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Path of Exile News

Game Designers Answer Your Hardcore Questions

Today we're releasing another video recorded at ExileCon last November. Mark, Neon, Nick and Rory, developers you're all familiar with, gathered together on one stage to answer questions from the audience and discuss Path of Exile's mechanics and related topics (like Porcupines!). Watch the video below:

[previewyoutube][/previewyoutube]

Talent Competition Highlights

It's the final week of our Talent Competition! The competition ends next Monday at 5PM (NZT), but you still have some time left to finish your submissions and have a chance to win some of our awesome prizes. Today we're showcasing the highlights for the last time before announcing the winners next week!

Path of Exile - Orion (aTension Remix) by eko1991
[previewyoutube][/previewyoutube]
Deep Delving by Filipiaszek

Metamorph Vat Miniature by losingcharlotte
[previewyoutube][/previewyoutube]
Fan Art by SkintickeT5

Check out the rest of the submissions in this thread!

3.9.2e Patch Notes

This week we've prepared another patch with further improvements to Path of Exile as well as some bug fixes. We're planning to deploy the 3.9.2e update within the next few days. In the meantime, check out its patch notes below (please note that they might be changed prior to release):

  • You can now spawn Atlas influence in a Region that had already spawned that same influence in the previous 'cycle'.
  • Added a notification when completing an Awakening Objective.
  • Blight monsters that are following a Blight path no longer 'aggro' to players when they are damaged.
  • Added an information hover to the Atlas Inventory.
  • Added reminder text to the "Supported Skills throw up to 4 additional Mines" stat on Minefield Support. The behaviour of skills supported by Minefield is unchanged.
  • The currency type dropdown is now ordered alphabetically when pricing an item in a Public Stash Tab.
  • Removed the Guild Stash from Tane's Laboratory.
  • Updated various error messages to indicate that items with Catalyst Quality or the new Influence types cannot be split using the Bestiary recipe.
  • The blood paths outside of Brutus' arena have been restored.
  • Adjusted the positions of Acid Caverns' Citadel so that it isn't partially hidden by UI elements.
  • Fixed various cases where the Immortal Syndicate warning would appear when it shouldn't.
  • Fixed another bug where extremely strong Ignites sometimes dealt no damage.
  • Fixed a bug that allowed players to get stuck in the Menagerie cages.
  • Fixed a bug where declining the save option when changing your Item Filter caused the most recently selected Item Filter to be used.
  • Fixed a visual bug where distortion effects appeared around thrown Dynamite.
  • Fixed a client crash that could occur when Frost Bomb was cast by a monster on top of a Mine with the Void Emperor Mine Effect microtransaction applied to it.

Solaris and Lunaris Statue

Among the various merchandise that we created for ExileCon convention, attendees were able to check out and reserve a statue of Solaris and Lunaris. The statue is based on the Statue of the Sisters in Act Eight, depicting an eternal fight between the goddesses of sun and moon.

The statue is 18cm high and is made of resin. It comes in a box with dimensions of 50x31x27cm and is likely to cost around $500 USD + shipping (and any VAT/GST applicable to your country). Shipping costs may be between $100-200 USD depending on region. We're still trying to find the most cost-effective way to get them to you. We expect to start shipping these statues out around the middle of March.

We only had 250 made so far, but can probably make some more if there's enough interest (so there will be a limit but we aren't capping it just yet).

If you're serious about buying one and want to receive a price quote, please contact [email protected] and let them know your shipping address. They'll get back to you when final information is available about statue availability and exact pricing/shipping.



In addition to these statues, we have some remaining merchandise from the convention that we're looking to make available soon in some form (but not as individual items for sale). We should be able to announce more information in the coming week.

Talent Competition Highlights

Our Talent Competition is currently in full swing! We're blown away by the talents of our community and we're very pleased to see so many amazing music submissions this time. We've selected more highlights from the submissions so far to showcase. Check them out below:

Dancing Duo Fan Art by FloofyDwagon

Low Clouds in Sarn by Dezlaboom

Blight Theme Cover by caladriel
[previewyoutube][/previewyoutube]

Carved Marble Exalted Orb by Zrux

Check out the rest of the highlights in this news post!

We'd like to remind that if your entry hasn't been featured in our news this doesn't mean you won't win. While selecting the winners we always make sure to consider every single submission, so don't worry!

If you got enough inspiration from seeing talents of our players and would like to participate in this competition, you have 10 more days to submit your entry! Good luck!