Exile Exalted Orb Snapback Hat


[h2]Shirt Types[/h2]
  • Path of Exile Lunaris Vs. Solaris Premium Tee
  • Path of Exile Kitava Premium Tee
  • Path of Exile Vaal Orb Premium Tee
  • Path of Exile Exalted Orb Premium Tee
  • Path of Exile Chaos Premium Tee
  • Path of Exile Shaper Premium Tee
  • Path of Exile Untainted Paradise Premium Tee
  • Path of Exile ExileCon Logo Premium Tee

[h2]Ratios of Outcome Type to Shirt Size Availability[/h2]
Outcome
Small
Medium
Large
XL
2XL
3XL
4XL
A
65
12
93
153
1
9
6
B
27
5
57
76
3
10
4
C
29
9
31
49
2
4
3
D
3
1
2
3
0
0
1
E
13
6
14
27
0
3
3
F
10
4
10
24
1
3
1
G
1
0
2
3
1
0
0
H
69
4
118
127
4
5
8
I
0
0
0
27
0
0
0
Total
217
41
327
489
12
34
26

Path of Exile: Scourge Twitch Highlights

Our latest expansion, Path of Exile: Scourge, launched last weekend and out the gates come some awesome clips from the Twitch community! From awesome cosplay to highlight reel clips, we've got you covered with snippets of the buzz from the league launch! Check out the clips here.

How Scourge's Launch Went

Over the weekend, we launched Path of Exile: Scourge and were thrilled by the number of people who joined us for launch day. In fact, we reached 254,570 peak player concurrency which is 96% of our previous highest record!

The actual deployment was fairly smooth. We had one issue in the first hour where our regional routers were crashing occasionally when routing chat packets containing linked items. Each of these crashes would disconnect about 10% of players. We temporarily disabled chat, which mitigated the issue, and were then able to restore chat functionality without item linking.

Item linking functionality will be restored in our next realm-restart patch, which also fixes another problem that is causing rarer partial-realm crashes (one so far). If all goes well, we expect to deploy this today at around 10pm PDT.

We are closely monitoring all feedback and will communicate about any patches and improvements later this week. We are planning to make the transformation progress bar on Scourged items visible at a glance on the Crucibles Panel without having to hover over each item. We are also reviewing whether to make the Blood Crucible's resource bar more obvious when it's full (currently there's an effect and a sound but they may be too easy to miss). We've also noted reports of a small number of balance changes that were missed in the patch notes, most notably changes to Veiled Modifiers relating to bows and changes to armour-based shields. Once we've reviewed these, we'll share the patch notes for these changes so that they're clearer.

Later this week, we'll launch Path of Exile: Scourge on Xbox and PlayStation at Oct 27, 2021 4:00PM PDT. Downtime will begin for deployment at approximately Oct 27, 2021 12:00PM PDT.

Later this week on October 28th (PDT) we're teaming up with Twitch Rivals to host another Path of Exile: Royale tournament! This time around, competitors will compete alone, but we've added a unique twist. Towards the end of the match, surviving players may encounter a brutal but rewarding boss fight, which could have significant strategic implications for how they play the match. Twitch Drops will be enabled for viewers and there is $30,000 on the line for contestants alongside a slew of Path of Exile's best cosmetic effects. Tune in at 11am (PDT) at twitch.tv/twitchrivals to check out the action live!

Over the weekend, we also launched the Atlantis Mystery Box which contains 36 new ocean-themed microtransactions. Check out the contents in the trailer below or get yours here.

[previewyoutube][/previewyoutube]
Thanks so much to everyone who joined us for Scourge! We can't wait to see the items you krangle during this league.

The Atlantis Mystery Box

From the depths of the ocean comes the new Atlantis Mystery Box! It contains 38 new cosmetic effects, some of which can be combined to create a unique version for even deeper character customisation. Check out the full trailer to see what's available!

[previewyoutube][/previewyoutube]

Find out more and get yours here!