1. Path of Exile
  2. News

Path of Exile News

Next Week's News Schedule

Later this week, we're announcing our 3.13.0 expansion during an exclusive livestream and you'll be able to play it yourself on January 15. Because we usually have more time between an expansion's announcement and launch, you may be wondering what the news period between these two dates looks like! We've got you covered.

[h2]This schedule is in PST[/h2]

    [li]Jan 7 - 3.13.0 Announcement and new supporter packs. [/li]
    [li]Jan 8 - Q&A summary and possibly an FAQ if needed.[/li]
    [li]Jan 9 - Challenge rewards revealed.[/li]
    [li]Jan 10 - All [redacted] revealed.[/li]
    [li]Jan 11 - Heist League ends at 1pm.[/li]
    [li]Jan 11 - 3.13 Private Leagues become available for pre-purchase.[/li]
    [li]Jan 11 - All [redacted] revealed.[/li]
    [li]Jan 11 - 3.13 Balance Manifesto.[/li]
    [li]Jan 12 - Patch Notes, Item Filter and Passive Tree information.[/li]
    [li]Jan 13 - All new and changed gems at level 20 with 20% quality.[/li]
    [li]Jan 14 - Launch day information and possible torrent link for pre-download.[/li]
    [li]Jan 15 - 3.13.0 Launch.[/li]
    [li]Jan 16 - New Mystery Box Revealed.[/li]


We may also post teasers throughout this timeframe to reveal new items and more!

Past Atlas Expansions: A Recap

As you know, we're announcing our 3.13.0 expansion very soon! We've revealed that it features enhancements to Path of Exile's endgame, a new challenge league and new ways to build characters, through skills and balance changes. Before we reveal the expansion's contents live on Twitch and enter a new era of endgame for Path of Exile, we wanted to take a look back at past endgame expansions to see how the Atlas of Worlds has evolved over time.

[h2]The Atlas of Worlds[/h2]

[previewyoutube][/previewyoutube]

Prior to our Atlas of Worlds expansion at the end of 2016, Path of Exile's endgame consisted of a pyramid-shaped progression of maps, disconnected from one another with no progression system that connected them and no pinnacle boss content aside from the highest tier maps. You were able to craft your maps to modify their properties but that was the extent of the control you had over the experience.

We wanted to design a system that would unify these maps through story and mechanics and also provide new ways for players to visualise their progress and have to have more control over their gameplay. Thus, the Atlas of Worlds was created, introducing dozens of new maps and 19 new bosses - including the guardians and Shaper which represented the hardest content in Path of Exile at the time.

[h2]War for the Atlas[/h2]

[previewyoutube][/previewyoutube]

2017 was an absolutely massive year for Path of Exile - perhaps the most formative to date. We released the Legacy Challenge League which was our send-off to Path of Exile as it used to be with the old difficulty level system, before launching The Fall of Oriath in August. This was an epic expansion that introduced acts 5-10 and transformed Path of Exile from a four-act campaign with three difficulties to ten acts with a single play-through of the storyline.

Later that year, we launched the War for the Atlas expansion which was also immense in its own right. It introduced the Elder, a new Atlas entity who was an enemy to both players and The Shaper, alongside 32 new maps. It also added the concept of Influenced Items, which draw from exclusive high-tier pools of modifiers.

[h2]Path of Exile: Betrayal[/h2]

[previewyoutube][/previewyoutube]

Path of Exile: Betrayal launched at the end of 2018 and completely changed how master missions work - saying goodbye to Tora, Haku and the other original Forsaken Masters and introducing Einhar, Alva, Niko, Zana and Jun as the new roster of Masters.

While this expansion was focused more on master missions and their rewards, it did introduce one key element that is still a big factor in Atlas play today - Scarabs. These are map fragments that are placed into the map device alongside your maps to control what content spawns in those maps.

[h2]Conquerors of the Atlas[/h2]

[previewyoutube][/previewyoutube]

The Conquerors of the Atlas expansion launched at the end of 2019, shortly after our first ExileCon convention in New Zealand. It introduced five new bosses - the four Conquerors and Sirus, Awakener of Worlds. This expansion also fundamentally changed how the Atlas worked. Instead of starting from four outer points in the Atlas and working your way to the centre, players now started at the centre and worked their way out.

Conquerors of the Atlas also separated the Atlas into Regions and introduced the concept of Watchstones, items that can be placed into your Atlas in order to increase the level of maps that drop within that region. When you place enough Watchstones into your Atlas, it increases the level of the entire Atlas so that every map is between tiers 14 and 16.

