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Path of Exile News

Our 3.14 Expansion Timeline

We've had a few requests to provide an update on what duration to expect for the Ritual League. The short answer is that we plan to stick with our 12-13 week development cycle. The longer answer is that we're expecting to release our 3.14 expansion in early-mid April with the Ritual League ending roughly five days before its release. We'll keep you updated as the exact dates become locked in.

We're planning to announce this expansion's content via a livestream on www.twitch.tv/pathofexile like we did for 3.13. We had a lot of fun with that format and are really looking forward to seeing how we can improve these presentations over time. We're also looking to see if we can find some interesting surprises to show off as well.

It's worth noting that the scope of 3.14 is smaller than 3.13, which was itself larger than the average expansion. 3.14 should still include all the normal things you'd expect like a fresh challenge league, balance changes, new items and more.

As usual, we're aiming to create four expansions this year and will keep you updated throughout the year on what to expect from these. We're very excited about 2021!


3.13.1c Patch Notes Preview

We’ve been working on a patch that includes various bug fixes and improvements to the ongoing Ritual league. We are hoping to deploy the 3.13.1c update as soon as possible, ideally before the end of the working week. You can check out a preview of the patch notes below.

Please Note: the patch notes below may be changed prior to the release of the 3.13.1c update.

Ritual Improvements
  • The Monstrous Treasure prophecy can no longer activate in maps where Blood-filled Vessels are used.
  • Foul Ritual encounters will now only apply Toxic Vines if you stop moving during the Ritual encounter.
  • The Obtain Ritual Base Types challenge now requires you to exchange Tribute for 9 out of 27 Ritual Base Types.
  • Fixed a bug where Ritual Altars couldn't be interacted with if all of the monsters that spawned inside the Ritual Circle were killed outside of it.
  • Fixed a bug where Blight encounters sometimes couldn't be started if they were too close to a Ritual Altar.
  • Fixed a bug where certain monsters could remain stationary during Ritual encounters.
    [li]Fixed a bug where certain Conqueror-influenced monsters could be invisible during Ritual encounters.
  • Fixed a bug where certain Elder-influenced monsters could be immune to damage for a short period of time after being revived during a Ritual encounter.
  • Fixed a bug where the Estuary Map boss could become invisible after being revived during a Ritual encounter.
  • Fixed a bug where the Spider Lair Map boss could sometimes disappear if a Ritual encounter was completed near the boss.


General Improvements
  • Reduced the life on Tier 4 Harvest bosses.
  • A short grace period has been added between Elder Guardian phases.
  • Maps Influenced by The Shaper or The Elder can no longer be obtained as a reward for completing tiers 1-4 of The Maven's Challenge for an Atlas region.
  • The Stone Golem's Attack Range has been increased, and will now use it's Slab Slam and Rolling Stone skills more often.
  • The Bramble Valley Map can no longer roll the Twinned modifier.
  • Water Volatiles spawned in the Forking River Map boss encounter now spawn less often, deal less damage and explode with a greater delay after being touched.
  • The Whirlpool skill used by the Forking River Map boss now requires the player to be further away from the boss and persists for a shorter duration.
  • The Repeated Water Lance skill used by the Forking River Map boss now requires the player to be within a closer radius to the boss. The boss also turns at a lower speed while using this skill.
  • The Teleport skill used by the Forking River Map boss no longer deals damage.
  • Fixed a bug where the Uncharted Realms atlas passive tree wouldn't unlock correctly after defeating The Maven.
  • Fixed a bug where the incorrect faction's Splinters and Emblems could be obtained from a Legion encounter.
  • Fixed a bug where certain map bosses could sometimes fail to transition to their next phase if they were frozen.
  • Fixed a bug where totems were not being counted as Allies.
  • Fixed a bug where the chance to Dodge Spell Damage would only be calculated once for all three of the Forking River Map boss's Repeated Water Lance hits.
  • Fixed a bug where the Graveyard Map bosses could become invulnerable when using Explosive Arrow.
  • Fixed a bug where Ballista Totems and Spell Totems were incorrectly calculating their life based on the level of the supported Skill Gem, rather than the level of their Support Gem.
  • Fixed a bug with the Arcane Surge buff where the strongest source of the buff was not always prioritised.
  • Fixed a bug with the Fortify buff where the strongest source of the buff was not always prioritised.
  • Fixed a bug where the Hydrosphere skill could sometimes fail to deal damage if a monster lost the Drenched debuff after a new Hydrosphere was created.
  • Fixed a bug with the Wave of Conviction skill where repeating the skill (for example with Spell Echo or Unleash Support), could result in monsters only being hit by one of the waves.
  • Fixed a bug with the Slayer's Impact ascendancy passive where the "5% increased Area of Effect per Enemy killed recently, up to 50%" modifier wasn't working correctly.
  • Fixed a bug with Channelling skills not working as intended while being affected by an Echoing Shrine.
  • Fixed a visual bug where the Conqueror tracker on the Atlas could sometimes show the incorrect amount of maps required to open portals to fight the Conqueror.
  • Fixed a bug where anointed amulets wouldn't hide their passive skill information when viewing their Advanced Mod Descriptions.
  • Fixed a visual bug where the passive skill information from hovering over an anointed amulet could sometimes appear larger than intended.
  • Fixed a visual bug with the Doomcrow Weapon Effect's feathers being the wrong colour.
  • Fixed a visual bug where the Maven Map Device button could appear on the Map Device without being unlocked.


