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Path of Exile News

Heist Skill Reveal: Area-Control Spells

Alongside Path of Exile: Heist, we're introducing four new skills which produce powerful, long-lasting effects that allow you to take control over an area. The interesting effects generated by each skill mean that they are a good fit alongside a wide variety of builds but also offer a particular benefit to spellcasters that need to stand still to spread damage.

Void Sphere
Void Sphere creates an object that generates a pulse within a large radius. This pulse deals physical and chaos damage and pulls normal, magic and rare enemies toward its centre. The first few pulses generated by Void Sphere have a much greater gravitational pull than subsequent pulses. All enemies in its area of influence will also be hindered. The effect of this debuff increases the closer enemies are to the centre of the sphere. Enemies that die within the area affected by the Void Sphere will have their corpses sucked into the void.

Void Sphere can be useful for controlling dangerous enemies, grouping a cluster of slower enemies together to inflict a concentrated damage burst and for triggering on-hit effects over a long period. The skill has a long cooldown, so it can take full advantage of the Second Wind Support to enable you to use Void Sphere twice in relatively quick succession. Note that only one Void Sphere can be active at a time.

Frost Shield
Frost Shield creates an icy dome on the ground at your location that protects the caster and their allies from enemies. When cast, it rapidly consumes your energy shield at a flat rate for one second and will grow in power and life based on how much energy shield is drained. The skill provides protection until it runs out of life.

Frost Shield will protect you and your allies from a small portion of enemy damage if they're within the shield or a large portion of their damage if the enemies are outside the shield. All enemies close to or within the shield will also be chilled.

Additionally, while you're inside Frost Shield's dome, it will provide added base critical strike chance. This makes it great for defensive positioning on bosses, letting you take cover within the sphere and unleash hell as long as the shield holds.

Just like Void Sphere, it works well with the Second Wind Support. Using the Increased Area of Effect or Concentrated Effect Supports allows you to control whether you want more space to move within or a tighter area. A smaller shield provides you with better control over how many enemies enter the shield's area for maximum damage mitigation.

Sigil of Power
Sigil of Power creates a potent circle on the ground that grants additional lightning damage to you and allies standing within it, while also slightly increasing the cost of your skills. As you spend mana, the skill powers up in stages. Each stage grants more additional lightning damage. Once it's fully powered up, it also causes enemies standing within the circle to deal less damage.

This skill offers a way to empower your abilities while facing a difficult boss, providing additional damage when you need it. Its defensive properties can be really beneficial when you're able to keep the boss within the Sigil or against bosses that remain in one place.

Like the other spells mentioned above, this ability has a long cooldown and can take advantage of Second Wind if you'd like to. Increasing its area and duration also works well to extend the reach and lifetime of your powered Sigils. It works well alongside skills with the Archmage support to increase their mana cost, but other spellcast builds usually spend enough mana to fully charge up the Sigil.

Flame Wall
This skill is available from early in the game and creates an area of burning flame. Any enemies that pass through it will be inflicted with a secondary burning effect. This means that you can place a Flame Wall between you and your enemies then watch them melt as they try to reach you. Any projectiles fired through the wall will have fire damage added to the projectile. These flaming projectiles will apply the wall's secondary burning effect to enemies they hit.

The skill can be deployed to boost the damage of any projectile skill without any additional supports, or can be supported with burning damage to specialise in its damage over time property. You can spread the burning effect yourself with any projectile skill, use projectile firing minions or have party members spread the effect.

You can have up to three Flame Walls active at once, so you can create multiple fire fields in a row with the Spell Cascade support, or a wide defensive barrier with Awakened Spell Cascade support.

Check out these skills in action in the video below!

[previewyoutube][/previewyoutube]

3.11.2 Technical Patch

In the coming week, we'll be deploying the 3.11.2 patch which contains many technical changes to the internals of Path of Exile in preparation for the release of Heist. This patch changes the way that Path of Exile stores its data, requiring a complete redownload of the game. There are a number of improvements we have been waiting several years to make which each require a full redownload, so we were able to bundle them all together at this opportunity. Today's news post explains what has changed and why.

