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Announcing Ruthless

Ruthless (previously codenamed "Hard Mode") is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes. This article explains some of the major changes, the release timeline, and how you can sign up for Alpha testing if you're interested.

This article is not a set of patch notes. Only significant changes are described, but without numerical detail. There are a lot of other small changes that aren't covered here, but this article should give you a decent overall impression of Ruthless.

[h3]What Ruthless is not[/h3]
Ruthless is not for everyone. If you don't like the sound of it, then it's probably best you continue playing the regular Path of Exile modes. It's like Hardcore or Solo Self-found. Some players really enjoy the additional constraints as a way of enhancing their game experience. Many players do not, and that's okay.

Ruthless is not a replacement for regular Path of Exile. It's a challenging mode for a specific type of player. A change being made in Ruthless is not an indication that we will make that change in the regular game. In fact, if we felt a particular change was good for the regular game, we'd just make it there to benefit everyone.

Ruthless is not monetised any differently. You can play it for free and your existing microtransactions will work in it.

Ruthless is not consuming significant development resources. It's a pet project that some senior designers have been working on in their spare time over the last 18 months.

[h3]What Ruthless is[/h3]
Ruthless is a mode about friction, tension and anticipation. It's brutally difficult, but overcoming that difficulty feels highly rewarding. In a world where your items are far below par, every item drop has the potential to be the breakthrough one you need.

Ruthless is a mode that re-imagines traditional understanding of where Path of Exile's endgame is. It redefines the entire game as the endgame. Even reaching higher campaign acts, let alone maps, is an achievement. Traditionally weak items are suddenly very valuable. High level characters and good rare items infer immense bragging rights.

Ruthless is a mode where you barely find any items. You might get to act four without equipping a pair of rings. But each ring you find represents a huge power boost.

Ruthless is a mode where most items are normal rarity. You don't see a lot of magic items, and even fewer rare items. But finding a rare item of a base type you're looking for feels amazing.

Ruthless is a mode where you find very little crafting currency. You might only find one Orb of Alchemy throughout the whole campaign. But that orb lets you convert any base type of your choice to a rare item.


Ruthless is nostalgic. We picked the name partly because it was what the third of four difficulty levels was called back in closed beta. Aspects like item scarcity and support gems being valuable really feel like the early days of Path of Exile, just without desync.

[h3]Item Scarcity[/h3]
The core Ruthless experience is that you don't have strong enough items to handle the content. Every item that drops has the potential to be an upgrade to your current gear.

In Ruthless, the quantity of items dropped has been massively reduced throughout all game content.

The rate of finding magic, rare and unique items has been massively reduced throughout all game content.

Rings, Amulets and Belts are much rarer than in regular Path of Exile. They cannot be purchased from Vendors.

Most league reward systems have been changed to only grant item rewards that are specific to that league (for example, Cluster Jewels only come from Delirium), plus items from the core drop pool. In Ruthless, getting items from the core drop pool is a valuable reward, especially when there is an item rarity bonus.

Many deterministic items like Divination Cards or Oni-Goroshi cannot be obtained. Many bosses like Atziri that guarantee unique drops still do, but are often harder to access.

[h3]Limited Crafting[/h3]
In Ruthless, most of your items come from killing monsters. It's hard to find magic, rare and unique items, and it's even harder to craft them. Crafting is a powerful luxury that you'll have to use sparingly for the right items.

The drop rate of crafting currency items has been massively decreased.

The rate at which you receive shards of crafting currency when vendoring items has been decreased.

Master crafting is not available. The crafting bench cannot be accessed and recipe plinths cannot be found.

Veiled Chaos Orbs, Orbs of Binding, Orbs of Dominance, Influenced Exalted Orbs and Awakener's Orbs cannot be obtained.

When an Influenced Item is reforged or the Influenced Mod is removed, its influence is lost.

Most vendor recipes are not available. A few new Ruthless-specific vendor recipes have been introduced.

[h3]Skill and Support Gem Changes[/h3]
In Ruthless, Skill Gem drops matter. Support Gem drops matter a whole lot.

Gems cannot be purchased from vendors.

The Fixture of Fate and Death and Rebirth quests each award you a token that can be traded to Siosa for any Skill Gem of level 31 or lower.

Support Gems can only be found as random drops. You cannot obtain them deterministically. Ruthless is a league of item scarcity. When items are scarce, they are exciting to find, exciting to look for and exciting to trade. We are defining Support Gems as items. This means some builds are harder to assemble, and careful planning is needed by SSF Ruthless players.

