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Path of Exile: Heist FAQ 2

Yesterday, we posted many answers to the community's most frequently asked questions about our upcoming expansion, Heist. There's even more to discuss, so we're posting another round of answers!

In case you missed it, shortly after Heist's announcement, our Co-Founder and Managing Director, Chris Wilson, was live with ZiggyD for a Q&A. Check it out below!

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Do Markers, Contracts and Blueprints drop in other league areas such as Betrayal Safehouses and the Temple of Atzoatl?
Yes, they do.

Will Rogues have juicy banter and dialogue between each other like members of the Syndicate did?
Yes! Our narrative designers, Nick and Matt, have put a huge amount of work into the writing of Heist.

How do Thieves' Trinkets work in a party?
The effect of a Trinket is tied to the person so whoever opens the chest or makes the kill will have their Trinket in effect. It's not tied to whoever started the Heist.

Do you have any updates about the previously announced Stash Tab Folders and Tab Affinity system?
These are both approaching completion but are unlikely to be ready at the launch of Heist. We are hopeful that we can release them shortly after, however. We need to make sure these are thoroughly tested and very safe before we can release them.

Can I use a Delirium Orb on my Contracts and Blueprints?
You can't.

When can we find out more about the new skills and reworks?
Next week we'll share more in-depth reveals about the new skills and reworks. The day after the patch notes are posted, we'll also share our usual post which showcases new and changed gems at level 20 with 20% quality. We haven't locked down our plan about how many of the Alternate Quality Gems we'll reveal before launch but it's likely that we'll showcase them somehow. If we do, these will most likely be shared as part of a table because posting 900 gem links in the format of the other gem post is too crazy.

After you trigger the alarm in a Heist, is it possible to kill all the guards?
These guards are effectively infinitely spawning and your best bet is to get through them and get out as quickly as you can.

Do the guards provide experience or items on death?
Yes, but you can't farm the infinite guard spawns while the alarm is going because they stop providing experience and items once a certain number have been generated by that spawner.

Will Alternate Quality Gems have labels that indicate which attributes are different?
Yes, there's a line on the gem's tooltip that says "Alternate Quality" and you'll be able to view the Alternate Quality stats separately if you hold alt.

Will item filters be able to detect that they are a variation of the regular gem?
Alternate Quality Gems will be labelled as 'Extraordinary' rather than 'Superior' which appears on regular quality gems.

Can Heist enemies be raised as spectres?
Yes.

Do Markers drop in stacks?
Yes.

How common are Markers compared with other currencies?
Fairly common. You're currently able to store them in stacks of 10,000 in your inventory and 50,000 in your stash. We may tweak this before release.

Are the reward options from Curio Display Rooms (Grand Heist reward rooms) equally weighted?
You'll be as likely to get a room full of Trinkets as you would a room full of the other Heist rewards like Alternate Quality Gems, Experimented Base Types, Replica Unique Items and strong rares with Body Armour and Weapon Enchantments. It's possible to tell which type of Curio Display Room you'll be pillaging before you start the Grand Heist.

How many rewards are available within the Curio Display Rooms?
There are multiple display cases to choose from (which vary). You'll have to select which reward you want to take from the cases and forgo the rest. You'll be able to see the item's full details before you make the decision.

Is there time pressure to make this decision?
No, unless there's an active lockdown in progress.

Can I escape the Heist by simply logging out?
Yes, you can but you won't be considered to have completed the Heist unless you escape legitimately with the Artifact. Your contraband (and Artifact) will be dropped on the ground as you log out.

Will I automatically pick up Markers?
No. The only types of content that have auto-pickup functionality are things that are non-tradeable like Metamorph Organs or Azurite.

If I'm disconnected, will I be able to rejoin my Heist?
Only if the alarm has not gone off.

Will playing in a party increase the number of Markers I receive in a map?
Yes, the standard party rules apply here.

Can maps drop in Heists?
Not from regular monsters, but you can find them in special circumstances like reward chests or from minibosses.

When you recast the same curse, will it trigger Doom Blast?
Yes, ditto for replacing it with another curse.

Will Replica Unique items get a space in the Unique Stash Tab?
Yes.

Can you portal out of a Heist if you need to trade?
No, but you can between wings in a Grand Heist.

If you're running a Heist in a party, at which point do you trigger lockdown?
This happens when you smash the case that contains the Artifact so it'll apply equally for all party members even though multiple Artifacts are dropped if you have multiple party members. Your alert level is also shared between all party members.

Can you take five Trinkets to a vendor and trade them for one that isn't corrupted?
No.

Path of Exile nearly got a cyberpunk league based on Incursion

Grinding Gear Games' co-founder Chris Wilson isn't shy about borrowing from genres or other works when thinking up ideas for Path of Exile's leagues. The upcoming PoE heist league came about because he caught Ocean's 11 on Netflix, and the studio has borrowed from games like Pokemon in the past. Did you know, though, that the Path of Exile team put some thought into bringing the Incursion league back with a cyberpunk twist?


