1. Path of Exile
  2. News

Path of Exile News

Winners of the Awakener Kill Event

The Awakener Kill event, arranged with the huge help and support of Zizaran, concluded yesterday. More than a hundred players have defeated Awakener in the hardest Path of Exile mode possible, as well as achieving the other goals of the event. Today we're ready to announce the winners!

[h2]Winners of the Awakener Kill Event (cash prize provided by Zizaran)[/h2]
  • First Awakener Kill ($8000) - Darkee
  • Second Place ($4000) - Havoc6
  • Third Place ($2000) - Gofferi
  • Fourth - Fifteenth Place ($500) - Steelmage, soerensko, guardianj11, rrrrath, Yukozo, Efriko, soul1027, Karvarousku, Oskarmln, Dsfarblarwaggle, takee, PoEDan79
  • First Atziri Kill in the Apex of Sacrifice ($500) - FITEGARR
  • First Uber Atziri Kill ($2000) - powershot615
  • First Shaper Kill ($1000) - PoEDan79
  • First Elder Kill ($500) - Mosh47
  • First Uber Elder Kill ($2000) - Steelmage
  • Deepest Delve (1085 depth, $4000) - PoEDan79

[h2]Randomly-drawn Microtransaction Prizes (weighted by the amount of Awakener kills)[/h2]
  • Coolgav
  • duabaji
  • Efriko
  • EndOfEnds
  • fraggoman
  • gal4214
  • heliumfurz
  • Jasnai
  • Karvarousku
  • kevnbo
  • kriptog
  • Oskarmln
  • PoEDan79
  • pvpnerd
  • Realyn
  • Robotmaxboy
  • sss111
  • willowbreaker
  • XxMrFantomxX
  • Zareuther

Congratulations to the winners! Microtransactions prizes will be distributed very soon. Zizaran will also contact winners to arrange their payments. Thank you to everyone who has challenged their skills by participating in this event. Thank you to Zizaran for providing the idea and amazing prize pool. We're very happy with how this event turned out and are keen to bring more similar events to the community in the future!

Development Plan for 2020

A new development year has begun, the holidays are over and our team is back at full capacity. With a busy year ahead, we wanted to give you an update on what the plan is for Path of Exile's development in 2020.

This year we will release four expansions (3.10.0 - 3.13.0) on our usual quarterly schedule. The first of these, 3.10.0, will probably be announced in late February. The timing of the expansions may vary by a week or two from last year's ones, as we work around various holidays/events and make sure that the bigger ones have enough time to be fully tested.

Development on 4.0.0 continues, with the team hard at work on content that wasn't shown in the ExileCon Act One Demo. We expect that the next time we'll show significantly new content and features will probably be in the middle of this year. Maybe around E3? We'll let you know once we have a firm plan locked in. We mentioned at ExileCon that the earliest we could run a public beta would be late 2020, and don't have a more accurate date than that yet. It depends a lot on how much we're able to scale up the team this year to finish the remaining acts and new systems.

We are also working on expanding our console team in 2020 so that we can more quickly develop the features the console users are looking forward to.

Finally, the Path of Exile Mobile project continues to be developed based on feedback from ExileCon. Our Mobile team are working on adding Android support and expanding the vertical slice that people played in the ExileCon demo into a complete game.

It's going to be a busy year! Thanks for your ongoing support and feedback. Together we'll make sure that Path of Exile remains the best Hardcore Action RPG.

Path of Exile Talent Competition

Exile, do you have a hidden talent? Can you make Path of Exile-themed content with this talent? Now is your time to shine! We're launching a big all-inclusive Path of Exile Talent Competition! Your talent could be anything from fan art, videos, music, fan fiction, cosplay, baking, crafts, gifs, screenshots, comics, interpretive dance or anything else you can think of! Anything you can create that's Path of Exile-themed is welcome.

[h2]Prizes[/h2]
[h3]Top Three Winners[/h3]
  • Signed Path of Exile Art Book
  • Signed Path of Exile Print
  • Signed Path of Exile Comic
  • Cloth Map of Wraeclast
  • Solaris and Lunaris T-Shirt
  • Foam Exalted Orb
  • Your choice of an Armour Set (any Armour Set from the store)
  • Your choice of a Weapon Effect (any Weapon Effect from the store)
  • Your choice of Helmet Effect (any Helmet Effect from the store)

[h3]4-5th Place[/h3]
  • Signed Path of Exile Art Book
  • Solaris and Lunaris T-Shirt
  • Foam Exalted Orb
  • Your choice of an Armour Set (any Armour Set from the store)
  • Your choice of a Weapon Effect (any Weapon Effect from the store)
  • Your choice of Helmet Effect (any Helmet Effect from the store)

[h3]6-10th Place[/h3]
  • Solaris and Lunaris T-Shirt
  • Foam Exalted Orb
  • Your choice of a Weapon Effect (any Weapon Effect from the store)
  • Your choice of Helmet Effect (any Helmet Effect from the store)

[h3]11-20th Place[/h3]
  • Solaris and Lunaris T-Shirt
  • Your choice of a Weapon Effect (any Weapon Effect from the store)
  • Your choice of Helmet Effect (any Helmet Effect from the store)

[h3]Runners-Up[/h3]
  • Your choice of Helmet Effect (any Helmet Effect from the store)

[h2]How to Enter[/h2]
Just post your entry to this forum thread to be entered into the competition. It's ideal if your content is easy to consume. A general guide for this is that your submission should take no longer than five minutes to read, listen to or view. It's permitted to post content that is longer than five minutes but in some cases it may put your submission at a disadvantage if it's significantly difficult to engage with your content.

