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Path of Exile News

Kalandra Supporter Packs and Kirac's Vault Pass End Soon

As soon as the Kalandra League ends, both the Lake of Kalandra Supporter Packs and the current Kirac's Vault Pass will permanently leave the store. Be sure to pick them up before they make way for their next series!

When the Kalandra League ends in a few weeks, the current items available in Kirac's Vault Pass will be sealed away forever and replaced with new, exclusive cosmetic effects alongside the launch of our next expansion. The cosmetics in the pass for consoles will be replaced alongside our next expansion's console launch. Check out the unique item skins in the video below or get your Pass in-game by pressing M to open the store.

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We'll be announcing the new Supporter Packs that will be replacing the Lake of Kalandra Supporter Packs in our next livestream announcement. We'll be posting information about the livestream once it's been confirmed, so keep your eye on the news! In the meantime, be sure to grab your Knight and Rogue packs before they are gone forever.

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Thanks for your support!

Mayhem Begins Soon - Hideout and Pets Weekend Sale

This weekend, the first of our November events begins! Mayhem pits players against a classic Path of Exile league modifier in each zone, along with a couple extra randomised difficulty modifiers. Tons of prizes are up for grabs, including a guaranteed Kalandra Mystery Box for reaching level 50!

For more information about Mayhem or our other Events for November, check out this thread. To join the event, log into the game and in the bottom right of the character select screen, click "Join" next to the version of the event you want to participate in.

Want to keep track of who's on top? The ladders for each version of the Mayhem event can be found below:


We're also having a sale on Hideouts and Pets! To find out what's on sale, check out all the specials in game by pressing M to open the shop.

Short on points? Don't forget about our Lake of Kalandra Supporter packs, which will leave the store once the Kalandra League ends!

Thanks for your support and good luck to those participating in Mayhem!

Ruthless FAQ

Yesterday we announced Ruthless, a new way for players to make their journey through Wraeclast even more challenging. The community has had a lot of questions about Ruthless, so today we've gathered the answers to some of the most frequently asked questions.


Some gameplay situations become very difficult without the ability to use movement skills, such as Grasping Vines. Is this something that is being taken into consideration or is this part of the challenge?
It's something we'll take in consideration. The way we're looking at it is if a mechanic is impossible without being able to teleport away, it should be changed for both Ruthless and the core game.


Have items that grant movement skills been removed as well?
Items that grant movement skills are currently still obtainable, but the skills they grant will have longer cooldowns. We'll be keeping an eye on this in the lead up to the 3.20 expansion and may modify them if needed.


Do stash tabs function normally in Ruthless?
Yes.


Are you able to join a party with other players in Ruthless?
Yes, unless you've also selected Solo Self-found.


Why will challenges not be available in Ruthless during the 3.20 expansion?
Challenges will be disabled for 3.20 because some may not be completable in Ruthless (for example, some content might be disabled while we continue to work on it, but ideally we will have everything in that we intend to be part of Ruthless). We'll try to sort out some solution for challenges in Ruthless from 3.21 onwards.


Is Ruthless taking the place of the 3.20 expansion?
No. Ruthless is additional content coming out alongside the 3.20 expansion.


Is there a default item filter for Ruthless?
No. Due to the scarcity of item drops in Ruthless, a default item filter is unlikely to be necessary.


Is Ruthless being used to test balance changes that are intended for the main game?
No. Balance changes made to Ruthless have no bearing on the main game. If we feel a change is good for the main game, we'll just make it there as well.


Will we be able to make Ruthless private leagues?
We currently plan to have the option to make Ruthless private leagues for the 3.20 expansion.


Will all past league content be available in Ruthless?
The intention is that all past leagues will be available, but some appear in different forms. Content from past leagues is encountered less often than in regular Path of Exile.


Is Ruthless available on consoles?
Yes.


Will Ruthless have its own achievements?
We don't currently have any new achievements planned specifically for Ruthless.


Fans hope Path of Exile Ruthless ultra-hard mode eases base game grind

As Grinding Gear Games unveils its new Path of Exile Ruthless mode, an optional ultra-hard setting for the RPG game, some fans say they are looking forward to the challenge it provides while others hope that it will free the fantasy game's base modes of some of the perceived "tedium" and grind of recent seasons. Players have expressed frustration in recent months with the Path of Exile Archnemesis system and the resulting trend of PoE loot goblins that have left players feeling forced into a very all-or-nothing farming style as they search out endgame gear.


