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Path of Exile News

The Sentinel Mystery Box Concept Art

Our Sentinel Mystery Box is our first Mystery Box with non-repeating rewards that features microtransactions that have different levels of effects based on gameplay elements! They were a lot of fun to design, so we thought you'd like to take a peek at the process through its concept art! Check it out below.

If you want to find out more about the Sentinel Mystery Box, check out the Mystery Box page here!



















If you want to find out more about the Sentinel Mystery Box, check out the Mystery Box page here!

3.18.0d Patch Notes Preview

Sometime this week or early next week, we're planning to deploy the 3.18.0d patch that includes further changes to monster modifiers and some bug fixes. Check out a preview of its patch notes below.

3.18.0d Patch Notes

This patch includes changes to monster modifiers that provide ailment immunity, as well as a few improvements and bug fixes of both small- and medium-importance.

Monster modifier changes
  • Frostweaver: No longer grants immunity to Cold Ailments. It now grants 80% reduced effect of Cold Ailments.
  • Permafrost: No longer grants immunity to Freeze and Chill. It now grants 80% reduced effect of Cold Ailments.
  • Flameweaver: No longer grants immunity to Scorch. It now grants 80% reduced effect of Scorch.
  • Stormweaver: No longer grants immunity to Lightning Ailments. It now grants 80% reduced effect of Lightning Ailments.
  • Dynamo: No longer grants immunity to Shock. It now grants 80% reduced effect of Lightning Ailments.
  • Frost Strider: No longer grants immunity to Cold Ailments. It now grants 80% reduced effect of Cold Ailments.
  • Ice Prison: No longer grants immunity to Cold Ailments. It now grants 50% reduced effect of Cold Ailments.
  • Flame Strider: No longer grants immunity to Scorch. It now grants 80% reduced effect of Scorch.
  • Storm Strider: No longer grants immunity to Lightning Ailments. It now grants 80% reduced effect of Lightning Ailments.
  • Mana Siphoner: No longer grants immunity to Lightning Ailments. It now grants 50% reduced effect of Lightning Ailments.
  • Storm Herald: No longer grants immunity to Lightning Ailments. It now grants 50% reduced effect of Lightning Ailments.
  • Steel-infused: Now grants "Overwhelm 10% of Physical Damage Reduction" (previously 30%).
  • Rejuvenating: Reduced the life regeneration for Unique Monsters from Healing Nova to 10% of life regenerated over 2 seconds.
  • Effigy: Summoned Effigies are now spawned at the player's location and are immune to damage for 2 seconds after linking to a player. While linked, 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage (previously 100%).
  • Crystal-skinned: Improved the charge up visuals of crystals.
  • The Trickster monster modifier can no longer be found on Magic or Rare Monsters in the Azurite Mine.
  • The Juggernaut monster modifier can no longer be found on Blighted Monsters.
Improvements and bug fixes
  • Character level no longer prevents you from using Sentinels in Act Areas.
  • Updated the description of the Sentinel Runic Node that causes found Normal-rarity Sentinels to be upgraded to Magic rarity to clarify it applies to Sentinels found from Monsters you kill and Chests you open.
  • Updated the Controller input mode keybind for equipping a Sentinel. Using this keybind when highlighting an equippable Sentinel will now also open the Sentinel Controller Panel.
  • Using the equip keybind in Controller input mode will now swap the Sentinel highlighted in your inventory with the relevant Sentinel in your Sentinel Controller Panel if you already have one equipped.
  • The charges on equipped Sentinels can now be viewed using the Right-stick button in Controller input mode.
  • The destructible pillars in the Polaric Hideout can no longer be moved by player skills.
  • The Invisible Buff Effect Microtransaction can now be applied to Withering Step, allowing you to hide its visual effects.
  • Fixed a bug that allowed Bow, Wand and Concoction Skills to be used with the Varunastra Unique equipped.
  • Fixed an issue where you could fail to obtain credit towards the Complete Encounters II challenge when completing an 8-mod Blight-Ravaged Map.
  • Fixed a bug where Kirac's "Slay the Beyond Boss" Atlas Mission could not be completed.
  • Fixed a bug where the size sliders in the Unique and Divination Card Stash Tabs were not working in Controller input mode.
  • Fixed a client crash that could occur when trying to enter The Control Blocks in Act 5.

We're still working on a fix for Headhunter and will release it as soon as it's ready. Thanks for your feedback!

Sentinel Boss Kill Event Winners and Highlights

The Sentinel Boss Kill Event on PC concluded earlier this week. Seven players have managed to kill seven Uber Pinnacle Bosses in Sentinel HC SSF mode! Congratulations to all winners and thank you to everyone who participated. All winners will be granted the Godslayer's Pride microtransaction and we're currently working with them to design their unique item prizes.