[h2]The Future of the Atlas[/h2]
On January 7th (PST), we'll be announcing our 3.13.0 expansion via an exclusive livestream on www.twitch.tv/pathofexile. While we can't reveal the details just yet, you can expect new endgame content and rewards, a new combat-focused in-area challenge league, balance changes, new items and more.

We will see you then!

[previewyoutube][/previewyoutube]

Happy New Year! A 2020 Retrospective

We can't believe it, but we made it through 2020! Happy New Year, Exiles! As is tradition, we're taking a moment to look back on the year that has just concluded.

[h3]In 2020:[/h3]
  • We launched three expansions: Delirium, Harvest and Heist. Our fourth one was developed during 2020 but its release was pushed from December to January. We developed much of Harvest and Heist from home during the country-wide lockdown.
  • We've been continuing to work on Path of Exile 2 and Path of Exile Mobile. There will be lots more news on these projects in 2021.
  • Despite our borders being closed due to COVID, we expanded from 147 to 149 in-house staff members.
  • We deployed more than 90 updates/patches to our realm.
  • We posted 347 news articles - an average of 6.7 posts per week.
  • We set a record number of players online (237,160 on our server alone).
  • Around 7.5 million different players played Path of Exile on our international realm.
  • There were 17% more hours played of Path of Exile on our international realm in 2020 than 2019.
  • Path of Exile won the 2020 BAFTA Award for Evolving Game.
  • We released our Vulkan renderer.
  • We released Path of Exile in the Epic Games Store, and a Beta of the macOS version.
  • We improved the Steam patching process alongside the general patching process.
  • We introduced Stash Folders and the Stash Tab Affinities system.
  • We ran three official events, including Mayhem, Endless Delve and Flashback (which is still running and will end in a few days).
  • We finally got around to requesting our Silver Play Button from YouTube!


Thank you for being part of this unusual year with us. We could not do this without you! We are very excited for the year ahead and most imminently - our 3.13.0 expansion which will be announced at the end of next week. Be sure to tune into the livestream at www.twitch.tv/pathofexile at 8am NZ time on January 7th. See you there, Exiles!

Path of Exile 3.13.0 Announcement Details

On January 7 at 11am (PST), we will announce Path of Exile's 3.13.0 expansion which includes new end-game content, a new challenge league, new skills, items and more. Alongside our regular announcement page, we'll be revealing in-depth details of this expansion via an exclusive livestream at www.twitch.tv/pathofexile. This post contains all the information you need to know before it starts.

Before we jump in, make sure you check out the teaser video for 3.13.0!

[previewyoutube][/previewyoutube]

[h2]What should I expect?[/h2]
The livestream will start on January 7 at 11am PST. We'll showcase the official expansion trailer followed by a deep dive into the expansion's new content and features.

On the livestream, we will reveal almost everything* the expansion has to offer in quite a lot of depth. For example, for new gems, we'll show each one in action alongside its tooltip with an explanation of its mechanics.

*For the sake of brevity, we won't discuss every single balance change, but you'll certainly get a good idea of the direction of the changes. The patch notes the following week will contain the full details.

Players have often asked for a look at the type of material that we cover on expansion press tours with journalists, so we're quite interested to see what you think of us presenting the new expansion to you directly in this way.

Following the deep dive, Ziggy will join Chris Wilson for a Q&A with questions from the chat.

[h2]Where can I watch? [/h2]
Tune in at www.twitch.tv/pathofexile to watch the reveal live. We'll also post standalone videos on YouTube. Our announcement page will unlock once information has been revealed in the livestream. Streamers are also welcome to restream the livestream and enjoy it alongside their viewers

[h2]Will Twitch Drops be enabled? [/h2]
Yes, Twitch Drops will be enabled for any channel streaming in the Path of Exile category during the duration of the livestream. We'll reveal more details about how that will work and which rewards will be up for grabs.

[h2]Can I still view the reveals if I miss the livestream? [/h2]
Yes, we'll have our regular announcement page that showcases everything revealed, links to journalist coverage, and videos up on YouTube alongside the livestream.

[h2]What language will the livestream be in? [/h2]
The livestream will be presented in English. The individual videos will have translated subtitles on YouTube and much of the English text in the video content will be translated. These will go live at around the same time as the subjects are presented in the livestream so you shouldn't have to wait too much longer to get access to this information.

The live Q&A portion likely won't have subtitles once it's on YouTube but we'll create a news post within a few days that includes a written summary of the information discussed.