Read the rest of the story...


RELATED LINKS:

Path of Exile leveling needs a Diablo 3 style Adventure mode, say fans

Path of Exile 'loot goblins' highlight RPG's magic find woes

Path of Exile Archnemesis system continues to frustrate fans

Announcing Ruthless

Ruthless (previously codenamed "Hard Mode") is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes. This article explains some of the major changes, the release timeline, and how you can sign up for Alpha testing if you're interested.

This article is not a set of patch notes. Only significant changes are described, but without numerical detail. There are a lot of other small changes that aren't covered here, but this article should give you a decent overall impression of Ruthless.

[h3]What Ruthless is not[/h3]
Ruthless is not for everyone. If you don't like the sound of it, then it's probably best you continue playing the regular Path of Exile modes. It's like Hardcore or Solo Self-found. Some players really enjoy the additional constraints as a way of enhancing their game experience. Many players do not, and that's okay.

Ruthless is not a replacement for regular Path of Exile. It's a challenging mode for a specific type of player. A change being made in Ruthless is not an indication that we will make that change in the regular game. In fact, if we felt a particular change was good for the regular game, we'd just make it there to benefit everyone.

Ruthless is not monetised any differently. You can play it for free and your existing microtransactions will work in it.

Ruthless is not consuming significant development resources. It's a pet project that some senior designers have been working on in their spare time over the last 18 months.

[h3]What Ruthless is[/h3]
Ruthless is a mode about friction, tension and anticipation. It's brutally difficult, but overcoming that difficulty feels highly rewarding. In a world where your items are far below par, every item drop has the potential to be the breakthrough one you need.

Ruthless is a mode that re-imagines traditional understanding of where Path of Exile's endgame is. It redefines the entire game as the endgame. Even reaching higher campaign acts, let alone maps, is an achievement. Traditionally weak items are suddenly very valuable. High level characters and good rare items infer immense bragging rights.

Ruthless is a mode where you barely find any items. You might get to act four without equipping a pair of rings. But each ring you find represents a huge power boost.

Ruthless is a mode where most items are normal rarity. You don't see a lot of magic items, and even fewer rare items. But finding a rare item of a base type you're looking for feels amazing.

Ruthless is a mode where you find very little crafting currency. You might only find one Orb of Alchemy throughout the whole campaign. But that orb lets you convert any base type of your choice to a rare item.


Ruthless is nostalgic. We picked the name partly because it was what the third of four difficulty levels was called back in closed beta. Aspects like item scarcity and support gems being valuable really feel like the early days of Path of Exile, just without desync.

[h3]Item Scarcity[/h3]
The core Ruthless experience is that you don't have strong enough items to handle the content. Every item that drops has the potential to be an upgrade to your current gear.

In Ruthless, the quantity of items dropped has been massively reduced throughout all game content.

The rate of finding magic, rare and unique items has been massively reduced throughout all game content.

Rings, Amulets and Belts are much rarer than in regular Path of Exile. They cannot be purchased from Vendors.

Most league reward systems have been changed to only grant item rewards that are specific to that league (for example, Cluster Jewels only come from Delirium), plus items from the core drop pool. In Ruthless, getting items from the core drop pool is a valuable reward, especially when there is an item rarity bonus.

Many deterministic items like Divination Cards or Oni-Goroshi cannot be obtained. Many bosses like Atziri that guarantee unique drops still do, but are often harder to access.

[h3]Limited Crafting[/h3]
In Ruthless, most of your items come from killing monsters. It's hard to find magic, rare and unique items, and it's even harder to craft them. Crafting is a powerful luxury that you'll have to use sparingly for the right items.

The drop rate of crafting currency items has been massively decreased.

The rate at which you receive shards of crafting currency when vendoring items has been decreased.

Master crafting is not available. The crafting bench cannot be accessed and recipe plinths cannot be found.

Veiled Chaos Orbs, Orbs of Binding, Orbs of Dominance, Influenced Exalted Orbs and Awakener's Orbs cannot be obtained.

When an Influenced Item is reforged or the Influenced Mod is removed, its influence is lost.

Most vendor recipes are not available. A few new Ruthless-specific vendor recipes have been introduced.

[h3]Skill and Support Gem Changes[/h3]
In Ruthless, Skill Gem drops matter. Support Gem drops matter a whole lot.

Gems cannot be purchased from vendors.

