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Path of Exile News

The Forbidden Sanctum Launches Soon

Path of Exile: The Forbidden Sanctum launches soon! In this news post, we've gathered all the information you need to know about what happens on launch day and how to start downloading early.

The realm goes down and patching begins at: 8am PST
The servers go live at: 11am PST

If you're unsure what the above times will be in your local time, please refer to the countdown on the front page of pathofexile.com. Three hours before the end of the countdown, the realm will go down and patching will begin shortly after. When the countdown ends, the servers will be live and you'll be able to join the Sanctum League!

The patch size for the update will be around 4-5GB on Steam.

Path of Exile: The Forbidden Sanctum will launch on consoles at 3pm PST. Downtime will begin for deployment at approximately 12pm PST.

If you're looking for some extra character slots for the launch, we're running a sale on these right now! This is also your last chance to get Kalandra Mystery Boxes! It will leave the store when our next Mystery Box becomes available! Keep in mind that if you haven't taken advantage of it yet, it's still possible to get one free Kalandra Mystery Box when you spend any amount of points in the store. NOTE: this is only possible once per account. Additional purchases do not grant additional mystery boxes. If you need some extra points, we recommend checking out the Sanctum and Core Supporter Packs.

In case you still haven't decided which build to play with, check out the Class subsections on the forum for suggestions from the community. Many of our community streamers are also providing build guides on YouTube!

When The Forbidden Sanctum expansion launches, the Kalandra Supporter Packs will leave the store forever, so this is your last chance to purchase them before they are gone! You can find them in the shop by pressing M in-game. The Kalandra Supporter Packs will be leaving the store at: 11am PST.

We can't wait to see your latest adventures through Wraeclast. We'll see you at launch!



New and Changed Gems in Path of Exile: The Forbidden Sanctum

In The Forbidden Sanctum expansion, we've introduced several new gems and made some changes to existing ones. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch.

You can find all the new and changed gems in Path of Exile: The Forbidden Sanctum on our forums here. We can't wait to see what you come up with!

The Forbidden Sanctum Item Filter Information

In preparation for the Path of Exile: The Forbidden Sanctum expansion, we've gathered up all the Item Filter information you need to help you get ready for the launch.

If you're not sure what to do with this information, don't worry too much! We'll update Path of Exile's built-in item filter alongside the launch of The Forbidden Sanctum.

[h3]New Items[/h3]
Item Class: Skill Gem
  • Frozen Legion
  • Volcanic Fissure
  • Vaal Volcanic Fissure
  • Vaal Cleave
  • Vaal Flicker Strike
  • Vaal Blade Flurry
  • Vaal Venom Gyre
  • Vaal Molten Strike
  • Vaal Caustic Arrow
  • Vaal Smite


Item Class: Support Gem
  • Hex Bloom Support
  • Cursed Ground Support


Item Class: Divination Card
  • Man With Bear
  • Alivia's Grace
  • Auspicious Ambitions
  • Divine Beauty
  • The Wedding Gift
  • The Insane Cat
  • Ever-Changing
  • A Dusty Memory
  • The Return of the Rat
  • The Finishing Touch


Item Class: Stackable Currency
  • Fracturing Orb
  • Fracturing Shard


Item Class: Relic
  • Urn Relic
  • Tome Relic
  • Coffer Relic
  • Censer Relic
  • Papyrus Relic
  • Candlestick Relic
  • Processional Relic


Item Class: Sanctified Relic
  • Sanctified Relic


[h3]Other changes[/h3]
Pantheon Souls
  • Captured Soul of Captain Clayborne, The Accursed renamed to Captured Soul of Captain Tanner Lightfoot
  • Captured Soul of Ara, Sister of Light renamed to Captured Soul of Captain Clayborne, The Accursed
  • Captured Soul of Queen of the Great Tangle renamed to Captured Soul of Maligaro the Mutilator
  • Captured Soul of Void Anomaly renamed to Captured Soul of Armala, the Widow
  • Captured Soul of Megaera renamed to Captured Soul of Jorus, Sky's Edge
  • Captured Soul of Fire and Fury renamed to Captured Soul of Forest of Flames
  • Captured Soul of Kitava, The Destroyer renamed to Captured Soul of Lord of the Ashen Arrow
  • Captured Soul of Burtok, Conjurer of Bones renamed to Captured Soul of Corruptor Eedaiak
  • Captured Soul of Titan of the Grove renamed to Captured Soul of Khor, Sister of Shadows
  • Captured Soul of Mephod, the Earth Scorcher renamed to Captured Soul of Megaera
  • Captured Soul of Pagan Bishop of Agony renamed to Captured Soul of Varhesh, Shimmering Aberration
  • Captured Soul of Visceris renamed to Captured Soul of Pesquin, the Mad Baron
  • Captured Soul of Lycius, Midnight's Howl renamed to Captured Soul of Gorulis, Will-Thief


