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Kirac's Vault Pass Concept Art

Today, we have a variety of both concept art and 3D art for items featured in Kirac's Vault Pass! The pass contains item skins and effects for specific unique items that unlock as you complete Atlas objectives! Check out the art below!

If you want to find out more about Kirac's Vault Pass, check out the Vault Pass page here.

[h3]Rumi's Concoction[/h3]




[h3]The Devouring Diadem[/h3]


[h3]Void Battery[/h3]


[h3]Ashes of the Stars[/h3]


[h3]Arakaali's Fang[/h3]


[h3]Mageblood[/h3]


If you want to find out more about Kirac's Vault Pass, check out the Vault Pass page here.

Divination Card Stories - Imperfect Memories

We're continuing to share backstories of Divination Cards created by our supporters. This time we spoke with Quelex about the story behind the Imperfect Memories, a Divination Card from the Siege of the Atlas expansion.



I have played games like Path of Exile since Diablo 1 came out when I was young. I've always enjoyed coming up with different ideas and testing how well they will work. I stumbled upon the website for PoE during its closed beta and thought it looked cool (especially as a person who loves Final Fantasy X's passive tree) but I didn't know anyone that played it. When the open beta came around my friend and I finally gave it a shot and we have been hooked and played every league since.

As with many other cards, the idea for the reward came first. I've always felt it was important to have special mods tied to content (like Incursion or Delve) to keep that content relevant to crafting. Synthesis league added a ton of stats and some you can't find anywhere else. I especially liked +% Attributes from jewelry as an implicit since I love playing Whispering Ice. So why not a 3 implicit synthesised jewelry so that you can try to hit at least one of those chase modifiers?

But there was a snag: You can't make a card for an item that can't drop in Standard. Synthesis was one of my favorite leagues and for over a year it looked like nothing from it would be coming back so the idea was shelved. With Echoes of The Atlas, synthesised and fractured items returned to the core game and so now the card I wanted could be made!

For the theme I wanted to connect something from my life to Synthesis. Synthesis League was a personal favorite, but it had its flaws. I thought back to how my then girlfriend (and now wife!) and I had been apart while she was at college a couple hours away. It was hard being apart but it made the times we did get to spend together on the beautiful campus memorable. Looking back it's easy to gloss over the bad parts. So I settled on the theme of nostalgia and the rest of the card came together quickly at that point. The art comes from a combination of the synthesis decay effect around the edges and a picture of a spot on the campus featuring a very assertive pilgrim goose that always wandered the campus with its duck friends in tow.

Thank you GGG for an amazing game, for adding my card, and for bringing more Synthesis content back to the game! (Synthesis 2 league when?) It's been wonderful to see other contributors bringing more opportunities for people to get synthesised items and maps so that part of the game can live on and be more accessible. And for all of those who made it to the end and have turned in a set: I'm sorry you got resists and mana regen. I'm sure you'll get an extra maximum power charge next time.



Siege of the Atlas Console Boss Kill Event Winners

As the Archnemesis league ended on consoles last week, we'd like to announce the winners of the Siege of the Atlas Boss Kill Event for our console players! We'd like to thank everyone for participating and congratulate the winners!

[h3]PlayStation[/h3]
The following players were the first to defeat The Maven, The Searing Exarch and The Eater of Worlds in the Hardcore Solo Self-found Archnemesis League on PlayStation:
  • #1: camuflado_cz
  • #2: NeuroIsCool
  • #3: shawn_33179
  • #4: Shade_AU
  • #5: Denton860
Bonus Prizes:
  • First Uber Elder Kill: Denton860
  • First Shaper Kill: NeuroIsCool
  • First Sirus Kill: camuflado_cz

[h3]Xbox[/h3]
The following players were the first to defeat The Maven, The Searing Exarch and The Eater of Worlds in the Hardcore Solo Self-found Archnemesis League on Xbox:
  • #1: ReignerRuler
  • #2: ImToxic8998
Bonus Prizes:
  • First Uber Elder: ImToxic8998
  • First Shaper: ImToxic8998
  • First Sirus: ImToxic8998

Thanks again to everyone who participated! Don't forget, we're running another Boss Kill competition for our Sentinel expansion that's also for console players! This time, the event is being run on the Sentinel SSF league (non-HC). For more information on the competition, check out the original post here! Good luck to everyone participating!

