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Community Showcase

There are so many incredible works of art created by our community and in today's post we've gathered some of them to share with you. Check them out!

[h2]Beyond Bosses Tribute by Desadaptado2[/h2]



[h2]The Gang of Wraeclast by @SK_Gunoo via Twitter[/h2]



[h2]Catarina, Master of Undeath by @endinsyy via Twitter[/h2]



[h2]Celestial Cat Punch Needle Rug by @PixelleVIII via Twitter[/h2]



[h2]Trialmaster by @Temmaru1 via Twitter[/h2]



[h2]Sister Cassia by redreplicant1[/h2]

3.19.1 Patch Notes Preview

By the end of the week, we're planning to deploy the 3.19.1 patch which addresses things such as balance changes to Archnemesis and Eldritch currency, as well as improvements to the Lake of Kalandra which were discussed in last week's news post. In this news post we've prepared a preview of its patch notes.

The following patch notes are still subject to change prior to the patch's deployment. We'll deploy the 3.19.1 update on consoles as soon as possible after its release on PC.

3.19.1 Patch Notes

Lake of Kalandra Changes

  • Increased the amount of Reflecting Mist you encounter by roughly 50%.
  • Breachlords spawned in Reflection of the Breachlord now spawn closer to the start of the Breach.
  • Rock formations in the Lake of Kalandra now block projectiles, allowing you to hide from enemy attacks.
  • Widened some bridges connecting Reflection Tiles in the Lake of Kalandra.
  • League Reflections where Kalandra is present now have intro and outro dialogue.
Archnemesis Changes

  • The Heralding Minions Archnemesis modifier can no longer be found on Delve monsters in the Azurite Mine. Monsters spawned at Legion, Breach or Beyond encounters in the Azurite Mine can still be found with this modifier.
  • Rare monsters spawned during Boss fights are now limited to 2 Archnemesis modifiers.
  • Rare monsters that do not drop loot are now limited to 2 Archnemesis modifiers.
  • The Aura from the Executioner Archnemesis modifier and Verdant Spores inflicted by the Healing Nova from the Rejuvenating Archnemesis modifier no longer affect Player minions.
Beyond Changes

  • The Life of Beyond Bosses has been lowered by roughly 5%, and the Life of all other Beyond monsters has been lowered by approximately 60%.
  • Improved the outcome odds for the Tainted Orb of Fusing, Tainted Jeweller's Orb and Tainted Mythic Orb.
  • Beyond Bosses can no longer spawn in Temporal Incursions.
Other Improvements and Changes

  • Lowered the damage dealt to minions by League monster skills and endgame Map Boss skills that felt punishing, for example, Shaper's Beam and Slam skills, Tul, Creeping Avalanche's Barrage skill, and many of Sirus, Awakener of Worlds' skills, amongst many others.
  • Eldritch Exalted Orbs, Eldritch Chaos Orbs and Eldritch Orbs of Annulment now drop in lower area levels, and their drop rate has also been buffed.
  • Marks applied to you by a monster are now removed if you move a great distance away from the monster.
  • Lowered the number of Rare and Magic monsters spawned during Harvest Boss encounters.
  • The Horticrafting Station now displays how much Lifeforce of each type you have available.
  • Reduced the likelihood a full sequence of Strongboxes could fail to spawn in areas affected by Alva's Memory of Cascading Fortunes.
  • The "Confine Mouse to Window" Option now confines your mouse to be within the maximum supported aspect ratio for those using larger aspect ratios (to prevent accidentally clicking on black bars).
  • Updated the description on Aegis Aurora's Energy Shield recovery to "Recover Energy Shield", previously "Replenishes Energy Shield". This is not a functional change.
  • Added the Physical tag to the Poacher's Mark Skill Gem.
  • Updated the Arctic Armour ground effect audio to be quieter.
Bug Fixes

  • Fixed an issue where packs of Beyond monsters could sometimes fail to spawn Rare Monsters.
  • Fixed an issue where Elite Beyond monsters could sometimes fail to spawn.
  • Fixed a bug where various immobile monsters, such as Devourers, could be found with Archnemesis modifiers that are not meant to appear on immobile monsters.
  • Fixed a bug where players could become unable to move for a time after using Frostblink while Shield Charging.
  • Fixed a bug where Lightning Conduit could rarely cause lightning bolt visual effects to appear on enemies not hit by the skill.
  • Fixed a bug where after regenerating to maximum Life the value displayed could be incorrect until changing area.
  • Fixed a bug where Vaal Skills granted by Skill Gems with Alternate Quality types were gaining no benefit from Quality rather than the default Quality stat.
  • Fixed a bug where Sunder with over 100% wave delay reduction would behave as if it had no wave delay reduction.
  • Fixed an issue where Flasks with the "Used when Charges reach full" Enchantment were not able to be used multiple times in a single frame.
  • Fixed a bug where Innocence was not immune to knockback when encountered outside of his arena, such as in the Lake of Kalandra, or in Maven's Invitations.
  • Fixed an issue with Einhar's Memory of the Sacred Grove where monsters spawned in the Sacred Grove could become stuck in a wall.
  • Fixed a bug where Flame Turrets in the Vaal Omnitect Boss fight could fail to activate.
  • Fixed a bug where Brutus, Lord Incarcerator could sometimes get stuck on terrain in Upper Prison.
  • Fixed an issue where pressing Ctrl + Alt + C on a Mirrored Tablet would not copy the Reflections present on the Tablet.
  • Fixed a bug where the story glyphs in the Lake of Kalandra area were required for the No Stone Unturned Achievement.
  • Fixed the Alternate Art Cloak of Flames Robe 3D art missing the lower half of the robe.
  • Fixed a bug when using Controller input mode where the Map Device could reselect crafting options you could no longer afford.
  • Fixed a bug where the Sentinel Locker and Seed Stockpile hideout decorations couldn't be highlighted while editing your hideout.
  • Fixed a bug where the Sunprism and Void Emperor Enchanter's Ring microtransactions did not apply to Phasing or Onslaught buffs from the Raider Ascendancy.
  • Fixed a bug where a Summoned Holy Relic with the Exalted Holy Relic microtransaction applied could become invisible after entering a new area or when levelling up the skill gem.
  • Fixed a few wonky microtransaction interactions between some back attachments and the Astral and Golden character effects.


