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Path of Exile News

Core Supporter Pack Concept Art

Our recently released Core Supporter Packs were inspired by popular Path of Exile leagues from the past, with the highest tier supporter pack celebrating the introduction of the Envoy from the most recent Echoes of the Atlas expansion. Today, we have gathered concept art of these packs to give you a glimpse into how some of your favourite past leagues were reimagined.



































The Atlas Supporter Pack includes a signed print art pack featuring concept art like you have seen above for each of the five Core Supporter Packs. To purchase or upgrade your supporter pack, click here. Thank you so much for your continued support!

3.13.1 Patch Notes Preview

We’ve been preparing an update with a number of bug fixes and improvements to the Ritual league and Echoes of the Atlas expansion. We’re planning to deploy it by the end of this working week or early next week. In the meantime, you can check out a preview of the patch notes below.

Please note that the patch notes below may be changed prior to the release of the 3.13.1 update.

Ritual Improvements
  • The Ritual Tribute counter will now be displayed at a greater radius around Ritual Altars.
  • The Ritual Favours screen now displays a more appropriate message if a party member who is not the instance owner attempts to purchase Favours.
  • Legion monsters are no longer revived in Ritual encounters.
  • Monsters that spawn from Bitter and Glacial Rituals will now be further spread out.
  • Fixed a bug where the fourth Ritual in a zone would sometimes provide less Tribute than intended.
  • Fixed a bug which required nearby Legion encounters to be completed before a Ritual encounter could be interacted with.
  • Fixed a bug where the Ritual Tribute screen could not be opened via the 'V' shortcut key if Alva was present in the instance.
  • Fixed a visual bug where Ritual candles would sometimes appear to be floating.
  • Fixed a bug where the boss arena in Lookout Map would not re-open after completing a Ritual encounter in the arena.
  • Fixed a bug where an incorrect amount of Rituals remaining would be displayed if re-entering an instance.
  • Fixed a bug where monsters could become inaccessible behind terrain during Ritual encounters.


Echoes of the Atlas Improvements
  • Improved performance during The Maven boss encounter.
  • Fixed a bug where Maven's Beacon could be obtained earlier than intended when playing in a party.
  • Maven's Invitations are now a guaranteed drop upon capturing the 10th boss in an Atlas region for the first time.
  • Fixed a bug where the Silo Map boss could become invulnerable while the player is being witnessed by The Maven.
  • Fixed a bug where The Maven's Quick Guard skill was not working as intended in areas which were level 84 or higher.
  • Fixed a bug where The Maven would sometimes fail to use her skills correctly when witnessing a map boss encounter.


General Improvements
  • Items with anointed notable passive skills now show their passive skill information when hovered.
  • Improved readability when hovering over a map on the Atlas which has a large amount of modifiers.
  • Re-entering the Crimson Township Map boss arena after leaving or dying is now less punishing.
  • Animate Weapon microtransactions can now be applied to weapons animated via the Chains of Command unique body armour.
  • Aura microtransactions can now be applied to Aura effects granted by unique items that do not have a skill gem.
  • Fixed a bug where Sirus' beam skills were not being oriented correctly.
  • Fixed a bug where certain doors in Heists could not be walked through after the doors were opened.
  • Fixed a bug where Vaal Arc was not chaining correctly.
  • Fixed a bug where the "Attack Skills deal x% increased Damage while Dual Wielding" modifier was not working correctly.
  • Fixed a bug where the quality effect on Divergent Withering Touch Support didn't work correctly.
  • Fixed a bug where the boss arena in Cold River Map would remain closed after completing a Conqueror encounter.
  • Fixed a bug where the Primeval Hideout could sometimes not be fully cleared.
  • Fixed a bug where a minion that died to Minion Instability would sometimes count as two deaths.
  • Fixed a source of desync when using Chain Hook.
  • Fixed a bug where Silver Coins were not dropping as Contraband in Heists.
  • Fixed a bug where Syndicate Operatives would incorrectly run into melee range before throwing their daggers.
  • Fixed a bug where certain Aura microtransactions were not using the correct surge.
  • Fixed a bug where the Manticore Shield was missing visual effects.
  • Fixed a visual bug in Peninsula Map where certain tiles could become invisible.


Texture Streaming Improvements
  • Texture streaming has been updated to lessen CPU usage and improve overall performance on weaker systems.
  • The High texture quality option has been re-enabled for players on the Vulkan client with 3000mb of Video RAM or less (this is not recommended, however).