Gems gain far less experience than they do in regular Path of Exile. It's a lot harder to level your skills up, which is another axis of reduced character power in Ruthless. A melee character's damage comes from their weapon. Spellcasters get a lot of their damage from their gems as they level up. This change helps reduce the power gap between these two playstyles that is otherwise exacerbated by item scarcity in Ruthless. It also means that when you're farming an area for item drops, you can grind for gem experience at the same time.

Almost all movement skills are not available in Ruthless. In this mode, movement skills trivialise game systems that matter a lot more, such as terrain layout, monster body blocking, and actual level traversal.

Here is a full list of movement skills that are not available in Ruthless: Dash, Frostblink, Flame Dash, Lightning Warp, Leap Slam, Shield Charge, Whirling Blades, Blink Arrow, Smoke Mine, Bodyswap and Charged Dash. Venom Gyre relies on Whirling Blades and is hence also not available.

[h3]Additional Changes[/h3]
Ruthless is challenging and punitive. It contains a number of changes that make Path of Exile harder and allow skilled players to differentiate themselves from everyone else.

A compounding character experience penalty applies from level 68 onwards. It takes a lot of investment to achieve a high-level Ruthless character.

Item drops are not allocated to specific party members. Looting is entirely free-for-all. Items really matter. Better pick them up before someone else does.

Flasks and Life/Mana are not restored upon entering town or your hideout. Vendors that sell Flasks (and Helena in your hideout) can refill them for you. This disincentivises the strategy of using Portal Scrolls as an instant full heal.

Onslaught does not grant movement speed in Ruthless. This relates to the absence of movement skills.

If you die near a quest boss in the campaign, a chunk of its life is recovered.

Hardcore Ruthless characters are not migrated to Standard Ruthless upon death. They are just permanently dead.

Utility Flasks can not gain charges while active and have lower duration than they do in regular Path of Exile.

Scarabs only enable mechanics in a map. They do not scale in power with their tiers. Instead, higher tiers of Scarabs are needed for higher tiers of map. Winged Scarabs do not exist.

There's a Ruthless-specific Atlas Passive Skill Tree.

Content from past leagues is encountered less often than in regular Path of Exile.

You do not accumulate free daily Atlas Missions.

Vaal Side Areas, Enkindling Orbs and Instilling Orbs do not exist in Ruthless.

Ruthless uses separate item filter files which must be created specifically for it. If players used regular Path of Exile ones then they would filter out items that are actually very useful in Ruthless.

[h3]Alpha Testing[/h3]
We're running a small-scale Alpha test for Ruthless and are looking to recruit some players from the community. We're very interested in getting gameplay feedback from players who love the sound of everything Ruthless embodies, so if this is you, please fill out this form. We'll pick some waves of players to be added over the next few weeks. This Alpha is based on 3.19 and we do not allow streaming or distribution of footage from the initial version of this Alpha. We will likely allow streaming at some stage before release, but will let you know. Please limit discussion of Ruthless Alpha testing to the relevant discord server until the NDA is lifted.

[h3]Release Timeline[/h3]
We expect to publicly release Ruthless alongside the 3.20 expansion in December. The first league with Ruthless active will still be deemed a bit of a Beta Test, and hence we will not be afraid of making mid-league adjustments to Ruthless, which is something we try to avoid doing in the regular game. Challenges will not be enabled in Ruthless in 3.20.

Ruthless will launch as an additional character creation flag. We will support all permutations of Hardcore/SSF/Ruthless, as each combination targets a different type of player. Some people will play Hardcore Ruthless for the ultimate adrenaline rush. Some people will play SSF Ruthless because they want to demonstrate mastery of Path of Exile's item progression. Some people will play with all three modes turned on because they can.

Ruthless is a mode where you aren't expected to get to maps. Even if you do get to maps, you're probably not going to reach red maps. If you somehow get there, how will you sustain them with such little access to currency? Will anyone manage to kill pinnacle bosses? Will anyone even see an Uber pinnacle boss? We're very excited to see how this experiment plays out.

New Forum Avatars

Today we've added some new avatars featuring various NPCs and Bosses you would have encountered while traveling through Wraeclast. Check them out below!


To change your forum avatar, you'll need to be logged into the Path of Exile website, then go to your User Profile located in the top left corner by clicking your username, then click "Change avatar" in the panel on the right.



