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Path of Exile News

3.12.5 Patch Notes Preview

This week we're planning to deploy the 3.12.5 update with a number of fixes and changes, including improvements to the recently introduced Stash Tab Affinities system. We expect this patch to be released within a few days, potentially tomorrow (Wednesday NZT). In the meantime, check out a preview of its patch notes below.

Please note that the following list may be changed prior to the 3.12.5 release.

[h3]Heist Improvements[/h3]
  • Fixed an issue where some Heist doors between your current location and the Heist Target room could lock when Lockdown occurred, preventing you from accessing the Heist Target room.
  • Fixed an issue which could prevent a door in the Death to Darnaw unique Heist from being opened.
  • Fixed an issue where Rusty Crusher's beam skill could continue dealing damage if it was Frozen immediately after using the skill.
  • Fixed an issue which could cause you to get stuck in Heist doors after using Dash.

[h3]Stash Tab Affinities and Folders Improvements[/h3]
  • The Create New Folder button has been moved to the top right corner of the stash interface..
  • The "+" button to add a new stash tab now follows the same rules it did prior to 3.12.4d. It is displayed if you have room for it on the tab, but hides when the bar is full (which is generally around 10 tabs).
  • Fixed an issue where stash tabs could be placed into an invisible stash folder if that folder only contained remove-only tabs.
  • Fixed an issue where the displayed order of stash tabs within a folder could vary when in different areas.
  • Fixed an issue where, when enabling an Affinity on a stash tab, if you had no characters at level 25 or above on your account, an error would be displayed.

[h3]General Improvements[/h3]
  • Improved performance in the Sirus, Awakener of Worlds encounter.
  • The Doomsday Keystone passive skill can now appear on Skin of the Lords unique body armour.
  • Fixed an issue where the quality effect on Divergent Crackling Lance didn't work.
  • Fixed an issue where Phantasmal Splitting Steel was missing its "chance to Impale Enemies on Hit" quality effect modifier.
  • Fixed an issue where The Eternal Apple unique shield could trigger multiple warcries at once when you lost Endurance Charges.
  • Fixed an issue which could prevent Purifying Flame from hitting Kitava or Arakaali.
  • Fixed an issue which could prevent Ballista Totems using Blink Arrow from targetting Kitava or Arakaali.
  • Fixed a memory leak that could occur when using Tempest Shield.
  • Fixed an issue where the Debilitate debuff was using the wrong art and was missing a description.

[h3]Mac Improvements[/h3]
  • You can now take Screenshots.
  • When Dynamic Resolution is enabled, you can now adjust a Resolution Factor slider, which will cause the game to use this fixed factor resolution, rather than dynamically adjusting it.
  • Fixed an issue which caused changes to keybinds to not be saved between sessions.

[h3]Crash Fixes[/h3]
  • Fixed four instance crashes

Hideout Competition Highlights

We've finished accepting submissions to the Hideout Competition. Over the next few days we'll be reviewing your hideouts and will announce the winners very soon! In the meantime, check out the recent competition highlights in the video below.

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Here is a list of hideouts featured in this video:


Angels and Demons Effects on Sale This Weekend and the Dragon Apparition

Let a mythical creature guard your Exile with the Dragon Apparition Effect! This cosmetic microtransaction summons a graceful blue dragon above the head of your character. For a matching outfit try out a combination of the Revenant Armour Set with the Arcane Helmet, Ice Character Effect, Zenith Weapon, Stygian Weapon Effect and the new Arcane Celestial Shield. Watch the full video of the Dragon Apparition Effect below or click here to get yours.

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This weekend we're holding a sale for all cosmetic effects introduced in the recent Angels and Demons Mystery Box. There are more than 40 microtransactions available at discounted prices, including the epic Pandemonium Armour Set and the Horse Pets.

This sale will run from the time of this post until 7PM November 16th.

Check out the Angels and Demons Mystery Box trailer below to see everything that's available or click here to view the full selection of discounts.

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This is also the last weekend for the seasonal Halloween microtransactions! If you've been considering getting the Dancing Skeleton Pet or the Guillotine Portal, you have only a few days left to do so as these will leave the store on Sunday (NZT) and won't return until next Halloween! Check out the Halloween specials here.

By the way, the Racing Gauntlet community event starts in less than a day, on November 14th at 3:00PM (GMT)! During the next 10 days, players will compete and earn points in a Private HCSSF Heist League by levelling their characters and killing bosses. The winners will share a prize pool supplied by the community and sponsors as well as physical items and microtransaction prizes. We hope everyone who wanted to join managed to apply in time. Good luck!

Thank you for your support! Have a nice weekend!

Path of Exile Lore: Questions and Answers - Part One

We know that many of our players are interested in exploring Path of Exile lore. Over the years we've seen a lot of fan theories about the world of Wraeclast, from the Harbinger language to the true identity of the Strange Voice. Some time ago we received a bunch of lore questions from the community and asked our narrative designers to shed light on some of them.