The Fixture of Fate and Death and Rebirth quests each award you a token that can be traded to Siosa for any Skill Gem of level 31 or lower.

Support Gems can only be found as random drops. You cannot obtain them deterministically. Ruthless is a league of item scarcity. When items are scarce, they are exciting to find, exciting to look for and exciting to trade. We are defining Support Gems as items. This means some builds are harder to assemble, and careful planning is needed by SSF Ruthless players.

Gems gain far less experience than they do in regular Path of Exile. It's a lot harder to level your skills up, which is another axis of reduced character power in Ruthless. A melee character's damage comes from their weapon. Spellcasters get a lot of their damage from their gems as they level up. This change helps reduce the power gap between these two playstyles that is otherwise exacerbated by item scarcity in Ruthless. It also means that when you're farming an area for item drops, you can grind for gem experience at the same time.

Almost all movement skills are not available in Ruthless. In this mode, movement skills trivialise game systems that matter a lot more, such as terrain layout, monster body blocking, and actual level traversal.

Here is a full list of movement skills that are not available in Ruthless: Dash, Frostblink, Flame Dash, Lightning Warp, Leap Slam, Shield Charge, Whirling Blades, Blink Arrow, Smoke Mine, Bodyswap and Charged Dash. Venom Gyre relies on Whirling Blades and is hence also not available.

[h3]Additional Changes[/h3]
Ruthless is challenging and punitive. It contains a number of changes that make Path of Exile harder and allow skilled players to differentiate themselves from everyone else.

A compounding character experience penalty applies from level 68 onwards. It takes a lot of investment to achieve a high-level Ruthless character.

Item drops are not allocated to specific party members. Looting is entirely free-for-all. Items really matter. Better pick them up before someone else does.

Flasks and Life/Mana are not restored upon entering town or your hideout. Vendors that sell Flasks (and Helena in your hideout) can refill them for you. This disincentivises the strategy of using Portal Scrolls as an instant full heal.

Onslaught does not grant movement speed in Ruthless. This relates to the absence of movement skills.

If you die near a quest boss in the campaign, a chunk of its life is recovered.

Hardcore Ruthless characters are not migrated to Standard Ruthless upon death. They are just permanently dead.

Utility Flasks can not gain charges while active and have lower duration than they do in regular Path of Exile.

Scarabs only enable mechanics in a map. They do not scale in power with their tiers. Instead, higher tiers of Scarabs are needed for higher tiers of map. Winged Scarabs do not exist.

There's a Ruthless-specific Atlas Passive Skill Tree.

Content from past leagues is encountered less often than in regular Path of Exile.

You do not accumulate free daily Atlas Missions.

Vaal Side Areas, Enkindling Orbs and Instilling Orbs do not exist in Ruthless.

Ruthless uses separate item filter files which must be created specifically for it. If players used regular Path of Exile ones then they would filter out items that are actually very useful in Ruthless.

[h3]Alpha Testing[/h3]
We're running a small-scale Alpha test for Ruthless and are looking to recruit some players from the community. We're very interested in getting gameplay feedback from players who love the sound of everything Ruthless embodies, so if this is you, please fill out this form. We'll pick some waves of players to be added over the next few weeks. This Alpha is based on 3.19 and we do not allow streaming or distribution of footage from the initial version of this Alpha. We will likely allow streaming at some stage before release, but will let you know. Please limit discussion of Ruthless Alpha testing to the relevant discord server until the NDA is lifted.

[h3]Release Timeline[/h3]
We expect to publicly release Ruthless alongside the 3.20 expansion in December. The first league with Ruthless active will still be deemed a bit of a Beta Test, and hence we will not be afraid of making mid-league adjustments to Ruthless, which is something we try to avoid doing in the regular game. Challenges will not be enabled in Ruthless in 3.20.

Ruthless will launch as an additional character creation flag. We will support all permutations of Hardcore/SSF/Ruthless, as each combination targets a different type of player. Some people will play Hardcore Ruthless for the ultimate adrenaline rush. Some people will play SSF Ruthless because they want to demonstrate mastery of Path of Exile's item progression. Some people will play with all three modes turned on because they can.

Ruthless is a mode where you aren't expected to get to maps. Even if you do get to maps, you're probably not going to reach red maps. If you somehow get there, how will you sustain them with such little access to currency? Will anyone manage to kill pinnacle bosses? Will anyone even see an Uber pinnacle boss? We're very excited to see how this experiment plays out.