Crash Fixes
  • Fixed a common client crash.
  • Fixed two instance crashes.

Echoes of the Atlas Lore: The Envoy

In Echoes of the Atlas we introduced a character called the Envoy, a cryptic character of unknown but distant origin. Today, Senior Narrative Designer, Nick Kolan is going to explore what went into creating the Envoy.

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I have talked previously (albeit in vague terms) about our narrative plans for the Atlas, and trying to reestablish a sense of eldritch, unknown horror in Path of Exile's endgame. The Envoy, one of two new characters introduced in Echoes of the Atlas (the other being the Maven), is one of the ways we are injecting some of that horror.

The Envoy's role in Echoes of the Atlas is to initially foreshadow the arrival of the Maven, and specifically warn you of your first upcoming boss encounter where she's present. From both a mechanical and narrative standpoint, it is important that players don't find themselves surprisingly overwhelmed by what the Maven adds to the boss fight. Narratively, however, the Envoy serves a larger purpose of beginning to illustrate, in florid and opaque language, the broader unknown and dangerous universe the Atlas seems to reside in.

We made a few decisions to make the Envoy stand out a little bit when compared to, say, the journals left by the Conquerors. First, his appearances are unpredictable and infrequent. You don't know when he will show up, nor where in a map he may be. He's not an enemy, either -- merely a messenger.

The things he says are also randomised, and are spoken based on proximity rather than player input. When he does show up, unlike nearly every other NPC in Path of Exile, the Envoy's voice plays at a level volume regardless of your distance from him. This was an intentional decision to set him apart, both from other NPCs and the land surrounding him.

The broad intent was to provide interesting, flavourful glimpses of what may lurk beyond the borders of the Atlas. Though these little lore chunks are told nonlinearly, there are actually a few little cohesive stories he is telling, about his own origin and history, that of the Maven, and of several other entities.

But, we also didn't want you to necessarily be hit by a bunch of incomprehensible lore as soon as you meet the Envoy, and wanted to ensure that the sense of discovery and pulling back the veil could be sustained for long enough that you'd be surprised when, a few hundred hours in, you may still find yourself hearing new lore tidbits. So the Envoy's lore is divided into five tiers, with new dialogue added to the pool based on the number of Atlas passives you've unlocked.

An NPC is often made or broken by its voice actor, and in the Envoy's case, Matt Sunderland knocked it out of the park. He struck a balance between distant neutrality and haunting foreshadowing that, when combined with the lovely echoes of certain words layered into the dialogue, really gives the Envoy a tone unlike any other.

The lore the Envoy touches upon hopefully paints a vicious and vengeful universe beginning to bear down upon the visitors to the Atlas -- themes I am sure we will explore more in the future.

Path of Exile: Echoes of the Atlas is Grinding Gear's most successful expansion

We're just a week on - to the day - from the Path of Exile: Echoes of the Atlas DLC's launch, and it's already been declared the most successful expansion in developer Grinding Gear Games' history. The action-RPG game's devs have announced the latest pack has been a hit in terms of its player counts, hitting more than a whopping 265k concurrent players during its launch.


"Echoes of the Atlas has been Path of Exile's most successful expansion so far," studio co-founder Chris Wilson announces in a press release. "We are so pleased to still be setting new player number records after over 30 quarterly league releases since 2013. It shows us that our development methodologies are evolving in the right direction as we work towards completing Path of Exile 2."


As detailed by the studio on Twitter last week, the number of concurrent Path of Exile players hit an eye-watering peak of 265,250 across the various platforms when the expansion launched last week, which was up 11% on the free PC game's previous record of 237,160. In doing so, it snagged the number four spot on Steam's most popular list at the time. Phwoar.


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RELATED LINKS:

Path of Exile 3.13 reaches a record number of players, 60% of them on Steam

Path of Exile's Echoes of the Atlas expansion has been revealed

Path of Exile 3.13 release time confirmed for January 15, reveal stream this week

Download the Warlord Mystery Box Soundtrack For Free

If you are looking to add some dramatic flair to your playlists, then we have the perfect track for you! The Warlord Mystery Box soundtrack is now available as a free download. You can find the links below.

To download the Warlord Mystery Box soundtrack, click (or Right-click, “Save link as”) on the file type you prefer: .flac or .mp3.

We know how much you love our composer Kamil’s music, so if you can’t get enough, check out his Soundcloud here or YouTube channel.