Changing how Path of Exile Stores its Data
After a decade of our current technique, we're changing how Path of Exile stores its internal data files. The technical specifics of this are irrelevant to the playerbase, but there are some advantages that we'll detail in this post.

A Full Re-download
Firstly, it's important to understand that this will require a re-download of the entire game for all users. That's a large cost (both in terms of time and bandwidth), but we felt it was better to only do the full re-download once and to simultaneously include enough additional benefits that we feel it's definitely worth it for everyone.

Note that you won't need to uninstall and reinstall Path of Exile. Patching to 3.11.2 will automatically re-download the necessary data.

Faster Patching
Patching Path of Exile with the standalone patcher will be a lot faster than before. With the new system, files are bundled together, which means the files being downloaded are now a lot larger on average. The previous patcher had to make hundreds of thousands of separate web connections, so there was a significant amount of overhead. With our fast CDN, it should now plow through it much more quickly.

Improvements to Steam Patching
Another important consequence of this patch is that the Steam version of Path of Exile will now patch a lot more quickly. Previously, the entire GGPK file had to be copied by the Steam patcher, which meant that even small patches took quite some time to apply. With the new system, small patches will be basically instant, and large patches also a lot faster than before. It should be a similar speed to using our standalone patcher.

Preloading Improvements
The new way of storing files also improves how we preload important assets. The most noticeable improvement is that players without an SSD will have a much, much better time. The benefits for users with SSDs are more marginal.

Texture Quality Improvements
As everything is being re-downloaded, we re-exported all of Path of Exile's textures with a newer compression system that produces much better-looking results. This results in much sharper textures throughout the game.

Audio Re-export
In a similar way, we have also re-exported all of our audio files using the most recent version of the audio library we use. Normally this would be a luxury that we couldn't justify (as it'd result in a large patch), but if we're redownloading everything anyway then we'll take the free improvements to audio.

Engine Improvements
This patch also includes many small engine/renderer bug fixes and performance improvements. We don't want to promise specific improvements because it will vary from system to system, but we are excited to see what impact it has on performance with both Vulkan and DirectX 11.

Why Now?
While we have been testing this patch thoroughly, there may be small issues that only come up when a million or so community members try to use it. We'd rather this doesn't occur on Heist's launch day, so we'll be releasing this technical patch beforehand so that we have time to fix any minor issues that crop up. It's also an opportunity for you to get the large download out of the way in advance.

macOS Version
While Path of Exile for macOS is officially launching alongside Heist on September 18, we'll be making a 3.11 (Harvest) client for it available for some community testing before Heist's release. Sometime after 3.11.2 is deployed, we'll probably post a link to a macOS client for people to start giving us feedback on. The important reason why this needs 3.11.2 to be deployed beforehand is so that the game's data is stored in the new way rather than the old way.

We're very excited about all of the improvements that 3.11.2 brings. It has certainly been a long time coming, and will hopefully be a great baseline to deploy Heist on top of, on September 18.

Path of Exile: Heist - Zizaran's Awakener Kill Event

This September we're teaming up with community streamer Zizaran to host a boss-kill event where players can compete to kill The Awakener while playing in Heist HC SSF mode. Zizaran's event sponsor, Shopify, will be teaming up with him to supply $40,000 to the race's prize pool. On top of the cash prizes for players, there will also be microtransaction prizes provided by us. To top it all off, Shopify will be supplying $13,000 in microtransactions to community streamers to give away during the event! Find out more in this news post.

[previewyoutube][/previewyoutube]

How to Participate
This event runs for the first month of Heist, starting on September 18 (PDT). Only characters playing in the Heist HC SSF League will be counted for the cash prize.

As normal, you can place Watchstones in Citadels in the Atlas. These level up your maps and make defeating The Awakener more difficult. Only kills with a fully-Watchstoned Atlas will be counted.

We are creating two custom ladders (order and number of kills of The Awakener) and will link them from this post once the Heist expansion is deployed and the ladders are available.