🎃👻 Happy Halloween! 👻🎃

Get into the holiday spirit by trick or treating yourself to our seasonal Halloween microtransactions! There's only a few days left before they leave the store. Check them out in-game by pressing M to open the store!

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November Event Topics

Before the weekend, we announced three events we are planning to run in the coming month while we get ready to announce our 3.20 expansion. You can check them out here. We’ve seen a few questions cropping up since the announcement and wanted to take a moment to discuss some of them.

[h3]Endless Delve Ladder Threshold[/h3]
The ladder in this event stores the position of who reaches a specific depth first. Players compete to get to this depth, and can then spend the rest of the time in the event pushing as far as they'd personally like to go (and to unlock level-gated random microtransaction awards). This means that we can run the event for a whole week, so that everyone gets a chance to take part, without forcing competitive players to play Delve for the entire week to maintain their position.

[h3]Demigod's Rewards[/h3]
Many players have asked about Demigod Rewards as part of these events. A while ago, we retired the last series of Demigods to preserve their exclusivity. When considering a replacement, we wanted a reward that could be used in any league. Because the old Demigod items were actual items, they couldn't be transferred between leagues. They eventually all ended up in permanent leagues as players could only withdraw them in one specific challenge league one month after its start and then couldn't use them in future challenge leagues. When designing the Godslayer series that we have been awarding this year, we made it use the Microtransaction system so that it can be equipped on characters in any league.

We initially were only planning to award them in Hardcore Solo Self-found versions of these events because it is the most competitive version of the event and players can't depend on other players via trade or carries. However, we understand that quite a few people would like to be incentivised to push themselves in the other event versions and in groups.

We want to keep them scarce to help preserve their value, but we have decided to award some more Godslayer’s for other event types.

The plan is to still award one to each of the top Ascendancy's in Hardcore Solo Self-Found in each event (19 total). However, we will also grant one Godslayer's Pride to the top six players (regardless of Ascendancy) in the following event versions on PC: Standard, Standard Solo Self-Found and Hardcore.

To clarify:
  • Hardcore Solo Self-Found: 19 total Godslayer's Pride, one for the top of each Ascendancy.
  • Solo Self-Found: 6 total Godslayer's Pride based on top ranks, Ascendancy Class not relevant.
  • Standard: 6 total Godslayer's Pride based on top ranks, Ascendancy Class not relevant.
  • Hardcore: 6 total Godslayer's Pride based on top ranks, Ascendancy Class not relevant.

[h3]Guaranteed Mystery Boxes[/h3]
We previously announced that players would receive one guaranteed mystery box for reaching level 50 in any one of the events. We have decided to double this to two possible mystery boxes, with the second awarded for reaching level 50 in a second event.

As each box now costs 50 points due to the higher average values of cosmetics contained and the removal of repeating rewards, this should be a comparable reward to three of the old 30-point boxes. This structure also gives you the flexibility to skip an event of your choice without feeling that you must play it to get all the free boxes.

We're looking forward to seeing the events unfold. If you can't join the action, be sure to check it out live on Twitch!


November Events 2022

In the weeks leading up to our 3.20 expansion, we'll be running three events for players to challenge themselves in three unique ways. All events will be available for both PC and Console, so everyone is welcome to join in! Each event will have a Standard, Standard Solo Self-Found, Hardcore and Hardcore Solo Self-Found versions that you can play in except for Endless Delve, which only has Standard Solo Self-Found and Hardcore Solo Self-Found versions.

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When picking which events to run, we aimed for some variety between each event to cater to many different types of players. For example, Mayhem is great for players who love chaos and action. Endless Delve is great for players who want to play Path of Exile in a fairly novel way. Delirium Everywhere is great for players who want a more challenging experience. Each event has been improved since the last time we ran it. Most notably, we've vastly improved Delirium Everywhere's scaling for lower level areas.



You'll be able to win one guaranteed Kalandra Mystery Box per account for reaching Level 50 in any one of the events. This is one total guaranteed mystery box across all three events. Reaching Level 50 in more than one of the events will not reward you with additional Kalandra Mystery Boxes. This means that players are able to pick and choose which events they want to play rather than feeling forced to play all three in order to pick up the maximum number of prizes.