[h3]Map Tiers[/h3]
Tier 1
  • Strand
  • Mausoleum
  • Lava Lake
  • Terrace


Tier 2
  • Moon Temple
  • Arachnid Tomb
  • Crimson Temple
  • Castle Ruins
  • Cage
  • Forking River
  • Spider Forest
  • Alleyways


Tier 3
  • Bone Crypt
  • Museum
  • Phantasmagoria
  • Port
  • Coves
  • Caldera
  • Sepulchre
  • Plateau


Tier 4
  • Atoll
  • Shore
  • Vaal Pyramid
  • Residence
  • Coral Ruins
  • Spider Lair
  • Thicket
  • Arachnid Nest


Tier 5
  • Temple
  • Courtyard
  • Acid Caverns
  • Ivory Temple
  • Laboratory
  • Bog
  • Silo
  • Pier


Tier 6
  • Overgrown Shrine
  • Promenade
  • Sulphur Vents
  • Peninsula
  • Haunted Mansion
  • Iceberg
  • Volcano


Tier 7
  • Necropolis
  • Precinct
  • Mineral Pools
  • Factory
  • Burial Chambers
  • Crater
  • Frozen Cabins


Tier 8
  • Estuary
  • Primordial Blocks
  • Arsenal
  • Dungeon
  • Academy
  • Crimson Township
  • Leyline


Tier 9
  • Bazaar
  • Primordial Pool
  • Desert
  • Dark Forest
  • Colosseum
  • Arcade


Tier 10
  • Underground River
  • Gardens
  • Forbidden Woods
  • Grave Trough
  • Defiled Cathedral
  • Lookout


Tier 11
  • Wasteland
  • City Square
  • Mesa
  • Infested Valley
  • Dry Sea
  • Villa


Tier 12
  • Cemetery
  • Cursed Crypt
  • Courthouse
  • Cold River
  • Colonnade
  • Shipyard


Tier 13
  • Lair
  • Orchard
  • Shrine
  • Plaza
  • Channel


Tier 14
  • Underground Sea
  • Maze
  • Canyon
  • Sunken City
  • Carcass


Tier 15
  • Dunes
  • Foundry
  • Overgrown Ruin
  • Ashen Wood
  • Grotto


Tier 16
  • Ancient City
  • Toxic Sewer
  • Graveyard
  • Ghetto



The Forbidden Sanctum Challenge Rewards

In the upcoming Sanctum League, you'll be able to earn pieces of the exclusive Victorious Armour Set by completing 40 new challenges. At 4, 6, 8 and 10 challenges, you'll receive the Victorious Boots, Gloves, Helmet and Body Armour respectively. Additional tiers of this armour set are unlocked as you complete more challenges in the Sanctum League. Completing challenges also grants you pieces of the Sanctum Totem Pole Hideout decoration!

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You'll be able to check out the full list of challenges you need to complete for these rewards when Path of Exile: The Forbidden Sanctum launches for PC and Mac on December 9th PST and for console on December 14th PST.

The Forbidden Sanctum FAQ



Following the recent reveal of The Forbidden Sanctum expansion, there have been many questions from the community on a range of topics discussed during the reveal and the subsequent patch notes. Today's post answers some of the most frequently asked questions.


[h2]Can we have a way to accumulate Sanctum rooms and attempt them back-to-back?[/h2]
Yes, you can accumulate up to eight rooms (the size of a full Sanctum floor) before running some or all of them at once.



[h2]How hard are the Sanctum mechanics for melee builds?[/h2]
Your resolve is impacted less by attacks that you're close to, so melee characters can have an easier time.



[h2]What happens if I crash while in The Forbidden Sanctum?[/h2]
When you play your next map you'll be able to replay the same room you were up to. Aureus coins and rewards are only locked in upon successful completion of a room.



