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Path of Exile News

Harvest Community Fan Art

Since the announcement of the Harvest League, we've spotted several great pieces of fan art inspired by Harvest content! We've gathered them together in this news post to share with the wider community. Have a look!

Oshabi by Gunoo

Oshabi Fan Art and Harvest Wallpapers by QueenNie



Oshabi by bahuuba

Oshabi, Goddess of Harvest by kanterbow

May Your Harvest Be Plentiful by lawofdrawing

Chibi Oshabi by yunokiilie

Oshabi by Natilo

Harvest Theme Remix by eko1991
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The Harvest Must Grow, Exile by maximaLz

We're always happy to see fan art submissions inspired by Path of Exile! If you'd like to share yours, just create a thread on our forum or post on our subreddit. Thank you for your talents!

What We're Working On

Next week we plan to deploy Patch 3.11.1 and will preview its patch notes next week. In the meantime, we wanted to provide some general indication of what we're working on in the immediate future. While not all of these changes will be in next week's patch, we'll aim to get as many of them in as possible.

In case you missed them, we've already released several small updates with improvements to Harvest. You can find them here, here, here, here, here and here.

[h2]General Harvest Improvements[/h2]
  • We're working on a new reward item that can drop from both Harvest monsters and the Final Boss. There are several variations of it that you can receive randomly. It has a limited number of uses and can be placed within your garden to produce more Lifeforce from nearby plants, create luckier crafting outcomes, or provide a chance to generate additional crafting options for each of the ones you planted. We're brainstorming other stuff it could do also.
  • The colours of growth meters on plants have been improved so that it's easier for colourblind players to differentiate between Wild and Primal plants. We are also investigating changing the UI artwork of these so that you can tell the difference more easily without relying on colour.
  • We've added stairs to the terrain around the Sacred Grove's portal to improve its accessibility.
  • Increased the number of seeds that drop in maps, particularly mid-tier and rarer seeds. You now receive a lot more seeds from the highest-tier maps.
  • Harvest Crafting options will be sorted by their tier rather than their Lifeforce cost and will also be grouped together by their crafting type.


[h2]Improvements to Final Harvest Boss Fight[/h2]
  • The final boss fight will guarantee that you receive a few of the new reward item mentioned above.
  • Improved various mechanics to enhance the feeling of the fight.
  • Adding debuff icons to signal when the boss' debuff has been applied to you.
  • Adding a progress percentage value that indicates how close you are to the next boss respawn.
  • Improving various visual components of the fight.
  • Improving the boss' AI so that it's less likely to move onto ground effects and more likely to leave them.
  • Fixed various bugs associated with this fight including the boss being able to get stuck within vine walls.


[h2]Vulkan Beta[/h2]
We're continuing to steadily improve the Vulkan Renderer and would ideally like to get it out of Beta prior to our September launch. Please continue to send reports to us on the bug report forum and we will continue to fix them as soon as possible.

Thank you for all of your feedback since Harvest's launch. We really appreciate it.

What To Expect This Year

Now that we've launched the Harvest expansion, we have completed two of our four expansions scheduled for this year. As many of you know, Harvest's expansion deployed a week later than our usual schedule and we want to outline what this delay means for the rest of the year.

Normally we operate on a 13-week development cycle, launching one expansion per season. These expansions always occur in March, June, September and December. Since Harvest required 14 weeks of development, this means that if we do not adjust our schedule, the September and December expansions would hit quite late in these months. For the September expansion, this would likely be fine but for the December expansion, it would be dangerously close to Christmas when many of our staff would be taking time off to spend with their families. Fewer developers would be on standby to help out if any issues arise.

Our plan to mitigate the potential impact of a late December launch is to launch our 3.12 September expansion just 12 weeks after the launch of Harvest. It's a much larger league than Harvest, so we had to begin work on this expansion about a month early. We believe we can successfully launch within this time frame. This would also mean that if everything goes well, our December expansion can also occur earlier and leave more room prior to the holiday period.

This is all still subject to change so don't book your time off until we can confirm the launch date more firmly, but we're hopefully looking at the middle of each launch month.

At some point this year, we're also hoping to make a Mac OS port available! The release of Vulkan on the PC version has been necessary for us to get the testing required, as Vulkan will be the renderer we use on Mac OS.