The following 7 players were the first to defeat seven Uber Bosses (the Uber Eater of Worlds, the Uber Searing Exarch, the Uber Maven, Uber Sirus, Uber Venarius, Uber Uber Elder, Uber Shaper) in the Hardcore Solo Self-found Sentinel League on PC:

  • #1 Darkee
  • #2 nickexile11
  • #3 Zizaran
  • #4 GucciPradas
  • #5 Jezie
  • #6 Steelmage
  • #7 z4kur

The Sentinel Boss Kill Event on consoles is still running.

[h3]Twitch Highlights[/h3]
Check out the Twitch Highlights on our forum post by clicking here!



Divination Card Stories - The One That Got Away

Many of our supporters (and winners of competitions!) have had the opportunity to design a Divination Card with us. A lot of them come with an amazing story or hidden meanings and we wanted to share these with the community! We talked with IronVsWild who designed the "The One That Got Away" Divination Card to learn the story behind their design.



Not many things manage to hold my attention for long periods of time. When I find something that does, I will gladly pour thousands of hours and hundreds of dollars into it over time. If I'm going to be interested in something for that many hours, I want to experience the best it has to offer.

To understand this card, you have to understand the path that led me to it. I honestly have no idea how I started playing Path of Exile. I've never played on Steam and I don't have any friends that play. But somehow, I ended up here during Legacy league. After a few days, I was quickly overwhelmed, and didn't return until Harbinger. Then, I started learning the game on my first character, an unascended Duelist that used Frost Wall and Flicker Strike - without generating frenzy charges. It didn't go well.

I was always into testing the limits of the game. Over time I got into crafting and mastered that system, making crazy items that I thought were interesting - Even if they weren't always good. During Harvest, the high end of crafting was pretty lackluster. Everything that could be made already was, so I decided to play SSF instead. My friend mentioned that someone had built a ladder that tracked unique tab completion in SSF, so I started collecting uniques to get on the ladder. Several months and thousands of hours later. I became the first and only person to collect every unique in SSF. I wrote about the experience on Reddit.

I had purchased a divination card several years ago at this point, and decided I wanted it to be about my accomplishment, but I just couldn't think of anything that fit. Heist came and went, and I spent a few months collecting all of those uniques too, except for Replica Bated Breath. I wrote about that experience on Reddit as well.

One day it hit me. Replica Bated Breath was a Fishing Unique with special drop requirements that nobody knew. It was a unique that nobody knew how to get, and I had the perfect solution. It was the one unique that got away, so that became the name of the card. I decided to hold a contest to design the rest of the card for the players who would appreciate it the most - Players that study Path of Exile's Fishing easter egg!

People offered prizes, there were special awards for various types of submissions, and everyone had an amazing time. There were so many good ideas for the art that I ended up combining a few of my favorites. My one request was that the person in the art was the same one as The Old Man card. I saw the flavor text early in the contest, and I knew it was the one. The feeling you get in the days after you FINALLY finish something you've been working on for a long time is odd. You feel hollow inside, aimless, despite your achievements. The flavor text captures this feeling perfectly.

The card was introduced with one of the lowest drop rates of all Divination Cards in Path of Exile, which was expected since it provided the rarest unique in the game. Despite that, I've received dozens of messages from other collectors thanking me for making it. They tell me about their attempts to farm for it. Some of them have even completed it! Nobody wants to grind for something without knowing how it drops, but grinding a rare drop for weeks on end? That's the lifeblood of this game.

I haven't played Path of Exile since I finished collecting those uniques, but it wasn't my last breath. My final goal wasn't completed. I'm eagerly awaiting Hardmode, so that I can savor life's missing pieces all over again.

Feedback on New Microtransactions

Since our Path of Exile: Sentinel livestream reveal, we've been releasing microtransactions that are quite different from what we've made in the past. Today, we'd love to hear your feedback and ideas so we can continue to make new and exciting cosmetic effects for you in the future.

In case you've missed it, we have recently been experimenting with new types of microtransactions and new ways of packaging them together.

We have released:

From our point of view, these experiments were pretty successful! The microtransactions were a lot of fun to make, have been selling well, and have solved several issues we struggled with like how the previous mystery boxes had duplicates and how they generally feel a lot more rewarding now.

But we'd love to hear your perspective. If you buy and enjoy microtransactions, tell us what you think! What do you think of the new supporter pack structure? The new mystery box without duplicates? Did you buy the new Vault Pass or are you waiting until you have completed enough maps? What has been your favourite micro so far? What do you want to see more of? What do you want to see less of? Do you have any crazy ideas you'd like to see become reality?