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3.16.0d Patch Notes Preview

We are in the second week of Path of Exile: Scourge and we are preparing to deploy Patch 3.16.0d which includes a variety of changes and bug fixes including a fix that will address the counteracting modifiers on Scourge Items. We will be releasing this patch tomorrow. In the meantime, we've prepared a preview of the patch notes for you.

Please note that this is a preview only and some patch notes may be added or removed before it is deployed.

3.16.0d Patch Notes

This patch contains improvements to Scourged items and maps, and fixes a variety of small- and medium-importance bugs.

Scourge Improvements

  • Scourged items are no longer be able to generate downsides that would directly counteract their upside. For example, an item with "Added Physical Damage" will not be able to generate "Deal no Physical Damage" as a downside.
  • The description of the Scourged Map modifier that shifts into Nightmare on killing a Rare or Unique Enemy has been updated to more accurately reflect its functionality. The amount of Blood obtained from killing enemies in Maps with this modifier has also been increased.
  • The Scourged Map modifier that causes you to shift into Nightmare on reaching maximum Blood now has a slight drain of Blood over time, though the amount of Blood lost on Killing a Scourge Monster has been reduced to 0.4% (previously 0.5%). It also now causes you to lose all Blood when you shift out of Nightmare.
  • Scourged Maps that shift into Nightmare on reaching maximum Blood can no longer teleport you into an Incursion upon shifting out of Nightmare.
Other Improvements
  • The damage of the Delve Spider Flicker Strike skill has been reduced.
  • The damage of the exploding pods in the Stagnation Map boss fight has been reduced.
  • The Rank 1 Defences Crafting Bench options now have a cost of 4 Orbs of Transmutation (previously 6 Orbs of Alteration).
  • The Siren Weapon Microtransaction found in the shop has been renamed to Trident Weapon.
Bug Fixes
  • Fixed a bug where Sentinels of Absolution summoned through Intuitive Link would not attack.
  • Fixed a bug where Plague Bearer displayed the incorrect Maximum Plague Value on the Skill Bar tooltip if you had allocated the Passive Mastery that increases this Value.
  • Fixed a bug where Tempest Shield would have to be reactivated after logging out.
  • Fixed a bug where Raise Spectre could sometimes raise the wrong minion.
  • Fixed a bug where Mirage Archer Support could support Power Siphon, causing the Skill to become unusable.
  • Fixed a bug where the effects of the Wind Dancer Keystone Passive could be triggered from being hit by a spell.
  • Fixed a bug where the Lethality Notable Passive was not affecting rain skills.
  • Fixed a bug where the Blackflame Unique Ring was not granting kill credit for enemies killed by the Ignite.
  • Fixed a bug where the Veiled Suffix modifier on Bows which grants a percentage to Fire Damage over Time Multiplier was using two-handed values.
  • Fixed a bug where the Flask modifier which grants Immunity to Maim or Hinder for a duration if used while Maimed or Hindered was not functioning correctly.
  • Fixed a bug where the Suffix modifier that provides reduced Flask Charges gained and Flasks applied to you have increased Effect was categorised as Prefix modifier in the Crafting Bench.
  • Fixed a bug where the Stagnation Map boss could sometimes summon vines at their location, rather than their target's location.
  • Fixed a bug where Jaesyn and Maker of Mires were unable to create clones in the Hallowed Ground Unique Map.
  • Fixed a bug where the Reef Map boss could continue to spawn minions after dying.
  • Fixed a bug where Delve darkness damage over time was slightly higher than intended at depths shallower than 1000.
  • Fixed a bug where opening a Chronicle of Atzoatl did not grant credit toward the Assist the Forsaken Masters Challenge.
  • Fixed a bug where party members could not interact with Zana mission portals after leaving the mission area.
  • Fixed a bug where party members were sometimes unable to see the party leader's map portals in a Guild Hideout.
  • Fixed a bug where Monsters in Nightmare could prevent discovered Hideouts from being fully cleared.
  • Fixed two instance crashes.

Scourge Concept Art

The Scourge League is well and truly underway so we wanted to give you a behind the scenes look at the expansion's development! Check out some of the demonic concept art below.





















Path of Exile's Future Plans

It's that spooky time of year and our Community Director, Bex, managed to drop in on a zoom meeting with Path of Exile's senior team members in the middle of brainstorming future plans for Path of Exile. She managed to get a screenshot to leak to the community before the ghosts in her internet disconnected her.



If you want to take a trip down memory lane, check out our Halloween meetings from 2015 and 2018.

Don't forget, our seasonal Halloween Microtransactions are still available and leave the store on November 15th at 11:59pm NZT.

What We're Working On

We're just under one week from the launch of Path of Exile: Scourge and have been closely monitoring feedback ever since. We've deployed a number of hotfixes including the most recent 3.16.0b patch and wanted to let you know what else was on our radar.