When we announced Path of Exile 2 last year, we mentioned that the earliest an early Beta could occur might be late 2020. This is definitely not happening this year, due to significant schedule delays due to the pandemic. We have been focusing on keeping our leagues coming out as close to on time as possible, and this does mean some delays for the sequel. We are looking forward to our next announcement about its upcoming content, and we'll keep piling on any technology improvements we can make into the existing Path of Exile client.

We are very excited about the year ahead. The difficulty of developing Harvest from home was immense but culminated in a league that we are very proud of. This makes us extremely optimistic for managing the year ahead and continuing to deliver on the high standard of Path of Exile expansions that you've come to expect.

Thank you so much for all of your support and patience while we've worked through the challenges of this year. We really appreciate it!

Announcing the Blight, Metamorph and Delirium Stash Tabs

We've just introduced three new types of Stash Tab that hold items related to the Blight, Metamorph and Delirium leagues. Each tab costs 40 points and we've also released a limited-time bundle where you can grab all three stash tabs at a discounted total of 100 points. Check them out by pressing M in store.

These stash tabs each hold a higher quantity of items than regular stash tabs and some have convenience features (like the ability to combine Essences in the Essence Tab). They each function like regular Premium Stash Tabs, allowing you all the normal Premium Tab features like colouring the tabs and pricing your items to be listed on trade websites.

[h2]The Blight Stash Tab[/h2]
This stash tab holds up to 5,000 of each type of oil as well as 60 blighted maps. It also allows you to upgrade your oils from your stash tab and anoint your items from the designated crafting window.

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[h2]The Metamorph Stash Tab[/h2]
Metamorph Stash Tabs let you store 5,000 of each type of catalyst and up to 50 of each type of organ.

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[h2]The Delirium Stash Tab[/h2]
The Delirium Stash Tab lets you store up to 5,000 Simulacrum Maps and 5,000 of each type of Orb of Delirium.

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[h2]The Blight, Metamorph and Delirium Bundle[/h2]
For a limited time you can purchase these three stash tabs as a bundle which provides a 20 point discount or the equivalent of receiving one of these tabs at half price. The bundle is 100 points. Purchasing each tab individually would instead cost 120 points.

Our preference is to release these tabs as individual inexpensive tabs like existing Essence and Delve tabs. This allows players to pick whichever tabs are useful to them and gives us room to add to the tabs later as we continue to expand these leagues that are now a permanent part of Path of Exile. We will, of course, continue with updates to the Currency Tab with slots for new currency items that are released with future expansions.

These new tabs will eventually go on sale with normal stash tab discounts. They won't be featured in the stash tab sale happening this coming weekend but they will be featured in the sale that will occur three weeks after that. The bundle will not be further discounted, and will probably be removed in the future because it only makes sense to users who need exactly these three tabs.

Thank you so much for your ongoing support!

How the Harvest Launch Went

This weekend we launched Path of Exile: Harvest and reached a peak player concurrency of 231,130 players (97.5% of the record we set with Delirium at the height of the international lockdown). It was one of the smoothest launches we've had, with just a few small hotfixes to address minor problems.

Later this week on June 24 (PDT) we'll be launching Harvest to our console platforms! We've also included a few sneaky improvements for consoles which we are sure you'll be excited about. We'll announce this later this week.

We are extremely happy with the reception to Harvest's mechanic and crafting system! It's absolutely wonderful to see the community enjoying and engaging with something that was the result of so much hard work. We are still monitoring feedback to see if there are issues that need to be addressed.

If you've encountered any bugs, please report them in the bug reports forum. Our QA team monitors this forum closely and while they can't reply to everything, they do read everything and process it. We also recommend keeping an eye on our known issues list which we update frequently.

We also released the Angels and Demons Mystery Box which contains 38 new microtransactions, some of which can be combined to create the epic Pandemonium Set. Check out the trailer below or read more about the mystery box here.

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Don't forget that we're in the middle of an event where players who defeat the final Harvest boss can go into the draw to win an Alienware Laptop! Find out more here. We are happy to announce that the first player to kill this boss in Harvest Hardcore Solo Self-Found is Waggle and they're the first to win one of these laptops. Congratulations!