As usual, we'll also have a fully-translated announcement page in Russian, Brazilian Portuguese, Spanish, German, French, Thai and Korean.

[h2]See you then![/h2]
We can't wait to share with you what we've been working so hard on.

A Brief History of the Atlas Lore

With our announcement of the 3.13.0 endgame expansion on the horizon, today we thought we'd take a look at past endgame expansions, and give you a narrative developer's reflections on the lore of each Atlas-focused expansion. This post is written from the point of view of Nick, our senior Narrative Designer.

[h2]Atlas of Worlds[/h2]
The first true endgame overhaul since the introduction of Maps during Path of Exile's beta, Atlas of Worlds was intended to provide a visible framework and very high-level goal for player's to pursue. Atlas of Worlds introduced the Shaper as an adversary, and turned the Forsaken Master Zana into your ally and guide for this storyline.

This expansion was relatively light on narrative and contained the 'twist' that the Shaper was Zana's father all along. It introduced the "Shaper Quotes" read out by the Shaper himself as you entered new maps for the first time. It was a reasonable foundation for a story, but with only 7 little memory fragments and a few little updates from Zana, it did not contain much other than the core mapping experience to keep players moving forward. The Shaper was also strictly endgame content, with only occasional appearances on the way to the final encounter.

One thing I liked a lot about Atlas of Worlds was the 'random' nature of finding the memory fragments. They felt a little more special as something you stumbled across than as something presented at the end of a boss encounter.

[h2]War for the Atlas[/h2]
This took the successful parts of the Atlas of Worlds and built on them, introducing the Elder as a new foe, and positioned the Elder and the Shaper as opposing forces. War for the Atlas changed the Shaper's origin somewhat, and revealed his relationship to Zana much earlier, giving the player (and Zana!) a larger emotional handle to grab hold of.

The Elder and the Shaper each had their own 'influence' on the Atlas, which allowed them to be much more present than in the Atlas of Worlds. We took careful steps to introduce the Shaper in increments, positioning him as an entity to be wary of, then introduced the Elder as something even the Shaper is afraid of.

Slightly counterintuitively, you were able to fight and defeat the Elder much earlier than the Shaper, though you were unable to seal the Elder away until you'd completed Zana's storyline and reached very high tier maps.

Of our three major endgame expansions, I would argue this was the most narratively complete, but it had the advantage of using the Atlas of Worlds as its foundation, letting the players wrap their heads around the Shaper for a good long while before the Elder was introduced. It had 15 different memory fragments to find and more Zana guidance. We also later introduced the 'Uber Elder' fight, in which the player witnesses the Elder defeating the Shaper and whisking him into his own realm.

[h2]Conquerors of the Atlas[/h2]
Our most recent Atlas expansion at the end of 2019, accepted the sealing of the Elder and the defeat of the Shaper as canon, but was handled by a different group of Exiles than yourself. The Elderslayers were hired by Zana to do exactly what players had done in the War for the Atlas, but in the Conquerors of the Atlas, the player instead witnessed the effects of long-term exposure to the Atlas (and the Elder in particular) on these Exiles.

Conquerors introduced the NPC Kirac, as well as 5 characters to pursue through the Atlas incrementally -- Baran, Veritania, Drox, Al-Hezmin and Sirus. Each had a series of story glyphs to help fill in their back-stories and motivations, but due to the lengthy structure of mapping to reach Sirus, as well as some time constraints, Sirus seemed to more or less come out of nowhere.

I quite like the themes explored in Conquerors, but it lacks the clarity of the War for the Atlas, and having the story glyphs appear in such a systematic way feels a little too sterile to me (and they are easy to miss!). The Conquerors as foes are also more mundane than the Elder and Shaper, which makes their presence feel less threatening, even despite their more regular appearances and dangerous effects on the map.

[h2]What's Next?[/h2]
With the above in mind, in 3.13.0 we're looking to achieve a few goals:

We want to reintroduce some of the ominousness that came with the eldritch feel of the Shaper and Elder. We also want to inject more story into regular mapping with an element of unpredictability.

We also want to address some of the omissions and gaps in the Conquerors of the Atlas storyline, and build upon what was already there. Although it's important to note that the new storyline exists in addition to and parallel to the existing Atlas content.

Finally, we want to provide narrative hooks for the future. This means some questions will remain unanswered for a little while, but if you're a fan of speculating, I don't think you'll be disappointed.

Make sure you check out the announcement at 11am January 7th (PST) at www.twitch.tv/pathofexile

[previewyoutube][/previewyoutube]