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Path of Exile: The Sounds of Expedition

Path of Exile: Expedition introduced new skills and bosses, as well as reimagining the Act 1 Brutus fight. In today’s news, our talented sound design team wanted to share some of the thoughts and processes that helped bring the expansion to life. You can read the full write-up and check out example videos here.

Path of Exile Hideout Competition

If you like to make your hideouts stand out, be sure to participate in our new Hideout Competition! We have an exciting mix of prizes available for the winners including t-shirts, art books and microtransactions!

[h2]Prizes[/h2]
Top Three Winners
  • Custom forum avatar of a portion of your hideout
  • Hideout Competition Winner Forum Badge
  • Signed Path of Exile Art Book
  • Your choice of two Path of Exile T-shirts - (Chaos Orb, Shaper or Untainted Paradise)*
  • Chaos Orb Keychain
  • Brutus Art Print
  • Your choice of an Armour Set (any Armour Set from the store)
  • Your choice of a Weapon Effect (a Weapon Effect from the list here)
  • Your choice of Helmet Effect (a Helmet Effect from the list here)
4-5th Place
  • Signed Path of Exile Art Book
  • Your choice of one Path of Exile T-shirt - (Chaos Orb, Shaper or Untainted Paradise)*
  • Your choice of an Armour Set (any Armour Set from the store)
  • Your choice of a Weapon Effect (a Weapon Effect from the list here)
  • Your choice of Helmet Effect (a Helmet Effect from the list here)
6-10th Place
  • Your choice of one Path of Exile T-shirts - (Chaos Orb, Shaper or Untainted Paradise)*
  • Your choice of a Weapon Effect (a Weapon Effect from the list here)
  • Your choice of Helmet Effect (a Helmet Effect from the list here)
11-20th Place
  • Your choice of a Weapon Effect (a Weapon Effect from the list here)
  • Your choice of Helmet Effect (a Helmet Effect from the list here)
*Please note that T-shirt style is subject to size availability and may be substituted for a T-shirt in another style. In this scenario, we will work with you to meet your preferences.

[h2]How to Enter[/h2]
Pick a clear theme and create a hideout that visually communicates it. Then, submit your entry as a reply in this thread.

[h2]Guidelines[/h2]
  • Your hideout must be created after the release of the Expedition expansion.
  • Hideouts that have previously been featured in the Hideout Showcase news series or submitted to the Hideout Showcase forum are not eligible for entry.
  • Your hideout must be your own work.
  • Your hideout must be safe to showcase (nothing lewd or offensive).
  • Submit your hideout from the account that the hideout is on. Please leave the hideout intact until the judging is complete, so that we can check it.
  • Multiple submissions are welcome and encouraged!

[h2]Competition Times[/h2]
The competition starts at the time of this post and will end on Sunday the 12th of September at 10pm PDT. Submissions made after this time will not be counted.

We'll announce the winners sometime in the days following this date. Winners will be chosen based on creativity and how well they've represented their chosen theme. To keep it fair, we will be selecting a mixture of hideouts with hideout decoration microtransactions and those without. To help you prepare, we're also running a week-long sale on Hideout Decorations!

Best of luck to everyone participating! We can't wait to see what you come up with!

Jonathan Talks About the Path of Exile Game Engine

Last month, GGG co-founder Jonathan Rogers talked about the Path of Exile game engine at a local gamedev meetup hosted by The University of Auckland Game Developer Guild! If you missed it or are keen for more insight into the engine's development, check out the video below!

[previewyoutube][/previewyoutube]

Community Livestream with Chris Wilson, Zizaran and Mathil This Week

Later this week, Lead Developer Chris Wilson will appear on a livestream with community streamers Zizaran and Mathil to discuss Path of Exile. Tune in on Wednesday 18th at 1PM (PDT) at twitch.tv/zizaran.

We covered a lot in last week's Baeclast Podcast, so be sure to check that out if you haven't already. We hope to see you there!

3.15.2 Patch Notes Preview

We're planning to deploy Patch 3.15.2 sometime tomorrow or later this week. In the meantime, we've prepared a preview of its patch notes for you to check out.

Please note that the patch notes may be changed prior to their deployment.

3.15.2 Patch Notes:

Expedition Improvements
Please note, in order for the Expedition vendor changes listed below to take effect, you will need to refresh the specific Vendor's shop.