In case you missed it, the Incursion league is about influencing the past by travelling to a temple and killing a particular architect. The way the temple is constructed changes depending on who you kill. So you may return to the present to find a garden in the place of a weapons room if you killed the person who was going to build it. Whatever change you brought about, also influences the loot you gain.


Wilson tells us the cyberpunk version would be more of the same, but you'd be sent into the future to find the Vaal as a corporation rather than an Aztec sacrifice based culture.


Read the rest of the story...


RELATED LINKS:

Path of Exile gets a heist league because its producer saw Ocean's 11 on Netflix

PoE 3.12 release date: everything we know about the Path of Exile Heist expansion

Path of Exile 2 - all the latest info


Path of Exile: Heist FAQ and Reddit AMA

Yesterday we revealed the details of our September expansion, Path of Exile: Heist. We've gathered the answers to the most commonly asked questions and put them into one place for you to peruse.

Before you dive in, we wanted to announce that this Thursday at 3pm (PDT) we'll also be participating in an AMA on /r/games to talk about all things Heist and the process of making Path of Exile. Come join us!

Where do you get Markers, Contracts and Blueprints from?
All three drop from monsters throughout the world, including in Delves and the Labyrinth. You can also get Blueprints (Grand Heists) from Contracts (Heists). If you successfully complete a Heist and turn in the Artifact, you'll also receive a sum of Markers greater than you paid to run the Heist.

What do Artifacts do?
Artifacts are the main objective from a (non-Grand) Heist. The Artifact you're seeking will be shown on the contract before the Heist commences. If you complete the Heist successfully with Artifact in hand, you can turn it into Faustus, the Fence at the Rogue Harbour in exchange for a sum of markers greater than you paid to run the Heist. Artifacts do not have any other gameplay function.

What's the difference between a Contract and Blueprint?
Contracts are needed to run Heists and Blueprints are needed to run Grand Heists.

To run a Contract, you'll need to take it to Adiyah, the Wayfinder in the Rogue Harbour. You'll pay her a sum of markers to arrange the Heist, allow you to select which specialised Rogue you'd like to take with you and handle transportation. Contracts can be crafted, if desired, to increase their difficulty and reward, much like maps.

To run a Grand Heist, you'll need to pay Whakano, the Barber in markers for the intel he's received from your earlier Heists. This intel can reveal escape routes, reward rooms and more. Reveal as much as you desire (or as much as you can afford) and then take the Blueprint to the Planning Room in the Rogue Harbour, where Kurai, the Administrator will help you arrange which NPC's you'd like to take with you and confirm the Blueprint. At this point, you can either trade the Blueprint to another player if you'd like, or take it to Adiyah to arrange transportation and begin the Grand Heist.

There are some gameplay differences between Contracts and Blueprints but the main difference is that Contracts lay the groundwork for Grand Heists and yield Markers and other regular Path of Exile items as rewards, while Grand Heists yield exclusive rewards. These can include Trinkets, Alternate Quality Gems, Rare Body Armour and Weapons with enchantments, Experimented Base Types and Replica Unique items.

What actions affect the alert level?
Alert level is affected by killing guards, opening reward chests, opening side passages and some Rogues when performing their specialised skills. Killing enemies has a small effect on the alert level, while opening side passages and chests can result in larger increases. This means that the main thing you'll need to consider is how much loot you'll want to gather before you reach the Artifact. We have intentionally designed the league so that you can still kill a lot of monsters and earn a lot of items without worrying about this too much.

How much emphasis is put on moving stealthily?
You can move through the Heist at a relatively normal pace, but once you start nearing the alert level cap you might want to consider sneaking past some guards in order to avoid triggering the alarm. The main thing you'll need to consider in regards to alert level is how many reward chests you'll want to open on the way to the Artifact. Are more rewards worth risking blowing your cover for?

What happens when you reach maximum alert level?
When you reach the maximum alert level, you'll trigger the alarm. You'll have a brief window to steal as much as you can, including the Artifact if you're close enough, before the facility goes into lockdown and you're swarmed by guards. When the facility is in lockdown you can't steal anything else. You can still escape with the goods you already have if you can fight your way through the guards.

If you didn't manage to get the Artifact but still managed to escape, then you won't be able to turn a profit on your markers but you'll still get to keep the other goods you stole. You also won't gain any experience on your Rogue Skill or gather intel for revealing portions of Grand Heists.

If you just want regular Path of Exile items and don't want to engage heavily in running Heists, it's a viable strategy to simply begin the Heist, steal as much as you can until you reach the alert level cap and then make your escape.

