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Path of Exile News

Slay Harvest's Ultimate Boss and Win A Laptop Provided by Alienware!

In Path of Exile: Harvest, there are three significant boss fights which all lead towards Harvest's pinnacle boss. The first person to slay this final boss in Harvest's Hardcore Solo-Self Found league will win a laptop provided by Alienware! The exact way to reach this boss will be explained in more detail closer to launch.

Alienware has generously provided two Alienware m17 gaming laptops as part of our Harvest end-game event.

Alienware m17
  • 9th Generation Intel® Core™ i7-9750H
  • Windows 10 Home
  • NVIDIA® GeForce RTX™ 2060 6GB GDDR6 (OC Ready)
  • 16GB DDR4 2666MHz


In addition to the first player to slay the end-game boss in HC SSF, anyone who slays this boss in any PC version of Harvest (Harvest, Harvest Solo Self-Found, Harvest Hardcore Solo Self-Found. Harvest Hardcore) within the first week on our main international server (so not on the Tencent or Garena servers) will also go in the draw to win a laptop provided by Alienware. The cut off for participating is 9am Monday 29 June (PDT).

To add even more excitement to the mix, we're also providing ultimate microtransaction prize packages to ten other players from any Harvest league who kill the end-game Harvest boss within the first week. This prize will be drawn at random. (Note that the person who wins first-kill for HC SSF won't be eligible for these additional prizes. Players can only enter once per character. Additional kills don't reward additional chances. GGG employees are not eligible for prizes.)

The microtransaction prizes are:
  • Stygian Armour
  • Stygian Character Effect
  • Stygian Wings
  • Stygian Weapon Skin
  • Stygian Weapon Effect
  • Stygian Footprints
  • Stygian Aura
  • Stygian Herald
  • Stygian Portal




More Harvest Crafting Options

Last week we previewed several new crafting options that can be acquired in Path of Exile: Harvest. There are over 200 new ones being introduced which means there are still plenty left to reveal. Later this week, we plan to reveal the full list of them. In the meantime, we're ready to preview another thirteen!



Delirium Ends Soon - Get a Free Mystery Box When You Spend Points

[h2]Delirium Ends Soon[/h2]
The Delirium League on PC ends on Monday June 15th at 3pm PDT, so you have only this weekend left to complete your unfinished challenges!

When the league ends, its exclusive Brimmed Hat will leave the store forever. Check it out, If you've been enjoying Delirium!

If you haven't played Delirium, don't worry about missing out on the content of the league! The Strange Voice and its realm of horrors will become a part of Path of Exile's core in the upcoming Harvest expansion. You will start encountering the Delirium content from the Torched Courts in Act Five. Once you reach endgame maps, you will be able to increase the chance of Delirium encounters by adding other league mechanics to your maps. As for Cluster Jewels, you'll now have a greater chance of finding them through Delirium encounters, tied to the number of rewards you earn during that encounter.

[h2]50 Point Sale[/h2]
We're running a 50 Point Sale with a huge selection of cosmetic effects available for only 50 points or less, including Skill Effects, Pets, Hideout Decorations and many more. Check out the full list of specials by pressing M in game.

The 50 Point Sale will run from the time of this post until 9PM June 15th (PDT).

In case you need points for this sale, we recommend checking out our new Harvest Supporter Packs!

[h2]Get a Free Thaumaturgy Mystery Box When You Spend Points[/h2]
Until the launch of Harvest we're offering one free Thaumaturgy Mystery Box when you spend any amount of points in the store. This means you can purchase a discounted cosmetic effect or any other microtransaction and receive one Thaumaturgy Mystery Box as a gift from us. The offer is available on both PC and Consoles.

Please note: it's only possible to get one free Thaumaturgy Mystery Box from this promotion. Making additional microtransaction purchases will not grant additional mystery boxes. Purchasing a supporter pack will not grant a free Mystery Box but spending points from a supporter pack can grant a free Mystery Box.

This offer will end at 1PM June 19th (PDT).

[previewyoutube][/previewyoutube]

[h2]What to Expect Next Week[/h2]
Next week we'll continue to reveal more information and exciting teasers about the upcoming Harvest expansion up to the launch day. With the Harvest challenge rewards being already revealed, our usual pre-launch news schedule has been slightly changed. Check it out below (this schedule follows New Zealand's Monday to Friday work days, but in other countries might be Sunday to Thursday):
  • Mon: TBC
  • Tue: Balance Manifesto.
  • Wed: 3.11.0 Patch Notes, Passive Tree and Item Filter Information.
  • Thu: Showcase of the new and reworked gems (at Level 20 with 20% Quality).
  • Fri: A full list of the Harvest crafting mods.
  • Fri: What to expect when Harvest launches and possibly a torrent pre-download for the patch.



Thank you so much for your support! See you next week!