The events also have a huge pool of microtransaction prizes that are randomly drawn for characters that reach certain level thresholds. This pool of prizes is shared between PC and Console players, with each event having its own prize pool. Having multiple characters will increase your chances of winning a randomly drawn prize. More details on all the prizes can be found in each event's prize section below.

PC Prizing
The top three overall in each version of the events will receive a full microtransaction set and first place will take home one Path of Exile shirt from their choice between the Lunaris Vs. Solaris or Vaal Orb T-Shirts. In the Hardcore Solo Self-Found version of each event, the top of each Ascendancy Class will receive the exclusive Godslayer's Pride microtransaction.



Console Prizing
First place overall in each version of the events will receive a full microtransaction set. In the SSF version of each event, the top three overall will receive a Godslayer's Pride microtransaction.


The Mayhem event takes classic Path of Exile league modifiers from Anarchy, Invasion, Breach, Ambush, Torment, Harbinger, Delirium, and Scourge and pushes them to the extreme. In each area you'll encounter one of the following scenarios: 20 Rogue Exiles, 20 Strongboxes, 20 Invasion Bosses, 10 Breaches, 20 Tormented Spirits, 20 Harbingers, a Mirror of Delirium, or enemies that have a chance to spawn Beyond Demons when slain close to each other. Each area in Wraeclast will have one of these mods, along with two mods from a pool of mods that increase the difficulty of monsters in the area. The mod that an area has will change every hour.

[h3]Mayhem Event Prizes[/h3]


For PC, the top player of each Ascendancy Class in the Hardcore Solo Self-Found version of the event will be awarded a Godslayer's Pride microtransaction. For Console, this is awarded to the top three overall in Standard Solo Self-Found.

The following microtransaction set will be awarded to the top three overall in each version of the event on PC, and first place overall in each version of the event on Console.



  • Dragon Hunter Armour Set
  • Vulcan Cloak
  • Vulcan Weapon Skin
  • Dragon Hunter Weapon Effect
  • Vulcan Portal
  • Dragon Hunter Footprints
  • Wasteland Raptor Pet
  • Fire Character Effect

Finally, for PC, the first place overall in each version of the event will receive one Path of Exile T-Shirt from their choice between the Lunaris Vs. Solaris or Vaal Orb T-Shirts

  • Starting at 1pm November 4th (PDT)
  • Ending at 12pm November 14th (PST)
  • Standard, Hardcore, Standard Solo Self-Found, Hardcore Solo Self-Found versions available.
  • This event is voided. (Items and characters do not transfer to parent leagues at the end of the event)




Return to the Azurite Mine and journey endlessly deeper in this returning event. You begin the event in the Mine Encampment and cannot leave the Mine. All you can do is Delve. All sulphite costs have been removed, and the Mine scales from level 1 instead of its usual scaling.

To aid you in your descent, you'll start with a stack of Scrolls of Wisdom and some powerful unique items. Lily Roth has also made her way to the Mine Encampment to sell you gems, with each gem costing a single Scroll of Wisdom. At level 1, and every 10 character levels until level 70, you gain 3 passive skill points to make up for the ones you'd normally get from quests. And of course the Altar of Ascendancy is available, granting you 2 Ascendancy passive skill points when you reach levels matching the area level of each Labyrinth. No matter how deep you go, there's no escape from Kitava's curses, so you'll lose resistances and start incurring an experience penalty on death when you reach levels 40 and 70.

While previous Endless Delve events have been won by the player that reached the greatest depth by the end of the race, this Endless Delve event will be won by the first player in each ascendancy class to depth 600.

[h3]Endless Delve FAQ[/h3]
In the Endless Delve event, you'll play exclusively in the Azurite Mine and won't need sulphite for progress. You'll begin the plunge with access to some starter gear to help you take on perilous darkness. To check out the starting uniques, you'll need to go to our forum post here.

To help you prepare for the event and to give you a further idea of what to expect from the Endless Delve, we've answered the most common questions from our community.

Do we start from level 1?
Yes.

What exactly do we start with?
40 wisdom scrolls, the skill and support gem your class normally gets on the Twilight Strand, two small life flasks and a small mana flask, and five starter unique items (all with 3 linked white sockets except for the quiver).

Which classes will get which starting unique items? Marauder: Rust of Winter, Ashes of the Sun, Blood of Summer, Thunder of the Dawn, Remnant of Empires.

Templar: Splinter of the Moon, Remnant of Empires, Ashes of the Sun, Vestige of Divinity, Rust of Winter.