Note that when you steal the Artifact, you'll automatically trigger the alarm.

Can I still get the Artifact if I cap the alert level?
When you trigger the alarm, you'll have a short window to continue stealing things before the facility goes into lockdown. If you're close enough to the Artifact, this means that you can still grab it before lockdown goes into full effect. There are also mechanisms in play that can extend or modify the amount of alert required to reach the maximum alert level.

How do minions affect your alert level?
Having a slew of minions potentially means that you'll aggro more guards than other builds would, meaning that you'll generate more alert level as you kill them. As mentioned above, killing guards raises the alert level by a relatively small amount compared to other actions during the Heist. Many guards are also positioned on the other sides of doors, letting you choose whether to aggro them or not even, regardless of whether you have minions.

Is the escape timed?
No. There's no timer on your way to the Artifact and no timer in your escape. The only element that includes a timer is that when the alarm has been triggered, a timer will start to let you know how much time you have left to collect loot before the facility goes into lockdown and you're swarmed by guards.

How do you fail at a Heist?
A Heist attempt is only considered a failure if you die after the lockdown and lose your contraband. If you die after the lockdown is in effect, you won't be able to return to the Heist and collect those items (but they can be collected by remaining party members). If you die prior to the lockdown, you can return to the Heist.

You can somewhat consider it a failed state if you don't reach the Artifact (because you can't turn it in for a profit, advance your Rogue's experience or gather intel from the Heist), but if you make it out, you will still get to keep your other rewards.

In a Grand Heist, each wing has its own alert level to manage, so if you fail at one wing you'll still be able to attempt the others. You can also Stash your items between wings to 'lock them in' in case you die in one of the other wings.

Can Guards capture me?
No, only kill you!

What is Contraband?
Items that you collect inside a Heist are considered contraband. It's an indicator to show you which items you'll lose if you die within the Heist. All items you manage to take with you will lose the Contraband indicator when you leave the Heist.

What is intel?
Intel is something that's gained automatically when you turn in Artifacts you've retrieved from Heists and is essential in the planning of Grand Heists. To use the intel that has been gathered from Heists you've run, simply take the Blueprint to Whakano, the Barber and pay him (in both intel and markers) to reveal parts of the Blueprint for you.

How much of a Blueprint do you have to reveal before you can run a Grand Heist?
You can completely skip revealing anything on the Blueprint and jump right to locking in which NPCs you'll take, but you'll miss out on a lot of the value of the Blueprint in doing so. You can unlock as much as you want or can afford. The more you unlock, the more you'll reap from your Grand Heist.

Can you tell what rewards you'll get before you run a Grand Heist?
A revealed Blueprint will indicate which rewards are available from Curio Displays but you won't be able to tell what rewards are in chests, lockers and side-rooms along the way.

What things should I pay attention to if I want to be successful at Heists?
Gather Markers. You'll get these from regular monsters throughout the game and from turning in Artifacts after you complete Heists. These are essential for paying Rogues to assist you with Heists, and to reveal details of a Blueprint for Grand Heists.

Completing Heists is also essential for gaining intel and increasing Rogue skill experience. These are also important for being able to run Grand Heists. Rogue skill experience improves their ability to perform certain tasks during Heists. Heists and Grand Heists also require Rogues with a specific level of skill in certain tasks.

When you plan Contracts and Blueprints, you'll have an interface which allows you to pick which Rogue has the appropriate skill level for the job required. This means you won't have to use your memory to know who is right for what job.

There are bonus things to consider, like using a Thief's Trinket to change which rewards you receive from a Heist or Rogue equipment to improve their skills, but they are not fundamental to your success.

The main thing you need to do is complete regular Heists by reaching the Artifact and turning it in for profit.

What are Thieves' Trinkets?
These are items you can find in Heists which use a new equipment slot. They effectively allow you to invest in Increasing or modifying the rewards from Heists without sacrificing an equipment slot from your build. They always drop corrupted so they can't be crafted. They only affect Heist-related drops and don't do anything outside of Heists.

How do I get to the Rogue Harbour?
Use a marker in town or in your Hideout.

Do I have to keep the Rogues alive?
No. Their skills can be interrupted by incoming attacks so it's good to keep killing guards before they begin, but you do not need to protect them.

Can I change how fast they perform their skills?
These are relatively quick by default to ensure smooth gameplay, but you can make it even faster by leveling their skills or equipping items to them that have the appropriate mods.

The speed at which Rogues perform their skills gets slower in harder (higher-level) Heists but gets faster as they level up and even faster as you improve their equipment, so it can end up overall faster than their base speed.

Do Rogues lose or reset their progress at any point?
They cannot lose progress or experience once they've gained it. There is no reset point.

