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Path of Exile News

3.12.4d Deployment and Full Patch Notes

We're in the process of deploying the 3.12.4d update that introduces the Stash Tab folders and affinities system, as well as a number of improvements and bug fixes. Check out the full patch notes below:

  • Added support for Stash Tab Folders and Stash Tab Affinities. Stash Tab Folders can have stash tabs placed in them, allowing you to organise your stash tabs however you'd like. Additionally, stash tabs can now have Affinities applied to them. The Stash Tab Affinity system allows you to designate a stash tab to store selected specialised item types in. Ctrl+clicking an applicable item from your inventory into your stash will always send it directly to the stash tab with an affinity set for that item, regardless of which stash tab you currently have open. Affinities are available for the following item types: Currency, Map, Essence, Divination Card, Fragment, Unique, Delve, Blight, Metamorph and Delirium.
  • Perception doors in Repository Heists can now be walked through as soon as the door is visibly opened.
  • The quality effect granted by Anomalous Lesser Poison now grants "chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons" as the previous quality effect did not work.
  • The Azurite Mine is now capped at Depth Level 65,535.
  • Spectred They of Tul no longer use abilities when not in combat.
  • Improved the variability of ground textures in the Glacial Expanse Hideout.
  • Updated the Towering Hideout features to more closely match its preview video.
  • Fixed an issue where Gianna could fail to open a Heist door when in a Grand Heist Wing which also contained Nenet.
  • Fixed an issue which could cause Agility Jobs to not be completable if the Job was aborted after the lever had been pulled.
  • Fixed an issue introduced in 3.12.4b which could cause "increased Job Speed" modifiers to instead reduce Job Speed.
  • Fixed an issue where Engineering and Agility traps could get into a state of being unable to be deactivated during Lockdown if you had previously deactivated them during the Imminent Lockdown period.
  • Fixed an issue where stacks of currency that were converted to a different currency type as a result of a Heist Trinket modifier didn't retain the correct stack size. This affects Chromatic Orbs and Jewellers Orbs.
  • Fixed a bug where the Jeweller's Touch prophecy didn't respect Heist enchantments which restrict the colour of sockets to a specific colour.
  • Fixed an issue which could cause distant Delve areas to not be clickable, preventing you from travelling to it.
  • Fixed an issue where The Purifier's weapons were unable to perform any attacks.
  • Fixed an issue which prevented the quality effects on Anomalous Caustic Arrow, Anomalous Onslaught Support and Divergent Nightblade Support from working.
  • Fixed an issue where Shift-Attacking an enemy with Flicker Strike could bypass Flicker Strike's maximum range.
  • Fixed an issue which could prevent throwing Mines after using Shield Charge.
  • Fixed a rare issue where the order, names and colours of Stash Tabs were not correctly inherited from those in the parent league.
  • Fixed an issue on Mac where enabling Antialiasing Quality caused the game to only display Bloom effects.
  • Fixed an instance crash that could occur during the Arakaali, Spinner of Shadows encounter.
  • Fixed a client crash that could occur when exiting Path of Exile.
  • Fixed a client crash that could occur on Mac when opening the Map Device.

New Stash Tab Folders and Affinities System

We are currently in the final phase of testing the new Stash Tab Folders and Stash Tab Affinities systems. If we find no issues during testing, they'll be deployed tomorrow! In the meantime, we wanted to share more information on exactly how they'll work.

[h2]Stash Tab Folders[/h2]
Stash Tab Folders allow you to sort your stash tabs into categories. This allows you better options for organising your stash tabs in order to save space and make it easier to navigate between your tabs. Any stash tab (other than league-specific race reward tabs) can be put into a stash tab folder.



To create a new stash tab folder, navigate to the tab you'd like to put in the folder then click the 'folder' icon. This will automatically put that tab into a new folder and lets you give the folder a name. To add more stash tabs to an existing folder, simply click the tab you'd like to add and drag it in. To remove them, you can simply drag them out again.