The Sentinel Mystery Box Concept Art

Our Sentinel Mystery Box is our first Mystery Box with non-repeating rewards that features microtransactions that have different levels of effects based on gameplay elements! They were a lot of fun to design, so we thought you'd like to take a peek at the process through its concept art! Check it out below.

If you want to find out more about the Sentinel Mystery Box, check out the Mystery Box page here!



















If you want to find out more about the Sentinel Mystery Box, check out the Mystery Box page here!

3.18.0d Patch Notes Preview

Sometime this week or early next week, we're planning to deploy the 3.18.0d patch that includes further changes to monster modifiers and some bug fixes. Check out a preview of its patch notes below.

3.18.0d Patch Notes

This patch includes changes to monster modifiers that provide ailment immunity, as well as a few improvements and bug fixes of both small- and medium-importance.

Monster modifier changes
  • Frostweaver: No longer grants immunity to Cold Ailments. It now grants 80% reduced effect of Cold Ailments.
  • Permafrost: No longer grants immunity to Freeze and Chill. It now grants 80% reduced effect of Cold Ailments.
  • Flameweaver: No longer grants immunity to Scorch. It now grants 80% reduced effect of Scorch.
  • Stormweaver: No longer grants immunity to Lightning Ailments. It now grants 80% reduced effect of Lightning Ailments.
  • Dynamo: No longer grants immunity to Shock. It now grants 80% reduced effect of Lightning Ailments.
  • Frost Strider: No longer grants immunity to Cold Ailments. It now grants 80% reduced effect of Cold Ailments.
  • Ice Prison: No longer grants immunity to Cold Ailments. It now grants 50% reduced effect of Cold Ailments.
  • Flame Strider: No longer grants immunity to Scorch. It now grants 80% reduced effect of Scorch.
  • Storm Strider: No longer grants immunity to Lightning Ailments. It now grants 80% reduced effect of Lightning Ailments.
  • Mana Siphoner: No longer grants immunity to Lightning Ailments. It now grants 50% reduced effect of Lightning Ailments.
  • Storm Herald: No longer grants immunity to Lightning Ailments. It now grants 50% reduced effect of Lightning Ailments.
  • Steel-infused: Now grants "Overwhelm 10% of Physical Damage Reduction" (previously 30%).
  • Rejuvenating: Reduced the life regeneration for Unique Monsters from Healing Nova to 10% of life regenerated over 2 seconds.
  • Effigy: Summoned Effigies are now spawned at the player's location and are immune to damage for 2 seconds after linking to a player. While linked, 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage (previously 100%).
  • Crystal-skinned: Improved the charge up visuals of crystals.
  • The Trickster monster modifier can no longer be found on Magic or Rare Monsters in the Azurite Mine.
  • The Juggernaut monster modifier can no longer be found on Blighted Monsters.
Improvements and bug fixes
  • Character level no longer prevents you from using Sentinels in Act Areas.
  • Updated the description of the Sentinel Runic Node that causes found Normal-rarity Sentinels to be upgraded to Magic rarity to clarify it applies to Sentinels found from Monsters you kill and Chests you open.
  • Updated the Controller input mode keybind for equipping a Sentinel. Using this keybind when highlighting an equippable Sentinel will now also open the Sentinel Controller Panel.
  • Using the equip keybind in Controller input mode will now swap the Sentinel highlighted in your inventory with the relevant Sentinel in your Sentinel Controller Panel if you already have one equipped.
  • The charges on equipped Sentinels can now be viewed using the Right-stick button in Controller input mode.
  • The destructible pillars in the Polaric Hideout can no longer be moved by player skills.
  • The Invisible Buff Effect Microtransaction can now be applied to Withering Step, allowing you to hide its visual effects.
  • Fixed a bug that allowed Bow, Wand and Concoction Skills to be used with the Varunastra Unique equipped.
  • Fixed an issue where you could fail to obtain credit towards the Complete Encounters II challenge when completing an 8-mod Blight-Ravaged Map.
  • Fixed a bug where Kirac's "Slay the Beyond Boss" Atlas Mission could not be completed.
  • Fixed a bug where the size sliders in the Unique and Divination Card Stash Tabs were not working in Controller input mode.
  • Fixed a client crash that could occur when trying to enter The Control Blocks in Act 5.

We're still working on a fix for Headhunter and will release it as soon as it's ready. Thanks for your feedback!