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Ultimatum Concept Art

With every new league, we introduce a variety of new content to Path of Exile and our Ultimatum expansion was no different. In today's news post, we've gathered some concept art of the Trialmaster as well as some of the Vaal-inspired creatures and items that were introduced in Ultimatum to give you a behind-the-scenes look at our development process. Check them out below!































Ultimatum League: Creating the Trialmaster

In Path of Exile's Ultimatum League, we introduced The Trialmaster, a mysterious immortal figure that seeks to challenge Exiles on behalf of his master, the Vaal entity known as Chaos. Our narrative designer, Matt Dymerski, has written an overview of creating the Trialmaster.

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You're a Path of Exile player. You're entering a new league. You're going to encounter the league NPC in every. single. area. How do I, the Narrative Designer, help make that experience fun rather than repetitive? The answer might just involve leaning into the iteration rather than trying to avoid it. Thus, the Trialmaster was forged.

The Trialmaster is not Path of Exile's first foray into creating personalities that remember what you, the player, have done. Betrayal League had a one-step system in which the NPCs said different things based on the last interaction they had with you. However, their memory didn't extend beyond that, because keeping track of relationships with nineteen different characters would have been a mess. The Trialmaster, on the other hand, has a very personal relationship with you, and you are far more likely to remember the thrill of your own victories and the sting of your own defeats.

The key here is 'your' victories and defeats. A few players have noticed that the Trialmaster still remembers your past record when you switch to another character. That's because he's not talking to your character. He's talking to you! If you've seen my talk about our Narrative Design philosophies at ExileCon, there's a bit here where I talk about how players are 'entities of pure chaos.' Across the population of players, if something is possible, someone will do it. All the possibilities must be accounted for, because they can and will happen.

Sound familiar? The Trialmaster serves a Vaal entity known as Chaos, who sees all of the possibilities. The Trialmaster directly tells you that he is challenging other exiles in other outcomes even while he's talking to you. In their possibilities, they survived the initial boat wreck, not you. Chaos is the first (and possibly only) entity in the world of Wraeclast aware of our timelines structure, in which all of you, the players, are living different parallel adventures.

The part that was most fun to write: this isn't actually fourth-wall breaking in the traditional sense. Chaos and the Trialmaster do not know what you truly are, they only know that a higher-dimensional entity somewhat like themselves has begun making moves on Wraeclast. Sometimes, you're a Ranger. Sometimes, you're a Marauder. Your willpower sometimes jumps back into the past, going from a god-killing veteran rampaging in the Atlas back to waking up on the beach again as someone new. In short, you fascinate Chaos, something which is communicated very subtly in the purposely hidden relationship between the Trialmaster and his unseen boss. Astute players may notice hints that the Trialmaster is not exactly happy with his situation...

The Trialmaster is voiced by the talented David de Lautour, who knocked the nuance of the character out of the park. There are thousands of years layered behind the Trialmaster's emotions, resulting in a certain structure to the things he must simply accept, the things he despises, and a few things he can still enjoy, such as watching an exile fail in spectacular fashion. Too, there remain moments of sincerity in his otherwise fatalistic and tortured existence, like when an exile who has lost countless times finally wins one. All these factors combine to make it clear that the Trialmaster is an antagonist, but not an enemy—whether the same is true of Chaos, however, remains to be seen.




Community Designed Microtransaction - Top Three Themes Selection

After seeing so many awesome suggestions for the community designed novelty Cyclone microtransaction, we need your help to pick three more concepts for our final poll! In addition to two existing concepts we have (one of which includes the coveted Sharknado), the top three suggestions voted on from this poll will receive concept art for their ideas.

Once we have all five pieces of concept art, we'll share these with you for our final poll which decides the ultimate community-made cyclone skill effect! This is your chance to be a part of developing a truly unique cosmetic effect in Path of Exile so be sure to cast your vote!

3.14.1 Patch Notes Preview

We're currently working on Patch 3.14.1 which we aim to deploy later this week or early next week. We're also preparing additional information about resource loading, invisible enemies/skills and various related issues. In the meantime, we have prepared a preview of Patch 3.14.1 for you. Please note that this is a preview only and some patch notes may be added or removed before it is deployed.

[h3]Ultimatum Improvements and Fixes[/h3]
  • Stand in the Stone Circle Ultimatum encounters now have larger circles.
  • Monsters in the "Stand in the Stone Circle" Ultimatum encounters have had their experience and drops improved to bring them more into line with other Ultimatum encounters.
  • Re-enabled the Razor Dance Ultimatum modifier.
  • Improved various visual effects in The Trialmaster encounter.
  • Fixed a bug where Monsters could sometimes fail to disappear after completing an Ultimatum encounter.

[h3]General Improvements and Fixes[/h3]
  • The in-game Character Sheet now displays "Immune to Chaos Damage" if you have the Chaos Inoculation keystone passive skill allocated.
  • Clarified that the Snow Cloak buff doesn't cause you to take less damage. This is purely a description change.
  • Clarified that Fanaticism grants reduction of all costs (not only mana costs). This is purely a description change.
  • Clarified that the "Luminous Trove" and "A Modest Request" divination cards reward corrupted items. This is purely a description change.
  • Fixed a bug where the City Square, Factory and Ramparts maps were generating inaccessible areas.
  • Fixed a bug where opening the Temple of Atzoatl or a Betrayal Safehouse in a map containing a Conqueror's Citadel could cause the Conqueror to fail to drop a watchstone.
  • Fixed a bug where the Betrayal Investigation board could sometimes fail to show the correct Syndicate members and their relationships.
  • Fixed a bug where the Duelist was unable to purchase Cruelty Support from Yeena after completing Sharp and Cruel.
  • Fixed a bug where Corrupting Fever could cause you to apply Corrupted Blood to yourself through reflected or self-inflicted hits.
  • Fixed a bug where the Rotblood Promise unique ring could allow curses to bypass curse immunity when activating a curse aura that affects you.
  • Fixed a bug where the Fractal Titan boss in the Cortex map could use the incorrect skills if it absorbed too many Energy Volatiles.
  • Fixed a bug where the Alternate Quality effect on Divergent Phase Run wasn't working correctly.
  • Fixed a bug where unique Talismans could drop unidentified from the Temple of Atzoatl.
  • Fixed a bug with the Atziri's Rule unique staff where the Queen's Demand skill could sometimes fail to trigger Flames of Judgement and Storm of Judgement.
  • Fixed a bug where Tormented Spirits could use skills while possessing a defeated Betrayal target.
  • Fixed a bug where the Hale Heart divination card wasn't counting towards the "Influenced Item" reward criteria in the "Turn in Divination Cards" challenge.
  • Fixed a bug where Flameblast microtransactions could be applied to the Blood Sacrament skill granted by the Relic of the Pact unique wand.
  • Fixed a bug in the Caldera map where items could drop in an inaccessible area.
  • Fixed a bug in the Siege map where items could drop in an inaccessible area.
  • Fixed a bug where the Sirus, Awakener of Worlds encounter was missing music. The track has also been re-added to the Hideout Music Player.
  • Fixed a visual bug where certain item base types introduced in 3.13.0 weren't displaying correctly when used with Animate Guardian.
  • Fixed a bug where the Blackflame unique ring wasn't applying the correct ignite visual.
  • Fixed a clipping problem with the Deadly Renegade Cloak microtransaction.
  • Fixed a clipping problem with the Orion Gloves microtransaction that affected the Duelist.

[h3]Crash Fixes[/h3]
  • Fixed a client crash that could occur when unveiling items.
  • Fixed a client crash.
  • Fixed an instance crash.