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Core Supporter Packs Concept Art - Hellfire

Continuing on with sharing concept art pieces for the recently released Core Supporter Packs, this week we wanted to showcase the Hellfire Supporter Pack! We shared concept art of the Tormentor Supporter Pack last week, so if you missed it you can check that out here.


[h2]Dragonfire Portal Effect[/h2]


[h2]Eternal Flame Wings[/h2]




[h2]Hellfire Armour Set[/h2]






Weekend Weapons and Shields Sale

This weekend we are running a Weapon and Shields Sale! You can view the full selection of discounted items by pressing M to open the store in-game. The Weapon and Shields sale ends at 4pm on January 16th PST.

Short on points for the sale? Don't forget about the Cursed Supporter Pack! Purchasing this supporter pack helps support the development of Path of Exile as well as your favourite streamer or content creator!

The Cursed Supporter Pack costs 60 USD and contains 200 points, an Armour Set, an alternate helmet, footprints and a pet. Watch the video below:

[previewyoutube][/previewyoutube]

Please note that the Cursed Boots look like a peg leg only when equipped with the Cursed Body Armour, they'll look like regular boots with all other body armours.

To purchase the Cursed Supporter Pack, follow your favourite streamer/creator's link to their Nexus store. Please note that this Supporter Pack is available only on Nexus and won't appear in the Path of Exile store. For more information about Nexus, check out this news post.

Finally, don't forget about Kirac's Vault Pass! The pass contains unique item skin rewards that are exclusive to this league! One of the items you can get is the Stormweaver Nebulis, which gains power as you deal more cold and lightning damage. Check out the amazingly detailed close-ups of the Stormweaver Nebulis below!







All the rewards from the Vault Pass visually interact with gameplay in some way and will leave the store forever when the Sanctum League ends. You can also get up to five mystery boxes from the pass! After purchasing the pass, you can earn its rewards in the Atlas endgame by completing map objectives. Check out the Kirac's Vault Pass page here for more information!

Thanks for your support!



Build of the Week Season 11 - Episode 1 - Palsteron's Static Strike Slayer

The first episode of Season 11's Build of the Week is here, featuring a wonderfully crafted build created by Palsteron! This build blitzes through maps, causing sizable Shockwaves as you run past your foes. Check out the showcase below!

[previewyoutube][/previewyoutube]

For more information about Palsteron's build, you can find their detailed video guide here.

If you're keen to get your build featured in Build of the Week, make sure you post your build in our Classes/Builds sub-forum, which you can find on our forum homepage, or post a video build guide on Youtube!

Path of Exile update 3.20.1b makes Sanctum Death Toll more deadly

Path of Exile update 3.20.1b arrives in the RPG game on January 12, and Grinding Gear Games has revealed the patch notes ahead of release. The patch introduces a change that makes the Death Toll affliction more deadly in the Forbidden Sanctum, the mode introduced as a central feature of the new league for Path of Exile update 3.20. The update also includes the introduction of a Voidborn Reliquary key and changes how Betrayal crafts work, along with several other bug fixes and tweaks.


Read the rest of the story...


RELATED LINKS:

Path of Exile Ruthless is "a different universe," Kripparrian says

Path of Exile update 3.20 adds roguelike dungeon The Forbidden Sanctum

Path of Exile 3.20 replaces controversial Archnemesis system

3.20.1b Patch Notes Preview

We are currently working on an update with a number of bug fixes for Sanctum content. We're planning to release the 3.20.1b patch on PC later today. Check out its patch notes below.

Please note that these are still subject to change prior to the patch's deployment. The 3.20.1b update on consoles will be deployed as soon as possible after its release on PC.

3.20.1b Patch Notes

The patch introduces the Voidborn Reliquary Key, and contains a few Sanctum changes, alongside a number of other improvements and bug fixes.

Sanctum changes
  • The Death Toll Major Affliction no longer causes monsters to drop no Aureus Coins. Instead, it now causes you to Lose 250 Resolve after completing 8 rooms. This change does not affect existing Sanctum runs.
  • Herald of the Scourge's lightning waves skill now spawns more lightning bolts with each wave, though the lightning bolts are now smaller. The delay between each wave has been slightly increased, and the damage of the skill has been lowered by 20%.
  • Improved the visibility of the ground degen effect when fighting Lycia, Unholy Heretic.
  • Added an error message for attempting to change your Relics while you have an active Sanctum.
Improvements and other changes