[h2]Does the PoE calendar/calendar months (Lurici, Vitali, Verusi etc) match the real-world calendar?[/h2]
The calendar used by the Eternal Empire does not completely match what players know from their own lives. It has seven days of the week, but there are thirteen longer time spans known as moons.

The days of the week were generally named after the primary components of existence as the Eternals believed them to be: Solaro, Lunaro, Fiero, Glacio, Galvano, Kaso, Sacrato.

The thirteen moons of the year were generally created in honour of certain renowned figures, or naturally arose as part of the harvest cycle: Verusi, Divini, Derivi, Phreci, Caspiri, Astrali, Eterni, Atziri, Vivici, Lurici, Sagari, Vitali, Azmeri.

Both of these categories were subject to significant drift in meaning and spelling over the centuries.

[h2]Does the PoE world have seasons (spring/summer...)?[/h2]
Wraeclast does indeed experience seasons. Derivi emerged from a celebration of the harvests of the cooler season when the leaves turned vibrant colours and fell. Astrali was marked by the arrival of snow and the Aurora Astralis. Vivici brings a celebration of life returning to the land for the year, and Vitali was a time of heat and sun.

[h2]How did Veruso get the Ankh of Eternity? Did he find it or did someone give it to him?[/h2]
Much has been lost to history, but the Ankh of Eternity required what was described as ‘an Azmeri ritual’ to activate. It is a safe guess that the Azmeri already had it in their possession when Tarcus Veruso led them down into their new land. Inscriptions upon it described it as a gift from the Vaal to Veruso, but the Vaal had long been absorbed into the Azmeri culture and lineages at the time of his leadership. More likely, it was a gift from the 3,126 Vaal survivors of the Fall, given to the Veruso line, perhaps to one of Tarcus’ ancestors, as thanks for taking in the last remnants of their civilisation.

[h2]Where did all the Virtue Gems come from? Was the Beast the reason behind their creation? How many virtue gems are there?[/h2]
The Virtue Gems are all sourced from mines on Mount Veruso, under Highgate. It is impossible to be completely certain with the limited tomes I have available on the subject, but the Beast’s presence under that mountain and the fact that Virtue Gems cannot be found anywhere else in the world does indeed suggest a connection. The number of Virtue Gems in existence cannot be ascertained, any more than one might count the grains of sand on a beach.

[h2]Alano Phrecia 'Drove away the pervasive darkness', was that the Vaal Oversoul?[/h2]
The pervasive darkness that Alano Phrecia drove away is likely the same darkness that the exile releases in the Vaal Ruins near the Forest Encampment. The Vaal Oversoul was merely a construct built to house that darkness, like a massive totem.

[h2]Why was Eramir exiled?[/h2]
A memory found in the Archives may shed some light on this:

“I used to pride myself on taking care of these tomes, but the ancient treatises concerning the Vaal... should be burned. He's making me research for him, and the things I am reading about concern the destruction of all mankind.”

“I would think my fears of the end of the world are ridiculous... except... it's happened before. I must run... I must flee... and take my secrets with me.”

Zana had this to say about that memory: “I've never met him directly, but I think I know whose memory this was. It's someone Helena talks about: Eramir. I believe he lives with the Azmeri now.” It should be noted that Zana knew Eramir when she was very young, having called him ‘Uncle Eramir’ on at least one occasion, so she is likely correct that this was his memory. However, Zana never met him as an adult, so there’s no way to be sure.

If it was indeed Eramir’s memory, the ‘he’ that was making him research would definitely have been Dominus.

[h2]When asking an exile to bring the golden hand, Yeena says 'When the spirit of the altar awakes, I will share it with you.' Whose spirit was it? Whose altar is it? Why does she want it to be awoken?[/h2]
Yeena believes she is guided by what she calls the Spirit. She believes it is in all things. Here she is referencing generally the ‘spirit’ of the stones of the altar, the energy inside it, not a specific entity. She wants to awaken this altar because she believes the Spirit asked her to do so.

The Good Man was the Archbishop Geofri, who attempted to lead a purge against Maligaro and his Chamber of Sins centuries ago, but was defeated and killed. Later, Geofri reanimated as the large undead guarding that altar.

[h2]Did the ancient Azmeri descend from the mountains alongside Tarcus Veruso?[/h2]
The bulk of them did, and they founded the Eternal Empire. The Azmeri of the Forest Encampment did not do so, and are descendants of their original culture.

[h2]How exactly does the Vaal Oversoul set free? Why do we need the Apex if activating the seal seems to set it free?[/h2]
The darkness that ends up inhabiting the Vaal Oversoul was likely the same one imprisoned by the forces of Alano Phrecia. The exile breaks that seal in the Vaal Ruins near the Forest Encampment. Later, the Apex is used in a Vaal temple to summon the darkness into the Vaal Oversoul’s mechanical body so that it can be destroyed.

We'll post the second part of answers in the coming weeks. If you like Path of Exile's lore and want to know more about it, check out the series of videos by KittenCatNoodle here.






Microtransaction Concept Art

We've gathered several exciting microtransaction concepts, created by Yong Yi Lee, one of our concept artists.




If you'd like to see more of Yong Lee's works, check out his Instagram and Twitter accounts.