Crash Fixes
  • Fixed a client crash that could occur when using the Roc Sentinel Legion monster as a Spectre.
  • Fixed a rare client crash that could occur during the Tul, Creeping Avalanche encounter.
  • Fixed a common instance crash.


The Warlord Mystery Box Concept Art - Misery

If you like getting a behind the scenes look at the development of Path of Exile, then we have a treat for you! In today’s news post, we wanted to share some more concept art from the Warlord Mystery Box; this time, of the Misery themed cosmetics. Have a look below!













In case you missed it, you can check out the concept art for the Suffering themed items from the Warlord Mystery Box here or get your box here.

Path of Exile Talent Competition

What drives you, Exile? If the answer is creativity then it is your time to shine! We’re launching a Path of Exile Talent Competition that is inclusive of any type of creation your imagination can conjure. Whether you have a talent for cosplay, fan art, dance, baking, gifs, music, fan fiction, comics, crafts or more, we want to see your Path of Exile themed creations. All submissions that match the theme are welcome!

You can view a full list of the prizes here.

[h2]How to Enter[/h2]

Just post your submission to this thread to be entered into the competition. It's ideal if your content is easy to consume. A general guide for this is that your submission should take no longer than three minutes to read, listen to or view. It's permitted to post content that is longer than three minutes but in some cases it may put your submission at a disadvantage if it's significantly difficult to engage with your content.

The winning submissions will be selected based the following criteria:

How skillfully your talent has been executed
How true it remains to the theme of Path of Exile
How compelling or entertaining the submission is

[h2]Conditions[/h2]

The competition will run from the time of this post until Monday the 8th of March at 5pm NZT (7th of March at 8pm PST). Submissions made after this time will not be counted. We'll post the winners sometime in the following days.
Any work that is submitted must be your own and must be created after the launch of this competition.
Multiple submissions are welcome.
If you want to create a montage or mash-up of other artists' work or videos, this is permitted as long as it follows all legal guidelines of fair use standards.

Best of luck to everyone who is participating in the competition! We always love seeing your Path of Exile-inspired content and can’t wait to see what you create this time.

The Warlord Mystery Box Concept Art - Suffering

Want to get a glimpse into the development process for the Warlord Mystery Box? Then check out the concept art for some of the Suffering themed cosmetic effects that we’ve gathered for you below.













You’ll be able to check out the Misery and Despair themed concept art in the near future. For now, you can take a look at the final versions of the cosmetics or purchase the Warlord Mystery Box here.