Is my Heist intel and Rogue skill experience shared between my characters?
Yes, your Heist progress is shared by your characters in each league.
How many specialised Rogue skills are there?
There are thirteen different Rogues and nine different field skills.

How many skills do Rogues have?
Each Rogue has one main skill and up to three alternate skills. Their main skill is their speciality has a higher experience cap than their secondary skills. Some Rogues share their skills.

Do all three of a Rogue's skills gain experience when you complete a Heist?
No, just the skill they utilised on the Heist.

How many Rogues can come with you?
Only one Rogue can assist you on a Heist. In a Grand Heist you can have up to three Rogues per wing. If you pay to reveal elements of a Blueprint, you'll typically have several wings available to run.

Do I automatically have access to all Rogues?
When you first arrive at the Rogue harbour you'll have all the administrative Rogues and some of the active Rogues. The more you progress in Heist, the more Rogues will show up and be available to assist you.

How does party play work in Heists?
When you run a Heist in a party, multiple Artifacts will be available to steal, assigned to each party member. You'll also each gain intel and Rogue experience if you succeed at the Heist. Another benefit is that if you die and drop your contraband, your party member can collect it for you and then share it if they're nice.

You could even pool your intel resources by revealing part of the Blueprint and passing it to your party member to reveal even more of it.

Can I chain Heists/Are Heists Self-Sustaining?
You can store your contracts and save them up to binge Heists when you're ready. There's not a lot of value in hoarding low level Contracts as you'll out-level them, but you can also trade them to other players if you no longer need them.

If you trade for more Contracts, you can potentially run Heist content exclusively. You'll also acquire more Contracts and Blueprints from Heists.

How often will I complete a Heist or Grand Heist?
You'll have access to one Contract per area on average but the amount you get is affected by standard drop multipliers. You can get many per area in well-rolled maps. You'll access a Blueprint for a Grand Heist approximately once per act or around every 12 maps. It's a similar level of content access to Incursions and The Temple of Atzoatl, except you can wait and run them when you feel like it without losing progress.

Does Heist also introduce new bosses?
Yes, but we'll let you find out about them firsthand :)

Does Impending Doom work with Curses cast by Bane?
It currently doesn't but that's not 100% locked in.

Patch Notes When?
Tuesday 15 September (PDT), which is Wednesday 16 September (NZT)

PoE 3.12 release date: everything we know about the Path of Exile Heist expansion

Path of Exile: Heist isn't far off and for dug in fans there's plenty on the way in PoE 3.12. Introducing the Heist League, 13 new NPCs, Trinkets, Alternate Quality Gems, Replica Unique Items, Experimented Base Types, New Unique Items, New Spells, New Curses, New Steel Skills, and reworks to each of these game areas.


The Heist expansion involves a new location and a band of thieves who help you plan and execute heists, assisting you with tasks such as lockpicking, transportation, and disarming traps. These merry rogues aid you in your robbery of artifacts and the more you steal, the closer you get to taking on Grand Heists by selling them at The Rogue Harbour. Eventually you can collate all your know how and assemble the best rogues to infiltrate a large facility for greater rewards.


The heist itself involves robbing a guarded facility while remaining unseen to secure a vault of goodies at the end. Heist is an ambitious expansion, as you can see from the extensive list of content and changes arriving, but the Path of Exile Heist release date isn't far off, so here's everything that's coming to the next expansion.


Read the rest of the story...


RELATED LINKS:

Path of Exile nearly got a cyberpunk league based on Incursion

Path of Exile gets a heist league because its producer saw Ocean's 11 on Netflix

Path of Exile 2 - all the latest info


Path of Exile gets a heist league because its producer saw Ocean's 11 on Netflix

Grinding Gear Games borrows from a variety of sources of inspiration for Path of Exile's various leagues. The previous Harvest update takes some cues from Stardew Valley, whereas Pokemon and old flash games have influenced others in the past. The idea behind the most recent PoE league, heist, though, comes from Steven Soderbergh film Ocean's 11.


GGG co-founder Chris Wilson tells us that he and the studio's technical director Jonathan Rogers were mulling over the theme of the upcoming expansion back in February. Stumped, they turned to Netflix. "We get to a car racing movie and think, can we do a league about this?" Wilson recalls. "We seriously talked about what it means to have a vehicle that you're building, Path of Exile, and how that would work - but that didn't pan out. Eventually, we got to Ocean's 11, or some other heist movie on the list, and thought, well, that would be cool.


"Instantly, you know exactly what that league is going to be. You're going to rob some places, it's going to be exciting, and there's going to be guards. There's going to be bypassing security and planning around a big table with maps pulled out over it with other people pouring over it."


Read the rest of the story...


RELATED LINKS:

Path of Exile nearly got a cyberpunk league based on Incursion

PoE 3.12 release date: everything we know about the Path of Exile Heist expansion

Path of Exile 2 - all the latest info