[h2]Do Sanctified Relics affect my character outside of the Sanctum?[/h2]
Yes, the benefits of Sanctified Relics affect you everywhere.



[h2]How rare are Sanctified Relics? Will I only see one throughout my playthrough of the league?[/h2]
As you start to master the Sanctum at high levels, you'll accumulate more Sanctified Relics to pick between when trying to find the perfect one for your build.



[h2]Is the Relic Altar shared between your characters or per character?[/h2]
They're shared between your characters within a league. However, if you're currently using a relic in a Sanctum run on one character, it can't be moved until the run ends.



[h2]Is your Sanctum run shared between characters? i.e. can you run different rooms of your run with different characters?[/h2]
Each of your characters has its own Sanctum runs and progress within them.



[h2]Why haven't you nerfed Seismic Trap?[/h2]
We have nerfed Seismic Trap several times this year. We understand that competitive players would like Seismic Trap to be nerfed yet again so they don't feel obligated to play with it for ladder pushing. Outside of this context, it doesn't appear to be used by an extremely large number of people (it's top twenty, but not meta-defining). We will investigate whether we can change it for situations that are relevant to racing but we can't promise anything yet.



[h2]When you reroll an Awakened Gem from one type to another with the new Beastcrafting recipe, will it keep its experience level?[/h2]
When you roll an Awakened Gem to another type, it will keep its level and experience but different gems have different experience values per level so they may not be exactly the same. But essentially, if you start with an Awakened Gem at Level 2 with 50% experience and roll it to another one, it will be Level 2 with 50% experience.



[h2]Two new Masteries have taken their place. The first provides “You take 40% reduced Extra Damage from Critical Strikes by Cursed Enemies”, while the second provides “Recover 1% of Life when you Curse a Non-Cursed enemy” and “Recover 1% of Mana when you Curse a Non-Cursed enemy.” Do these recovery stats work with blasphemied curses as well?[/h2]
Recovery stats don't work with Blasphemy.



[h2]The Tribal Fury Notable Passive Skill no longer has “Strike Skills target 1 additional nearby Enemy”. It now has “Melee Strike Skills deal Splash Damage to surrounding targets”. Does that apply to the melee of Dominating Blow minions?[/h2]
No



[h2]With Survival Secrets jewel now removed, will its effects “Flasks applied to you have 20% reduced Effect” and/or “Flasks gain 3 Charges every 3 seconds while they are inactive” be available anywhere else in-game?[/h2]
No, but we'll look into ways to bring this back in the future in some form.



[h2]Do you have any plans to restore the effects of Replica Conqueror's Efficiency, Replica Hotheaded and Lord of Steel? [/h2]
No, we don't see these effects as necessary to retain. However, we do understand that some players are very interested in them so we will consider them when developing future content though.



[h2]Can we have colour-coded monster mods back?[/h2]
We are looking into it and are keen for your suggestions/feedback on the readability of monster mods.



[h2]Can you confirm how many modifiers rare monsters will have?[/h2]
We are balancing around having between 2 and 4 mods per rare monster.



[h2]Why won't challenges be enabled in Ruthless?[/h2]
Because 3.20 is a beta of Ruthless, and we're still building the fundamentals of the mode, we needed to have developed challenges well in advance, which was difficult to do with the fundamentals of the mode still being worked on. We currently intend on having challenges available from 3.21 onwards.



[h2]Are we allowed to know if Atziri's Disfavor was moved back to Uber Atziri?[/h2]
Yes, it has been moved back to Uber Atziri. Pledge of Hands has moved from Uber Atziri to regular Atziri.



[h2]Does the “Gain additional Elemental Damage Reduction equal to half your Chaos Resistance” mod on Eternal Damnation reduce the damage you take from elemental damage over time effects?[/h2]
Yes



[h2]Does using a Fracturing Orb also reroll the mods on an item?[/h2]
No



[h2]If the way socketing/linking items is changing in Path of Exile 2, what will happen to the Ethereal Fusing Effect?[/h2]
It's too early to make promises for how Path of Exile 2 works, but our goal is to make sure that microtransactions are updated to be as compatible as possible.



[h2]Will there be a boss kill event at launch?[/h2]
Not for this league.



[h2]When will we see 20/20 gems?[/h2]
We are aiming for as early as Tuesday (NZ) but may be as late as Thursday. We'll keep you updated as things become finalised.