Cash Prizes
We will create a special ladder that records the order that players kill The Awakener with a fully-Watchstoned Atlas in the Heist HC SSF league. The cash prize pool provided by Shopify ($30,000) and Zizaran ($10,000) will be distributed as follows:
  • First Place: $11,000
  • Second Place: $6,000
  • Third Place: $3,000
  • Fourth-fifteenth Place: $750
  • First Atziri Kill: $750
  • First Uber Atziri Kill: $2500
  • First Shaper Kill: $1500
  • First Elder Kill: $750
  • First Uber Elder Kill: $2500
  • Deepest Delve: $3000 (calculated one month after the league starts)


Randomly-drawn Microtransaction Prizes
Any player who kills the Awakener on any of the following leagues (Heist, Heist HC, Heist SSF, Heist HC SSF) within the first month will be eligible to win the below prizes. It's possible to win more than one per account. The number listed below is the total number of each microtransaction up for grabs.
  • 500 x Angels and Demons Mystery Box
  • 20 x Demonic Parasite Armour Set
  • 20 x Automaton Armour Pack
  • 10 x Raven Demon Wings
  • 20 x Automaton Weapon Effect
  • 20 x Ravenous Hideout
  • 30 x Malachai Portal Effect
  • 50 x Blood Guard Pigeon Pet


Console Prizes
The first eight players to kill The Awakener on Heist HC SSF on Xbox One and PlayStation 4 (16 players total) will win console-specific codes.

The first eight players on Xbox One will win a 12 months Game Pass Ultimate Subscription valid from October 16th, 2020 to October 15th, 2021.

The first four players on PlayStation 4 will win a one year subscription for PlayStation Plus. The next four (ranks 5, 6, 7, 8) will win a one year subscription for PlayStation Now.

Note that any players who kill the Awakener on console in any Heist league will also go in the draw to win the randomly-drawn microtransactions.

Additional Rules
  • Placings and prize eligibility are entirely at the discretion of Grinding Gear Games.
  • The winners of cash prizes must be able to receive a PayPal payment from Zizaran in order to be eligible to receive it.
  • Any form of account sharing (or other breaches of the Terms of Use) will disqualify a player from receiving prizes.
  • The cash prizes are only available to players playing on our PC realm, but players who manage to meet the criteria on Console realms will also be eligible for the microtransaction prizes and special Console-specific prizes.
  • Grinding Gear Games Employees are not eligible for prizes.
  • Only valid (maxed-Watchstone) Awakener-kills in the Heist HC SSF league are eligible for prizes. Dying or migrating your character out of the league doesn't remove prize eligibility as long as the kill occurred while in the league.


Big thanks to Zizaran and Shopify for putting on this event!

Path of Exile: Heist FAQ 2

Yesterday, we posted many answers to the community's most frequently asked questions about our upcoming expansion, Heist. There's even more to discuss, so we're posting another round of answers!

In case you missed it, shortly after Heist's announcement, our Co-Founder and Managing Director, Chris Wilson, was live with ZiggyD for a Q&A. Check it out below!

[previewyoutube][/previewyoutube]

Do Markers, Contracts and Blueprints drop in other league areas such as Betrayal Safehouses and the Temple of Atzoatl?
Yes, they do.

Will Rogues have juicy banter and dialogue between each other like members of the Syndicate did?
Yes! Our narrative designers, Nick and Matt, have put a huge amount of work into the writing of Heist.

How do Thieves' Trinkets work in a party?
The effect of a Trinket is tied to the person so whoever opens the chest or makes the kill will have their Trinket in effect. It's not tied to whoever started the Heist.

Do you have any updates about the previously announced Stash Tab Folders and Tab Affinity system?
These are both approaching completion but are unlikely to be ready at the launch of Heist. We are hopeful that we can release them shortly after, however. We need to make sure these are thoroughly tested and very safe before we can release them.

Can I use a Delirium Orb on my Contracts and Blueprints?
You can't.

When can we find out more about the new skills and reworks?
Next week we'll share more in-depth reveals about the new skills and reworks. The day after the patch notes are posted, we'll also share our usual post which showcases new and changed gems at level 20 with 20% quality. We haven't locked down our plan about how many of the Alternate Quality Gems we'll reveal before launch but it's likely that we'll showcase them somehow. If we do, these will most likely be shared as part of a table because posting 900 gem links in the format of the other gem post is too crazy.