Here are the patches so far:

3.16.0 Hotfix 1
  • Fixed a bug with Energy Blade where it could delete the player's weapon if they logged out in town after activating it.
  • Fixed a bug with Nightgrip unique gloves causing the player to take more damage than intended.
  • Fixed a bug introduced in 3.16.0 where the Duskdawn unique staff granted "Critical Strikes deal no damage" instead of "120-150% increased Spell damage if you've dealt a Critical Strike recently". This fix affects existing items.
  • Fixed a crash that could occur when loading hideout templates containing pets.
  • Fixed a client crash that could occur when entering Vaal Side Areas.
3.16.0 Hotfix 2
  • Fixed a bug where remaining portals for Zana missions were closing earlier than they should.
  • Fixed a common client crash occurring with Scorching Ray.
  • The Scorching Ray fix is client-side, you will need to restart your client for it to apply.
3.16.0 Hotfix 3
  • Fixed a bug where players were sometimes unable to return from side areas or missions within maps.
  • Fixed an instance crash.
3.16.0 Hotfix 4
  • Fixed a bug where Merveil, the Siren was not spawning Golden Statues.
  • Fixed the Scholar's Mod on Flasks from being able to incorrectly roll % Increased Charges per use instead of Reduced.
3.16.0 Hotfix 5
  • Fixed a bug in Scourge League where the Blood Crucible could mistakenly upgrade an explicit mod on unique items. We also plan to fix existing items that were affected by this.

Our 3.16.0b patch was released yesterday and it includes a variety of improvements to Scourge monster damage as well as fixes to a variety of bugs.

Scourge Improvements
  • Upon encountering a Boss in Nightmare, the drain of blood from the Crucible is now paused for 5 seconds.
  • The Tainted Mythic Orb can now unpredictably upgrade Corrupted items to Unique items even if their item level is lower than when it would normally be able to drop. Prior to this change, the orb would fail to apply to the item if there were no valid Unique items to upgrade to.
  • The damage of Ravenous Bloodshaper's Blood Orb and Spike Barrage skills has been decreased.
  • The damage of Demon Herder's Vomit and Beam skill has been decreased.
  • Reduced the number of Monsters with Proximity Shield that can spawn in some Scourge encounters.
  • The Corruption Absorbed progress bar now displays underneath items stored in the Blood Crucible, without you having to hover over them.
Other Improvements
  • The damage of Baranite Thaumaturge's ground explosions has been decreased. This change does not affect Baranite Thaumaturge Spectres.
Bug Fixes
  • Fixed a bug where Item Filters would incorrectly assign Weapons and Jewellery a BaseDefencePercentile value of 0 rather than 100.
  • Fixed a bug where the colour of sockets on the Skin of the Loyal Unique could be modified.
  • Fixed a bug where Zana's Fortune Favours the Brave Map Device option would fail to open a Map.
  • Fixed a bug where Watchstones could sometimes fail to drop from a Conqueror's Citadel.
  • Fixed a bug where it was not possible to open portals to a Betrayal Safehouse or the Temple of Atzoatl from within a Guild Hideout.
  • Fixed a bug where the "20% chance to Avoid being Stunned" Resistance and Ailment Protection Mastery was not granting Stun Avoidance.
  • Fixed a bug where some Redeemer Influence Amulet Modifiers were providing reduced Mana Reservation Efficiency instead of increased. This fix applies to existing items.
  • Fixed a bug where the Guardian's Challenge Divination Card sold by Zana did not have a price.
  • Fixed a bug where Mansion Contracts sold by Whakano did not have a price.
  • Fixed a client crash that occur when using Spectral Shield Throw with Vanishing Dyeapplied to an equipped Shield.
  • Fixed a client crash that could occur with the Automaton Divine Ire Skill Effect Microtransaction.
  • Fixed a common client crash.
  • Fixed two instance crashes.

There are a variety of other topics that we would like to talk about that we have listed below.

Standard Map conversion
Currently, if you have maps in your old tab that, upon upgrading, turn into another map that you don't have enough room for, the entire tab upgrade fails. We will improve this system so that overflowed maps are given to you in a remove-only tab. This will mean the rest of the conversion will work as intended. We can't give a specific timeline on this just yet but it's a priority to resolve this before 3.17 launches and hopefully much sooner than that.

Ballista Totems
There is a bug where Ballistas used via Totem Support only have -45% damage taken instead of -80%. This will be fixed in an upcoming patch.

Crash with Explosive Arrow Triggering Summon Phantasms
We are aware of this and will fix it in an upcoming patch.

Elemental Overload
There is an issue where Traps, Mines and Totems currently have no way to take advantage of Elemental Overload. Also, Cremation currently doesn't activate Elemental Overload. We have a change for this on the way. Separately, there is another issue where Elemental Overload is not reflected on the tooltip for DPS. This will also be fixed.

Scourge Feedback
We've been monitoring all feedback related to Scourge and have a few improvements coming which we will outline below. We are aware that the bulk of players' feedback around Scourge revolves around the rewards it provides. We don't have any updates to provide regarding this but we are reviewing the feedback and discussing it.

Some players have reported that it's not obvious enough when the Blood Crucible is full. We're making both the sound effect and visual effect more obvious to help with this.