Witch: Splinter of the Moon, Fragment of Eternity, Vestige of Divinity, Scar of Fate, Remnant of Empires.

Shadow: Scar of Fate, Remnant of Empires, Splinter of the Moon, Fragment of Eternity, Blood of Summer.

Ranger: Relic of the Cycle, Slivers of Providence, Fragment of Eternity, Blood of Summer, Scar of Fate.

Duelist: Blood of Summer, Thunder of the Dawn, Relic of the Cycle, Slivers of Providence, Remnant of Empires.

Scion: Splinter of the Moon, Blood of Summer, Remnant of Empires, Scar of Fate, Ashes of the Sun, Relic of the Cycle and Slivers of Providence.

Can you make a new character to get multiple copies of the same item?
Yes.

Could you specify exact thresholds for skill points and Ascendancies? Passives: 3 each at levels 1, 10, 20, 30, 40, 50, 60, 70. Total of 24, same as normally gained from quest rewards assuming you kill all bandits.

Ascendancies: levels 33, 55, 68, 75.

How do I choose my Ascendancy?
The Altar of Ascendancy is available in the Mine Encampment.

How does depth scaling work compared to normal Delving?
The levels of monsters at lower depths have been decreased to make Delving from level 1 possible. Monster level is simply equal to depth up to depth 77, where it syncs back up with normal Delve scaling. Level, biome mod and damage/life scaling with depth are the same as normal Delve from depth 77 onwards. Other depth-scaling mechanics like darkness resistance, light radius, Azurite, and rewards will be the same as normal Delving at any depth.

How will respec points work?
2 points at level 10, then 3 at levels 20, 30, 40, 50, 60 and 70. Total of 20 free ones, same as gained from quests normally

Which vendors are available? Will there be currency vendors?
You’ll have access to Niko’s normal shop, and Lilly Roth’s gem shop with some modifications. Lilly’s gems all cost 1 wisdom scroll each, and she also has an extra tab containing all the normal currency trades offered by vendors (except for portal scrolls).

Are gems restricted to class or will they be accessible to all classes?
Lilly Roth sells all purchasable gems from level 1, no matter which class you pick. She has the same gem selection as her normal shop.

How does Niko's inventory reset?
Every time you complete a new Delve encounter (i.e. move the Crawler to an unexplored node on the map).

Will there be a crafting bench in the Mine Encampment?
No.

Will Divination Cards be available?
Yes. You can turn them in to Lily Roth.

Will drops be disabled on maps, chisels, etc. because they will have no use?
No. Doing this would require an enormous amount of work which would have inhibited us from being able to run the event at all.

Will the on-death experience penalty be present? If so, when?
Yes. Levels 40 and 70 grant Kitava’s curses, with the usual experience loss, resistance penalty, and Vaal skill soul cost increase.

Is the Delve progression per character or per account?
Normally it’s shared between characters in the same league, but in this event it’s per character. This stops people getting very deep on one character, then quickly making other characters and completing a single encounter to collect multiple copies of Demigod’s Authority. Delve upgrades purchased with azurite are also not shared between characters. Your stash is shared as normal.

Can you choose your bandit reward?
The free skill points you’re granted for levelling up include 2 points to match killing all the bandits. You’re unable to help a bandit, or change the skill points to another reward via the vendor recipe.

Why is Endless Delve Solo Self-Found?
To party with other players, you would need access to towns or your Hideout which are not available due to the nature of the event.

How do I join the event?
At the character selection screen, there's a panel below your characters which will list the events available. You can join the event by clicking 'join'. This option becomes available 30 minutes before the event is set to begin. Your character won't be able to move until the event starts.

[h3]Endless Delve Event Prizes[/h3]


For PC, the top player of each Ascendancy Class in the Hardcore Solo Self-Found version of the event will be awarded a Godslayer's Pride microtransaction. For Console, this is awarded to the top three overall in Standard Solo Self-Found.

The following microtransaction set will be awarded to the top three overall in each version of the event on PC, and first place overall in each version of the event on Console.