After you trigger the alarm in a Heist, is it possible to kill all the guards?
These guards are effectively infinitely spawning and your best bet is to get through them and get out as quickly as you can.

Do the guards provide experience or items on death?
Yes, but you can't farm the infinite guard spawns while the alarm is going because they stop providing experience and items once a certain number have been generated by that spawner.

Will Alternate Quality Gems have labels that indicate which attributes are different?
Yes, there's a line on the gem's tooltip that says "Alternate Quality" and you'll be able to view the Alternate Quality stats separately if you hold alt.

Will item filters be able to detect that they are a variation of the regular gem?
Alternate Quality Gems will be labelled as 'Extraordinary' rather than 'Superior' which appears on regular quality gems.

Can Heist enemies be raised as spectres?
Yes.

Do Markers drop in stacks?
Yes.

How common are Markers compared with other currencies?
Fairly common. You're currently able to store them in stacks of 10,000 in your inventory and 50,000 in your stash. We may tweak this before release.

Are the reward options from Curio Display Rooms (Grand Heist reward rooms) equally weighted?
You'll be as likely to get a room full of Trinkets as you would a room full of the other Heist rewards like Alternate Quality Gems, Experimented Base Types, Replica Unique Items and strong rares with Body Armour and Weapon Enchantments. It's possible to tell which type of Curio Display Room you'll be pillaging before you start the Grand Heist.

How many rewards are available within the Curio Display Rooms?
There are multiple display cases to choose from (which vary). You'll have to select which reward you want to take from the cases and forgo the rest. You'll be able to see the item's full details before you make the decision.

Is there time pressure to make this decision?
No, unless there's an active lockdown in progress.

Can I escape the Heist by simply logging out?
Yes, you can but you won't be considered to have completed the Heist unless you escape legitimately with the Artifact. Your contraband (and Artifact) will be dropped on the ground as you log out.

Will I automatically pick up Markers?
No. The only types of content that have auto-pickup functionality are things that are non-tradeable like Metamorph Organs or Azurite.

If I'm disconnected, will I be able to rejoin my Heist?
Only if the alarm has not gone off.

Will playing in a party increase the number of Markers I receive in a map?
Yes, the standard party rules apply here.

Can maps drop in Heists?
Not from regular monsters, but you can find them in special circumstances like reward chests or from minibosses.

When you recast the same curse, will it trigger Doom Blast?
Yes, ditto for replacing it with another curse.

Will Replica Unique items get a space in the Unique Stash Tab?
Yes.

Can you portal out of a Heist if you need to trade?
No, but you can between wings in a Grand Heist.

If you're running a Heist in a party, at which point do you trigger lockdown?
This happens when you smash the case that contains the Artifact so it'll apply equally for all party members even though multiple Artifacts are dropped if you have multiple party members. Your alert level is also shared between all party members.

Can you take five Trinkets to a vendor and trade them for one that isn't corrupted?
No.

Path of Exile nearly got a cyberpunk league based on Incursion

Grinding Gear Games' co-founder Chris Wilson isn't shy about borrowing from genres or other works when thinking up ideas for Path of Exile's leagues. The upcoming PoE heist league came about because he caught Ocean's 11 on Netflix, and the studio has borrowed from games like Pokemon in the past. Did you know, though, that the Path of Exile team put some thought into bringing the Incursion league back with a cyberpunk twist?


In case you missed it, the Incursion league is about influencing the past by travelling to a temple and killing a particular architect. The way the temple is constructed changes depending on who you kill. So you may return to the present to find a garden in the place of a weapons room if you killed the person who was going to build it. Whatever change you brought about, also influences the loot you gain.


Wilson tells us the cyberpunk version would be more of the same, but you'd be sent into the future to find the Vaal as a corporation rather than an Aztec sacrifice based culture.


Read the rest of the story...


RELATED LINKS:

Path of Exile gets a heist league because its producer saw Ocean's 11 on Netflix

PoE 3.12 release date: everything we know about the Path of Exile Heist expansion

Path of Exile 2 - all the latest info