Harvest Challenge Rewards

The Harvest League introduces 40 new challenges. Upon completing them you will earn exclusive microtransaction rewards, such as the Harvest Footprints, Harvest Cloak and Harvest Portal (at 12, 24 and 36 challenges respectively). Completing challenges also grants you pieces of the Harvest Totem Pole Hideout decoration.

[previewyoutube][/previewyoutube]

You'll be able to check out the full list of challenges to complete for these rewards when Path of Exile: Harvest launches on PC on June 19th!

New and Changed Slam Skills in Path of Exile: Harvest

In Path of Exile: Harvest, we've created a new category of skills called 'Slams'. We've introduced one new support and one new slam skill while several existing skills have been recategorised as Slams. Today's news post reveals which skills are now considered slams, how they've been improved and information about the new Slam called Earthshatter!

In general, we're looking to provide more support for two-handed playstyles and builds that hit slower but hit harder. These changes come alongside improvements to two-handed base types, more passive skill tree support, improvements to Warcries and more.

[h3]The Fist of War Support[/h3]
Alongside our announcement of Harvest, we revealed the new Fist of War Support that works with all slams except Vaal Slams and Ancestral Warchief. Every few seconds an ancestor appears above your character and performs your slam in unison with you, creating a supercharged slam dealing much more damage with an increased Area of Effect.

The following slam skills can be used with the Fist of War support.
  • Ground Slam
  • Tectonic Slam
  • Earthquake
  • Earthshatter (New)
  • Sunder
  • Ice Crash
  • Consecrated Path
  • Perforate
  • Leap Slam
  • Doryani's Touch (from the Doryani's Fist unique item)


[h3]Earthshatter[/h3]
Earthshatter is a new level 12 slam attack that sends out five damaging fissures in all directions when you slam the ground. At the end of each fissure, a spike bursts from the ground and remains for a short time. If these spikes are in the area of another Slam or Warcry used by you or an allied player, the spikes will explode, dealing damage in an area around them. The range of the fissures combined with the area of the exploding spikes ends up spreading damage over a large area, with explosions overlapping near the location you slammed.

You can alternate between slamming with Earthshatter and using a Warcry, letting you kill enemies around you by detonating your spikes while simultaneously preparing to exert your next use of the skill. You can also easily Leap Slam onto your spikes to trigger them while you move. Any exploding spike can detonate other spikes near it, so you can leave a trail of spikes with repeated slams then set them off by leaping onto one of them.

[h3]Tectonic Slam[/h3]
Tectonic Slam has received an impressive new visual effect and no longer uses 'charged slams'; it instead counts Endurance Charges to grant more Area of Effect and additional damaging cracks in the ground. This improves the reward for investing in Endurance Charges by providing both a larger and more consistent Area of Effect. It now consumes an Endurance Charge every three Slams, rather than at a random 35% chance. The additional cracks that Endurance Charges generate can spread out further from the base impact and are more deterministic.

Enchantments that previously granted a chance for a Charged Slam now grant an additional chance for cracks.

[h3]Perforate[/h3]
Perforate now provides flat physical damage that scales as the gem levels. The distribution of its spikes in Blood Stance has been made more consistent. A higher percentage of its spikes should hit a small target and investment in Area of Effect and/or the number of spikes should keep this percentage of spikes hitting consistent.

Sand Stance's base area starts off slightly smaller but increases as the gem levels. Perforate also provides one additional spike at all levels and also grants two additional spikes if you've changed stance recently.

The issue with Perforate in the past was that in Sand Stance, there were large gaps between Spikes which meant that enemies within those gaps would be missed. The extra spikes it now provides and additional Area of Effect vastly improve the number of targets that can be hit by a single Slam.

In Blood Stance, increased Area of Effect used to result in a loss to single target damage and the extra Spikes from the Perforate enchantment would be placed outside of the range of most small enemies and therefore wouldn't contribute any damage to single targets.

These changes to Perforate improve its ability to hit enemies more reliably and with a better spread of damage.

[h3]Sunder[/h3]
As part of our effort to encourage slower and heavier-hitting Slams, Sunder has become a much wider and longer but slower cascade. Using Sunder while one cascade is still in motion will cause the existing cascade to end prematurely. These cascades will always travel a minimum length, so you can still use Sunder effectively with Multistrike and fast hitting weapons when close to enemies.

It still releases Shockwaves which can overlap when they hit enemies. Leveling the gem no longer scales its radius but instead scales its Area of Effect. Overall it now provides a better Area of Effect for slower hitting weapons.

[h3]Earthquake, Ground Slam and Ice Crash[/h3]
These skills are receiving numerical changes which will be revealed closer to launch. In general, the idea is to make them generally stronger.

[h3]Other Slam Skills[/h3]
The other skills that are now categorised as slams are mostly unchanged but have had their visual effects improved and can be used with the Fist of War support.

Check out the new slams in action in this video here!

[previewyoutube][/previewyoutube]

Oh, before you go you should also know that Ground Slam, Sunder and Earthquake can also be used unarmed. Enjoy!