Zizaran Interviews Path of Exile Designers
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If you would like to hear more from Andrew and Octavian, make sure you tune into Jungroan’s Twitch to catch it live on March 4th.

Path of Exile 3.28 is looking spicy, and I'm glad to see that the wider PoE community has responded with a similar level of excitement to my own impressions of the Mirage league and new-look endgame Atlas map. Ahead of the reveal, I sat down to speak across timezones with game director Mark Roberts and game designer Christopher 'Octavian' Laferriere to discuss the best Mirage activities in 3.28, how Grinding Gear Games is expanding the main campaign, and the new update's impact on the eternal ground loot debate.
RELATED LINKS:
Path of Exile 3.28 has "serious implications for juicing" and a major endgame rework, but GGG is sticking by one divisive change
Path of Exile 3.27 tests the waters on sequel mechanics, but its director tells us he wants to avoid "cutting corners"
Path of Exile 3.27 adopts Elden Ring's most grotesque mechanic for the free ARPG's first-ever sequel league

At first glance, the Path of Exile Mirage update doesn't sound as bold or dramatic as some past installments, but I have a sneaking suspicion that it'll be remembered as a major inflection point in the free-to-play ARPG's life. Grinding Gear Games has now had some time to establish the differences between the up-and-coming PoE 2 and its still-active predecessor. In PoE 3.28, the team is implementing some fundamental changes to the way endgame progression works, alongside a new Mirage mechanic that transforms existing activities, and a special Scion ascendancy that's planned to stick around for the long term.
RELATED LINKS:
Path of Exile's new Mirages "will certainly" boost ground loot, but GGG is "aware of the problem" in the long term
Path of Exile 3.27 tests the waters on sequel mechanics, but its director tells us he wants to avoid "cutting corners"
Path of Exile 3.27 adopts Elden Ring's most grotesque mechanic for the free ARPG's first-ever sequel league