  • Expedition Vendors can now offer item level 86 items in their shops.
  • When offered an option to remove Modifiers with the lowest Modifier level when dealing with Rog, the item popup will now display the Modifier which will be removed, or the possible Modifiers which will be removed (if there are multiple).
  • When skipping a crafting offer from Rog, the next craft he offers will no longer be the exact same craft you skipped, or a craft of the same type.
  • Rog’s offer to apply a random Quality type to an item will now apply 10-20% Quality (previously 1-20%). This option is no longer offered for items that already have Quality.
  • Rog now has a chance to offer to corrupt your item, with a high chance of corruption Implicits on the final deal.
  • Rog now only offers the following options for Jewel deals: Reroll Prefixes, Reroll Suffixes, Reroll Modifier Values of Prefixes, Reroll Modifier Values of Suffixes, Add a Prefix Modifier, Add a Suffix Modifier, and Corrupt the item, with a high chance of receiving a Corrupted Implicit.
  • Rog’s offers to apply random Incubators, Quality types or Anointments to items are now cheaper.
  • Rog’s offers now cost slightly more Lesser and Common Artifacts, and slightly fewer Greater and Grand Artifacts.
  • The chance to obtain Corrupted or Influenced rare items from Gwennen has been increased. Note, this change does not affect the chances of obtaining Unique items from Gwennen.
  • The average stack size of Dannig’s exchange deals for Lesser, Common, and Greater Artifacts has been increased.
  • The minimum discount for Dannig’s exchange deals has been increased.
  • Tujen now offers more items priced in Common and Greater Artifacts, compared to Lesser Artifacts.
  • The price of some items offered by Tujen has been reduced (mainly those that were priced in the thousands).
  • The Remnant modifier that grants chests more Rarity no longer rolls in Logbook areas. The reason behind this change is that chests in Logbook areas drop extremely few regular items, so this modifier was not very beneficial here.
  • Expedition bosses now drop more loot per Remnant affecting them.
  • Expedition bosses now drop more currency and vendor reroll currency the higher the area level.
  • Reduced the area of which you cannot place explosives around the camp in Logbook areas.
  • Added a visual indicator to display the area of which you are unable to place explosives in around the camp in Logbook areas.
General Improvements
  • Reduced the maximum cast range for long-distance skills on the following monsters: Baranite Thaumaturge, Unearthed Runecaster, Unearthed Urchin, Black Scythe Arbalist, Detonation Totem, Carnage Pillar, Stygian Revenant, Escaped Revenant, Mortality Experimenter, Flesh Sculptor, Hunting Party, Primal Chimeral, Primal Scrabbler, and Primal Rhex.
  • Added crafting bench recipes for adding a specific Enchantment to a Flask. There are recipes for all of the possible Enchantments obtained through Instilling Orbs. These recipes are unlocked alongside the Rank 3 Movement Speed crafting option in Oriath (and will already be unlocked for you if you have obtained the Rank 3 Movement Speed crafting option in that league).
  • Added a crafting bench recipe to remove Enchantments from an item. This recipe does not need to be unlocked and is always available.
  • Monsters with the Hexfont Nemesis Modifier no longer inflict Silence.
  • Monsters that cast Curses now have global cooldowns to prevent multiple of the same monster repeatedly cursing players.
  • Updated the description for The Traitor keystone passive skill to properly reflect its functionality.
  • Tweaked the visual effects of Storm Rain based on community feedback. Please let us know if you still have any issues!
  • Improved the visuals effects of the Transcendence Exsanguinate Microtransaction Effect to more accurately reflect the preview video for this Microtransaction.
Bug fixes
  • Fixed a bug where Medved, Feller of Heroes could deal damage after death, for real this time.
  • Fixed a bug where skills triggered by Mjölner or Cast on Death, and items that trigger a skill when equipped, could have a mana cost if used with items such as Voidbringers or Apep’s Rage.
  • Fixed a bug where spikes created by Earthshatter did not gain increased Area of Effect when shattered with Seismic Cry.
  • Fixed a bug where rats summoned by a Druidic Dire Familiar raised as a Spectre did not die when the Spectre died.
  • Fixed a bug where Implicit attribute modifiers would block Explicit attribute modifiers from rolling on specific basetypes.
  • Fixed a bug where patrolling Heist monsters could sometimes move faster than intended.
  • Fixed a bug where Jonah Unchained could sometimes deal double damage.
  • Fixed a bug where defeating Stone of the Currents, while Voltage Surge is active and while at least 15 Flood Orbs are alive, would not give credit towards the Complete Encounters III Challenge if the Flood Orbs were some distance away from the boss.
  • Fixed a bug where storing items in the Expedition or Heist Lockers using Affinities would sometimes tell you it failed as the Locker did not have enough space for the item, even though storing them was successful.
  • Fixed a bug where you could not purchase partial stacks of currency from vendors with Control-Shift-Click.
  • Fixed a bug where filtering items in the Unique Stash Tab and Map Stash Tab could sometimes not work.
  • Fixed a bug where the 3D art for Cherrubim’s Maleficence had lost some of its colour.
  • Fixed a bug where characters with the Eldritch Battery Keystone Passive allocated would sometimes play their out of mana voiceline when using a skill, despite having enough Energy Shield to use the skill.
  • Fixed a bug where the audio for Lancing Steel could stutter and cause the client to freeze.
  • Fixed a bug where the audio for exploding enemies on kill with Voltaxic Burst was too loud.
  • Fixed two instance crashes.
  • Fixed two client crashes.

[hr][/hr]
Royale-Specific Changes: (only affects Royale, not regular gameplay!)
  • The size of the Royale Island has been increased by 50%.
  • Disconnecting from an in-progress match now grants experience from your death to the players who most recently attacked you within the last 5 seconds.
  • The out-of-bounds debuff now stacks for every 10 seconds you stay outside of the play area.

Note that if you were waiting for the Baeclast summary post today, we're still working through this but it's taking some time. Our apologies for the delay there.