  • Introduced the Voidborn Reliquary Key. The Voidborn Reliquary currently has 1231 options for foiled Unique items that it can yield. We are still working through the list of submissions from Voidborn Supporters to get the others in as soon as possible.
  • Improved the description of the Sandstorm Visage Unique stat to clarify it only modifies spell critical strike chance of spells, and will not affect spells dealing non-spell damage (such as heralds).
  • Updated various descriptions to clarify which stats only apply to Summon Skeletons, and which apply also to Vaal Summon Skeletons (such as the modifier on Alberon's Warpath). Melee Skeletons from the Vaal Summon Skeletons are now referred to as "Soldiers" rather than "Warriors" in descriptions.
  • The visual effect applied to monsters with modifiers that cause Minions to Fire, Cold, or Lightning Explode on Death has been removed as it caused visual issues in some circumstances.
  • Betrayal crafts that reroll socket numbers, links or colours a certain number of times can no longer be used on items with fixed socket numbers, links or colours respectively.
  • The "Geared Up" achievement no longer requires a Rare or Unique item in the Relic slot.
Ruthless-specific changes

  • The Imagined Pursuits Atlas Passive in Ruthless now causes Cluster Jewels from Delirium Rewards to have a 10% chance to be Rare and Corrupted, instead of "800% increased Rarity of Cluster Jewels from Delirium Encounters in your Maps".
  • Fixed a bug where Vaal Venom Gyre was able to be obtained in Ruthless.
Bug fixes

  • Fixed a display bug with the last remaining item not being removed from the list when purchased from the Merchant.
  • Fixed a bug where Sanctified Relics were incorrectly treated as equipped items, which could stop mods on some items (like Voll's Vision) from working.
  • Fixed an issue where the Deathly Archmage Guard's Ice Cascade skill was dealing Lightning Damage instead of Cold Damage.
  • Fixed the Flameblast marker from the Crimson Archmage Sanctum Guard not displaying correctly across different terrain elevations.
  • Fixed a bug where the hideout decorations panel could sometimes fail to load.
  • Fixed a bug where it was possible to snapshot Curses applied to yourself from Ylfeban's Trickery.
  • Fixed a bug where it was not possible to dismiss NPCs from your Hideout.
  • Fixed a bug where at least one Anointed Blighted Map was not offered by Kirac after using a Blighted Scouting Report.
  • Fixed a bug where monsters with both Periodically Enrages and Cycling Damage Reduction modifiers could become immune to damage.
  • Fixed a bug where Ghorr, the Grasping Maw could displace Blight Towers with their grasp skill.
  • Fixed a visual bug where Ruthless' "Map Drop Chance" was displayed on unidentified Maps with Quality in non-Ruthless Leagues.
  • Fixed a bug where Vaal Cyclone did not roll for critical strikes for each hit, instead only rolling when first used.
  • Fixed a bug where clones of Lokan, The Deceiver were being revived by Rituals.
  • Fixed a bug where Support Gems at their maximum gem level could not be sacrificed for the Facetor's Lens Harvest crafting option.
  • Fixed a bug where socket icons for Resonators on the ground were black, they are now orange.
  • Fixed a bug where modifiers that add Fire, Cold or Lightning attack damage per Strength, Dexterity or Intelligence were not applying to attacks made using off-hand weapons.
  • Fixed a bug which could make a Simulacrum wave incompletable if a monster which spawned on death was stuck inside terrain.
  • Fixed a bug with the interaction of Cursed Ground Support and Hexblast totems, traps or mines which allowed you to have multiple areas of Cursed Ground.
  • Fixed a bug where Elemental Weakness applied by the Font of Elements in the Labyrinth was increasing player Resistances rather than decreasing them.
  • Fixed a bug with the knockback from Kinetic Blast not going in the correct direction away from blasts.
  • Fixed an issue where Pack Size modifiers from the Atlas Passive Tree were not displayed in the Map Overlay Mods unless you had another Pack Size modifier source.
  • Fixed a bug where notifications for completing Achievements were not displayed when playing in controller input mode.
  • Fixed a bug with Merchant options sometimes not displaying correctly when selected in controller input mode.
  • Fixed a bug with the transition effect from Scourge Hideout Decoration inadvertently displaying sometimes when multiple players were in the hideout.
  • Fixed a bug with the Illusionist Blade Vortex microtransaction effect that could cause lingering Blade Vortex projectiles in your hideout.
  • Fixed a bug where the Haemomancer Pet microtransaction would not behave correctly if you had two of them equipped.
  • Fixed a bug where a Scion wearing the Victorious Body Armour microtransaction could appear bald.
  • Fixed a bug where the Tinker's Waypoint microtransactions were not playing their animations when a player joined of left the area.
  • Fixed a bug with the Chronomancer Portal microtransaction not playing its effects when used by multiple players at the same time.
  • Fixed three client crashes.
  • Fixed an instance crash.