The winning submissions will be selected based the following criteria:
  • How skillfully your talent has been executed
  • How true it remains to the theme of Path of Exile
  • How compelling or entertaining the submission is

[h2]Conditions[/h2]
  • The competition will run from the time of this post until Monday the 10th of February at 5pm NZT (9th of February at 8pm PST). Submissions made after this time will not be counted. We'll post the winners sometime in the following days.
  • Any work that is submitted must be your own and must be created after the launch of this competition.
  • Multiple submissions are welcome.
  • If you want to create a montage or mash-up of other artists' work or videos, this is permitted as long as it follows all legal guidelines of fair use standards.

Best of luck to everyone who is participating in this competition! We have always loved seeing the Path of Exile-related content that you create and once again are eager to see what you'll come up with this time.

Hideout Showcase

It's time for another Hideout Showcase! For today's news post we've selected several interesting hideouts created by our players over the past couple of months. We were very pleased to see that many hideout creators have drawn inspiration from the endless cosmic space introduced in the Celestial Nebula Hideout. Check out a selection of the hideouts by watching the video below!

[previewyoutube][/previewyoutube]

We are always looking for interesting and unique hideouts, so make sure to submit yours to the Hideouts forum section!

Here are the hideouts featured in the video:

While we have your attention, we'd like to mention that we've seen the feedback from the hideout creators regarding the changes to some in-game assets (including lighting) made in 3.9.0, which resulted in the corresponding hideout doodads being changed as well. We'll have our art team revisit some of the changes to check that assets look as intended. Our devs will also have a look at the issue with decorations from 3.8 hideouts being unable to load in 3.9 hideouts. While we understand it can be upsetting for some of you, visual changes are an inevitable part of improvements we've planned to the game. We'll keep an eye on further changes to the assets to make sure the hideouts will only benefit from them.

3.9.2 Patch Notes

Later this week we're planning to release our first big patch this year. The 3.9.2 update includes various improvements and fixes to some of the known issues. In addition, the patch introduces several changes to the Awakener fight.

While you're waiting, check out the patch notes of this update. Please note that these patch notes are not final and are still subject to change before the patch.

Metamorph improvements:
  • Added a new vendor recipe for Metamorph organs. Three of any organs can be given to receive a random organ differing from those offered, with random rewards.
  • Fixed a bug which caused Metamorph bosses to become unfreezable. They can once again be frozen, however they have a higher ailment threshold relative to map bosses with similar amounts of Life.
  • Adjusted a number of Metamorph skills, including the Reliquarian's Firestorm, the Shavronne & Brutus Hover Slam, Tentacle Miscreation projectile skills, the tracking Mortar skills (including those used by Oriath zombies and Kitava's Heralds), Burning and Caustic Ground-creating skills and several others. In general, these will now either deal less damage or be easier to avoid.
  • Increased the timeout for the Tane's Laboratory area closing when empty.
  • Fixed an uncommon case where Metamorph organs were missing when the area had been cleared.
  • Fixed a bug where players could sometimes get trapped in the vat in Tane's Laboratory.
  • Fixed some of Tane's talk options being available at the wrong time.
  • Visual effects from monsters that give organs dying now correctly remain rather than being removed shortly after.
Atlas improvements:
  • Fixed the incorrect Atlas quest information being shown after migrating a character.
  • Fixed a bug where Citadels were still being hidden when the boss encounter was not available.
  • Fixed a bug where Influence items were not dropping from monsters in maps influenced by Conquerors of the Atlas (they could drop from chests).
  • Fixed a bug where the "Defeat Conquerors Conditionally" challenge conditions were sometimes not completing correctly.
  • Fixed a bug where the Conquerors of the Atlas bosses would retarget when taunted.
The Awakener fight:
  • The Awakener has been decreased to level 81 from 84 at Awakening levels 1 to 5, increasing by one for each additional Awakening level. He is still level 84 at Awakening level 8, and this only affects the item levels of his drops.
  • Specifically reduced the damage on a majority of The Awakener's skills at everything below Awakening level 8.
  • Prevented the storms in The Awakener fight from being able to occupy the space near the arena entrance, so you no longer can enter and be inside a storm.
  • Changed the behaviour of the storms so they no longer pursue the player or their minions. Instead they more organically maneuvere the arena in a way that should cause more openings to travel around freely while still applying some limitation.
  • Adjusted The Awakener Storm and Desolation skills to do less damage to minions.
  • Increased the damage of The Awakener's Multiclone Beam skill.
  • Fixed a bug which could result in the Awakener fight not progressing if he traveled too far in a single Throne Phase.
  • Fixed issues when playing in a party where the effects from the Meteor skills could be invisible.
  • Improved the visibility of the The Awakener's Desolation ground effects.
Other fixes and improvements:
  • Added 3D art for The Ivory Tower unique body armour.
  • Fixed DirectX 11 implementation that would use too much memory. Affecting mainly Windows 7 users, and Windows 10 users with old GPUs.
  • Fixed a bug where Awakened Cast on Crit was adding a cooldown to supported skills.
  • Fixed the new influence gem level mods incorrectly snapshotting.
  • Fixed a bug in some cases where the Volatile Dead limit was not being enforced.
  • Fixed more cases where multiple Vaal Side areas could spawn attached to an area.
  • Fixed a bug where Sulphite could not be gathered in areas above level 83.
  • Fixed the item filter settings not saving when using languages other than English.
  • Fixed a bug where updating an item filter on the website would de-select it in-game.
  • Fixed item names displaying incorrectly on rare items when using the Russian language.
  • Re-straightened the curved paths on the world map.