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The Forbidden Sanctum Challenge Rewards

In the upcoming Sanctum League, you'll be able to earn pieces of the exclusive Victorious Armour Set by completing 40 new challenges. At 4, 6, 8 and 10 challenges, you'll receive the Victorious Boots, Gloves, Helmet and Body Armour respectively. Additional tiers of this armour set are unlocked as you complete more challenges in the Sanctum League. Completing challenges also grants you pieces of the Sanctum Totem Pole Hideout decoration!

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You'll be able to check out the full list of challenges you need to complete for these rewards when Path of Exile: The Forbidden Sanctum launches for PC and Mac on December 9th PST and for console on December 14th PST.

The Forbidden Sanctum FAQ



Following the recent reveal of The Forbidden Sanctum expansion, there have been many questions from the community on a range of topics discussed during the reveal and the subsequent patch notes. Today's post answers some of the most frequently asked questions.


[h2]Can we have a way to accumulate Sanctum rooms and attempt them back-to-back?[/h2]
Yes, you can accumulate up to eight rooms (the size of a full Sanctum floor) before running some or all of them at once.



[h2]How hard are the Sanctum mechanics for melee builds?[/h2]
Your resolve is impacted less by attacks that you're close to, so melee characters can have an easier time.



[h2]What happens if I crash while in The Forbidden Sanctum?[/h2]
When you play your next map you'll be able to replay the same room you were up to. Aureus coins and rewards are only locked in upon successful completion of a room.



[h2]Do Sanctified Relics affect my character outside of the Sanctum?[/h2]
Yes, the benefits of Sanctified Relics affect you everywhere.



[h2]How rare are Sanctified Relics? Will I only see one throughout my playthrough of the league?[/h2]
As you start to master the Sanctum at high levels, you'll accumulate more Sanctified Relics to pick between when trying to find the perfect one for your build.



[h2]Is the Relic Altar shared between your characters or per character?[/h2]
They're shared between your characters within a league. However, if you're currently using a relic in a Sanctum run on one character, it can't be moved until the run ends.



[h2]Is your Sanctum run shared between characters? i.e. can you run different rooms of your run with different characters?[/h2]
Each of your characters has its own Sanctum runs and progress within them.



[h2]Why haven't you nerfed Seismic Trap?[/h2]
We have nerfed Seismic Trap several times this year. We understand that competitive players would like Seismic Trap to be nerfed yet again so they don't feel obligated to play with it for ladder pushing. Outside of this context, it doesn't appear to be used by an extremely large number of people (it's top twenty, but not meta-defining). We will investigate whether we can change it for situations that are relevant to racing but we can't promise anything yet.



[h2]When you reroll an Awakened Gem from one type to another with the new Beastcrafting recipe, will it keep its experience level?[/h2]
When you roll an Awakened Gem to another type, it will keep its level and experience but different gems have different experience values per level so they may not be exactly the same. But essentially, if you start with an Awakened Gem at Level 2 with 50% experience and roll it to another one, it will be Level 2 with 50% experience.



[h2]Two new Masteries have taken their place. The first provides “You take 40% reduced Extra Damage from Critical Strikes by Cursed Enemies”, while the second provides “Recover 1% of Life when you Curse a Non-Cursed enemy” and “Recover 1% of Mana when you Curse a Non-Cursed enemy.” Do these recovery stats work with blasphemied curses as well?[/h2]
Recovery stats don't work with Blasphemy.



[h2]The Tribal Fury Notable Passive Skill no longer has “Strike Skills target 1 additional nearby Enemy”. It now has “Melee Strike Skills deal Splash Damage to surrounding targets”. Does that apply to the melee of Dominating Blow minions?[/h2]
No



[h2]With Survival Secrets jewel now removed, will its effects “Flasks applied to you have 20% reduced Effect” and/or “Flasks gain 3 Charges every 3 seconds while they are inactive” be available anywhere else in-game?[/h2]
No, but we'll look into ways to bring this back in the future in some form.



[h2]Do you have any plans to restore the effects of Replica Conqueror's Efficiency, Replica Hotheaded and Lord of Steel? [/h2]
No, we don't see these effects as necessary to retain. However, we do understand that some players are very interested in them so we will consider them when developing future content though.



[h2]Can we have colour-coded monster mods back?[/h2]
We are looking into it and are keen for your suggestions/feedback on the readability of monster mods.



[h2]Can you confirm how many modifiers rare monsters will have?[/h2]
We are balancing around having between 2 and 4 mods per rare monster.



[h2]Why won't challenges be enabled in Ruthless?[/h2]
Because 3.20 is a beta of Ruthless, and we're still building the fundamentals of the mode, we needed to have developed challenges well in advance, which was difficult to do with the fundamentals of the mode still being worked on. We currently intend on having challenges available from 3.21 onwards.