Lake of Kalandra Supporter Pack Concept Art

For our Lake of Kalandra expansion, we released the Knight and Rogue series of supporter packs that feature microtransactions with unique features. If you're interested in the process that goes through designing these, be sure to check out today's news post!

[h3]Rogue Stalker Armour Set[/h3]








[h3]Warlord's Lieutenant Portal[/h3]


[h3]Beast of Burden Pet[/h3]


[h3]Bloodscouring Cloak[/h3]


[h3]Hoarder's Stash[/h3]


[h3]Knightmaster Armour Set[/h3]

Divination Card Stories - Doryani's Epiphany

In the Path of Exile: Lake of Kalandra expansion, we introduced 15 new divination cards designed by our supporters! For today's post, we asked Kezlyr to share their story about their card "Doryani's Epiphany". Check it out below!



Like many of the supporters, I've been playing Path of Exile for a number of years. I played off and on before finally settling in and really exploring what PoE had to offer in Bestiary League (3.2). This was the first league I watched the reveal, read up on all the patch notes beforehand, and discovered that other people had created build guides, which opened up so many new options and ideas. At this point, I was hooked.

However, despite PoE being an incredibly deep game, it's far less fun experiencing it on your own. My brothers and I had played games together most of our lives, but fell out of touch for a few years as we all moved out and did some growing up. We talked occasionally and played some games together once in a while, but that was really it. But then we all started playing Path of Exile together, as we all enjoyed action RPGs and deep customization games. We made a guild in game so we could quickly chat with each other instead of having to rely on whispers back and forth. That worked fine for a league or two, but is ultimately inefficient. We then made a Discord server that's just us so we could communicate outside the game, share build ideas, show off drops and victories, etc. And once we had an easy mode of communication, we began talking almost daily. It's not at all an exaggeration to say that my family is only as close as it is because of Path of Exile.

Consequently, I knew I wanted to have something in the game that I could always look to as a reminder, even if we all eventually move on to another game. The card that was added to the game was the last iteration (obviously), but the first version was actually intended to be built off of this concept. I had wanted a 6L white socket Death's Oath because I loved the build, and I wanted the art and flavor text to reflect the three of us struggling to achieve even a minute victory (we did an SSF run one league and my entire league plan was to find/chance a Death's Oath, get it to 6S, then temple slam it to white sockets; I did this in 4 days in Synthesis and actually chanced it in the middle of a fight, and very few experiences top it).

Since such a reward goes against Divination policy (and for good reason), I turned to heist which is one of my favorite league mechanics (don't tell anyone, but I even loved the version where killing monsters increased the alert level). I wanted to do a card for a replica unique, but by the time I had submitted that version, someone had beaten me to it. My next favorite heist mechanic was the alternate gems, but since I mostly play SSF, it felt kind of bad to just reward an alt quality gem (no offense to that card/supporter as it is still super handy to have in the game). I wanted people to have the chance to reroll their own gems, and try to get the version that they really wanted to enhance their build or to roll the next one, which is a lot easier with a bit of agency involved over pure luck (but still some rng).

Coincidentally, I had been checking for teasers for the upcoming league right after my card was revealed. I was so proud that I wrote up a quick post on reddit and showed the card to my son (8) and had him play through the Twilight Strand before introducing him to div cards and trying to explain that I designed the one in the picture.

I know this game means a lot to a lot of people, and to me it's been a way to connect with my family. I'm honored to have a small part in the game's legacy and hope it imparts some lasting, positive effect for others, as well. Thanks for all the hard work, GGG.



Weekend Skill Effects Sale

We're currently running a sale on a massive amount of Skill Effects! With over 400 effects on sale, there's sure to be something that will catch your eye, so check out the full range of discounted microtransactions in-game by pressing the 'M' key to open the shop and navigating to the Specials tab. The sale ends at 6pm on September 5th PDT.

If you'd like to free up some of your mana pool from aura reservations, perhaps consider letting spell totems cast the auras for you! In the picture below we have the Darkshard Totem Skin, the Pylon of Pain Totem Skin, and the Ziggurat Totem Skin casting auras using the Darkshard Aura Effect, Demonic Aura Effect, and the Soul Nexus Aura Effect respectively.



Thank you for your support!