  • Oblivion Armour Set
  • Necrolord Cloak
  • Necrolord Weapon Skin
  • Misery Weapon Effect
  • Oblivion Portal
  • Misery Footprints
  • Misery Will-o'-the-wisp Pet
  • Oblivion Character Effect

Finally, for PC, the first place overall in each version of the event will receive one Path of Exile T-Shirt from their choice between the Lunaris Vs. Solaris or Vaal Orb T-Shirts

  • Starting at 12pm November 14th (PST)
  • Ending at 12pm November 21st (PST)
  • Standard Solo Self-Found, Hardcore Solo Self-Found versions available.
  • This event is voided. (Items and characters do not transfer to parent leagues at the end of the event)


A dense fog hangs over Wraeclast, the continent now enthralled by Delirium. Almost every campaign and endgame map area has permanent Delirium fog, ranging randomly from 10% to 100% Delirium with the minimum and maximum level of Delirium scaling with the level of the zone. This way, some lower level encounters won't be impossibly difficult and higher level encounters won't be incredibly easy. This has all the usual effects — monsters getting buffed, new monsters spawning, reward bars filling with kills, and Simulacrum splinters dropping. To avoid spam-refreshing areas being the best strategy, each area always has the same Delirium percentage, and Delirium reward types are randomised each time they drop.

In comparison to the last time we ran a Delirium Everywhere event, we've reduced the amount of Delirium that can be applied to zones earlier in the campaign and have adjusted the maximum Delirium each act can have so that progressing past certain encounters isn't near-impossible.

Mirrors of Delirium cannot spawn in this event. If you get your hands on a Delirious map, it functions as normal, overriding the special rules of this event.

[h3]Delirium Everywhere Event Prizes[/h3]


For PC, the top player of each Ascendancy Class in the Hardcore Solo Self-Found version of the event will be awarded a Godslayer's Pride microtransaction. For Console, this is awarded to the top three overall in Solo Self-Found.

The following microtransaction set will be awarded to the top three overall in each version of the event on PC, and first place overall in each version of the event on Console.



  • Glimmerwood Armour Set
  • Dark Magic Wings
  • Glimmerwood Weapon Skin
  • Dark Magic Weapon Effect
  • Stygian Portal
  • Stygian Footprints
  • Stygian Steed Pet
  • Stygian Character Effect

Finally, for PC, the first place overall in each version of the event will receive one Path of Exile T-Shirt from their choice between the Lunaris Vs. Solaris or Vaal Orb T-Shirts

  • Starting at 12pm November 21st (PST)
  • Ending at 12pm November 28th (PST)
  • Standard, Hardcore, Standard Solo Self-Found, Hardcore Solo Self-Found versions available.
  • This event is voided. (Items and characters do not transfer to parent leagues at the end of the event)


Will these events run on all platforms?
Yes.

Can I play my existing character?
No, you'll need to make new characters in each event.

How do I join the event?
At the character selection screen, there's a panel below your characters which will list the events available. You can join the event by clicking 'join'. This option becomes available 30 minutes before the event is set to begin. Your character won't be able to move until the event starts.

Can I make Private League versions of these events?
No.

Can I change my Ascendancy Class during these events?
No. This is to prevent people changing classes at the last minute as a cheap way to get a Godslayer's Pride.

Why is Delve Solo Self-Found?
To party with other players, you would need access to towns or your Hideout which are not available due to the nature of the event.

If I delete my character, will I still get a prize?
No. Please do not delete your characters until after the prizes have been awarded.

Will I still be eligible for prizes if my character dies?
Yes.

If I level multiple characters will I have a greater chance of winning a prize?
Yes. Every character you level will be independently included in the pool for the prize draw at the end of the event. This excludes mystery boxes, where you will only be able to receive one per account.

Can I win more than one microtransaction prize?
Yes, it's possible to win multiple prizes. This excludes the mystery box which is awarded once per account. You only need to reach level 50 in one of the events to receive the free mystery box. This can be found in your microtransaction stash once awarded.

When will I receive a prize?
The Kalandra Mystery Box will be awarded automatically when you reach level 50 during an event. The other microtransactions and Godslayer's Prides will be awarded after the end of the event. You'll receive a private message on the website to notify you when this has happened. Note that outside of the Mystery Box and Godslayer's Prides, prizes are drawn randomly and are not necessarily guaranteed. We'll post on our Twitter to confirm when the final prizes have gone out.

Will I have access to my crafting bench in Endless Delve?
No.

Will I be able to access the Lake of Kalandra during the events?
No. The events will not be in the Kalandra League, so you will not be able to access the Lake of Kalandra.

Good luck, everyone! We can't wait to see the chaos and carnage unfold in these events. If you're not able to participate, be sure to check the action out live on Twitch!