[h2]Are we allowed to know if Atziri's Disfavor was moved back to Uber Atziri?[/h2]
Yes, it has been moved back to Uber Atziri. Pledge of Hands has moved from Uber Atziri to regular Atziri.



[h2]Does the “Gain additional Elemental Damage Reduction equal to half your Chaos Resistance” mod on Eternal Damnation reduce the damage you take from elemental damage over time effects?[/h2]
Yes



[h2]Does using a Fracturing Orb also reroll the mods on an item?[/h2]
No



[h2]If the way socketing/linking items is changing in Path of Exile 2, what will happen to the Ethereal Fusing Effect?[/h2]
It's too early to make promises for how Path of Exile 2 works, but our goal is to make sure that microtransactions are updated to be as compatible as possible.



[h2]Will there be a boss kill event at launch?[/h2]
Not for this league.



[h2]When will we see 20/20 gems?[/h2]
We are aiming for as early as Tuesday (NZ) but may be as late as Thursday. We'll keep you updated as things become finalised.

50 Point Sale - Get a Free Mystery Box When you Spend Points

[h2]50 Point Sale[/h2]
This weekend we're running a 50 point sale with a huge assortment of cosmetic microtransactions available for 50 points or less! The sale includes Skill Effects, Pets, Hideout Decorations and many more! Check out the full list of specials by pressing M to open the shop in-game.

The 50 Point Sale will run from the time of this post until 4pm December 5th PST.

In case you need points for this sale, we recommend checking out our new Sanctum Supporter Packs!

[h2]Get a Free Kalandra Mystery Box When You Spend Points[/h2]
Until the launch of Path of Exile: The Forbidden Sanctum, we're offering one free Kalandra Mystery Box when you spend any amount of points in the store. This means you can purchase a discounted cosmetic effect or any other microtransaction from the store and receive one Kalandra Mystery Box as a gift from us. If you've already unlocked every item from the Kalandra Mystery Box, you'll get two Warlord Mystery Boxes instead! The offer is available on both PC and Consoles.

Please note: it's only possible to get one free Kalandra Mystery Box from this promotion. Making additional microtransaction purchases will not grant additional mystery boxes. Purchasing a Supporter Pack will not grant a free Mystery Box but spending points from a Supporter Pack can grant a free Mystery Box.

This offer will end at 11am December 9th PST.

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[h2]Last Chance to Buy Kirac's Vault Pass[/h2]
You only have a few days left to purchase Kirac's Vault Pass! When the Kalandra League ends, the current items available in Kirac's Vault Pass will be permanently locked away and replaced with new, exclusive cosmetic effects when The Forbidden Sanctum launches. Check out the unique item skins in the video below or get your Pass now by pressing M to open the shop in-game.

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[h2]Core Supporter Packs End Soon[/h2]
The current Core Supporter Pack series will be replaced shortly after the launch of The Forbidden Sanctum expansion. We don't have an exact date yet, but keep an eye on our Announcements forum for updates. Get yours before they're gone forever!

[h2]Path of Exile: The Forbidden Sanctum Content Reveal and Patch Notes[/h2]
If you missed the content reveal for The Forbidden Sanctum expansion, you can check it out below or view the full patch notes here.

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Thank you so much for your support! See you all next week!


Path of Exile update 3.20 adds roguelike dungeon The Forbidden Sanctum

Path of Exile update 3.20 has been revealed by Grinding Gear Games, and it centres around a new roguelike dungeon coming to the RPG game called The Forbidden Sanctum. In addition, the update is reworking several big systems including the Atlas Tree and Eldritch altars, as well as providing some big buffs to underused unique weapons. It will also see the introduction of new Path of Exile monster mods to replace the controversial Archnemesis system, and the full rollout for a Ruthless mode aimed at hardcore Diablo 2 veterans.


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Path of Exile 3.20 replaces controversial Archnemesis system

Fans hope Path of Exile Ruthless ultra-hard mode eases base game grind

Path of Exile leveling needs a Diablo 3 style Adventure mode, say fans

Path Of Exile 2 is coming in 2023, and we'll find out more at Exilecon in July

The long-awaited Path Of Exile 2 will be fully unveiled next year, first at Exilecon 2023 before heading to Gamescom in August for European players to check out in the flesh, devs Grinding Gear Games have confirmed. Path Of Exile 2 had been pencilled in for a 2022 release, but it’s now looking like the sequel could arrive in time for the series’ tenth anniversary. A beta is planned, too, and dates for that will be announced when the game is shown at Exilecon.


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