We're looking at updating two of the possible Scourge Map modifiers, specifically the "Only Shift into Nightmare on Killing a Rare or Unique Enemy" and "Shift on reaching Full Resource, Killing Enemies Drain Resource" modifiers. The former modifier implies that it is activated on every Rare or Unique kill, and will have its description updated as well as being changed to activate more frequently. The latter modifiers will be modified so that there is a slow Scourge Blood drain over time, so that there is still some time pressure for finding bosses while having a lower Blood drain from kills.

Missing Patch Notes
In our 3.16.0 Patch Notes, we unfortunately missed two notes: one related to armour-based shields and one related to the Veiled Modifier Damage Over Time Multiplier Bow Craft.

Here is the missing patch note for armour-based shields.

Problem:
Tower Shields provide significantly more armour than the armour/evasion of other shield types, making them a no-brainer for non-crit Shield builds.

Solutions:
Reduced the armour provided by the top end shields, but raised the average defence of other shields so the difference in base defences isn't as extreme. Skills that scale off these stats will be rebalanced to account for these changes.

Here is the missing patch note for the bow craft.

Quivers now have additional tiers of Damage Over Time Multiplier. In order to be consistent with other item slots, bows now use one-hand Damage Over Time Multiplier values.

We apologise that these patch notes were missed. We'll continue monitoring feedback around Path of Exile: Scourge and making adjustments where appropriate. Thanks so much for all of your support and feedback!

ExileCon Merchandise Mystery Bags Still Available!

We still have a limited number of ExileCon Mystery Bags available! We held the first ExileCon convention back in 2019, which gave us a great opportunity to experiment with new merchandise for Path of Exile. With the stock remaining from the event, we put together these Mystery Bags! We still have some left, so this may be your last chance to purchase merchandise from ExileCon if you were unable to attend in person!

The bags are priced at $100 USD + shipping (and sales tax if you're in New Zealand). If you want to buy one, contact [email protected] and let them know your address and your desired shirt size (you can't pick which specific mystery bag outcome you'll get, only your shirt size). They'll calculate a total and will send you a payment link. If you pay within 24 hours, you'll be locked in.

You can view the potential items available in the bags below as well as the random outcomes possible.

[h2]Random Mystery Bag Outcomes[/h2]Outcome A:
  • 2x Path of Exile T-shirts of different types
  • Random Plushie
  • ExileCon Cloth Map of Wraeclast
  • ExileCon Lanyard
  • ExileCon Black Bags
Outcome B:
  • 2x Path of Exile T-shirts of different types
  • Random Plushie
  • ExileCon Cloth Map of Wraeclast
  • Path of Exile Foam Exalted Orb
  • Path of Exile ExileCon Corrupted Vinyl Decal
Outcome C:
  • 2x Path of Exile T-shirts of different types
  • Random Plushie
  • Path of Exile Foam Exalted Orb
  • Path of Exile ExileCon Corrupted Vinyl Decal
  • Path of Exile Dye-Sub Patch (Premium)
Outcome D:
  • 2x Path of Exile T-shirts of different types
  • Random Plushie
  • Path of Exile Foam Exalted Orb
  • Path of Exile ExileCon Corrupted Vinyl Decal
  • Path of Exile Celestial Cat Socks
Outcome E:
  • 2x Path of Exile T-shirts of different types
  • Random Plushie
  • Path of Exile Foam Exalted Orb
  • Path of Exile Iron-on Patch (Non-Premium)
  • ExileCon Lanyard
Outcome F:
  • 2x Path of Exile T-shirts of different types
  • Random Plushie
  • Path of Exile Foam Exalted Orb
  • Path of Exile Celestial Cat Socks
  • Path of Exile Iron-on Patch (Non-Premium)
Outcome G:
  • 2x Path of Exile T-shirts of different types
  • Random Plushie
  • Path of Exile Iron-on Patch (Non-Premium)
  • Path of Exile Exalted Orb Snapback Hat
Outcome H:
  • 3x Path of Exile T-shirts of different types
  • Random Plushie
Outcome I:
  • 2x Path of Exile T-shirts of different types
  • Random Plushie
  • Path of Exile Foam Exalted Orb
  • Path of Exile Exalted Orb Snapback Hat


[h2]Shirt Types[/h2]
  • Path of Exile Lunaris Vs. Solaris Premium Tee
  • Path of Exile Kitava Premium Tee
  • Path of Exile Vaal Orb Premium Tee
  • Path of Exile Exalted Orb Premium Tee
  • Path of Exile Chaos Premium Tee
  • Path of Exile Shaper Premium Tee
  • Path of Exile Untainted Paradise Premium Tee
  • Path of Exile ExileCon Logo Premium Tee

[h2]Ratios of Outcome Type to Shirt Size Availability[/h2]
Outcome
Small
Medium
Large
XL
2XL
3XL
4XL
A
65
12
93
153
1
9
6
B
27
5
57
76
3
10
4
C
29
9
31
49
2
4
3
D
3
1
2
3
0
0
1
E
13
6
14
27
0
3
3
F
10
4
10
24
1
3
1
G
1
0
2
3
1
0
0
H
69
4
118
127
4
5
8
I
0
0
0
27
0
0
0
Total
217
41
327
489
12
34
26