There's no limit to the number of folders you can make. You can also access your folders via the dropdown menu.

[h2]Stash Tab Affinities[/h2]
The Stash Tab Affinity system allows you to designate a stash tab to store selected specialised item types in. Ctrl+clicking an applicable item from your inventory into your stash will always send it directly to the stash tab with an affinity set for that item, regardless of which stash tab you currently have open.

Any stash tab (including free ones!) can have affinities set on it. Specialised tabs can only have the relevant item type set as an affinity - for example, you can't send your maps to your currency tab. You can set affinities for the following item types: Currency, Map, Essence, Divination Cards, Fragment, Unique, Delve, Blight, Metamorph and Delirium. While you can set an affinity on any stash tab type, only items that have designated spaces in the aforementioned specialised tabs work with the affinity system.



To set an affinity, right click your preferred tab as if you were going to rename it and select which items you'd like to have sent to that tab. Once the affinities are set, there will be an icon on the stash tab that indicates that it's an affinity tab so that you can easily find it again later.

You can set the affinity on your specialised tabs. For example, if you set the Currency affinity on the Currency tab, your currency items will automatically be placed in the currency tab when you ctrl+click into your stash tab. However, if you have a Currency tab and set the Currency affinity on another tab, it'll prioritise the other tab. In this instance, you would need to open the Currency tab in order to ctrl+click your currency into it, as you have always done.

You can only set an affinity type to one tab at a time but you can have multiple affinities set on a single tab. For example, you can only have a single tab with the 'Currency' affinity set but you could have a tab that had both 'Maps' and 'Currency' set. If you choose to add an existing affinity to another tab, it will automatically be removed from the first one.



There's an option at the top right to enable or disable all stash affinities. You can also toggle it so that when you ctrl+click an affinity item into your stash tab it will automatically navigate to your designated stash tab.



[h2]Console Implementation[/h2]
Stash Tab Folders need some further work to be compatible with console platforms. The affinity system should also be possible but will need some extra implementation work in order to make it work with the console's trade market system. We are still working out the exact details here and will share them once we have more information.

Community Showcase

Our players never cease to amaze us not only with their builds but also with the Path of Exile inspired fan art they create. We've selected several entries recently submitted to our forum and social media as well as some Twitch clips that we found entertaining to share with the wider community.

Witch Cosplay by envatilea

Sirus Fan Art by SMOKOwita

'Hey Rookie!' by timqq

Click here to watch Twitch clips.

Hideout Competition Highlights

Last week we started our Hideout Competition and have already received dozens of awesome submissions! To give you some inspiration, we'll be showcasing some of the entries in the coming weeks. For today's news post we recorded a video with several hideouts submitted by our players since the start of the competition.

[previewyoutube][/previewyoutube]
Here is a list of hideouts featured in this video:

Path of Exile 3.13 release date delayed due to Cyberpunk 2077

Cyberpunk 2077 has been delayed to December 10. The Path of Exile 3.13 release date was due to land on December 11. The developers at Grinding Gear Games are confident that the studio will have the new expansion finished in time to make that original date, but they're pushing 3.13 into January so that you can play CD Projekt's latest instead.


"Our new development methodology gives us confidence that we'd be able to hit this [December 11] date with a high quality expansion," the devs say in the announcement. "Yesterday, CD Projekt Red announced that Cyberpunk 2077 will now be released on December 10. We do not want to put our players in a position of having to choose between these two games, so we have decided to step out of the way and delay the release of Path of Exile 3.13 until January."


The devs "still expect to finish 3.13 by early/mid-December. The scope of this expansion will remain unchanged. During the month of delay before release, we will start work on the 3.14 expansion." The studio's internal development schedule is not changing in 2021, but the release cadence is likely to shift as a result of the push.


Read the rest of the story...


RELATED LINKS:

Path of Exile nearly got a cyberpunk league based on Incursion

Path of Exile gets a heist league because its producer saw Ocean's 11 on Netflix

PoE 3.12 release date: everything we know about the Path of Exile Heist expansion