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Delirium Patch Notes, Item Filter and Passive Tree Information

We've just published the full patch notes for Path of Exile: Delirium!



To help you prepare your builds and update your item filters for the launch, we've also gathered all of the Passive Tree and Item Filter information in this news post!

[h3]Passive Tree Data[/h3]
We've listed the changes to the passive tree in the Patch Notes but if you're a community tool creator, you can find the JSON data here. If you're not sure what to do with this information, don't worry too much! We'll update Path of Exile's built-in item filter in the game and the Passive Skill Tree on the website alongside the launch of the Delirium expansion.

[h3]Item Filter Information[/h3]
New Items
Fine Delirium Orb
Stackable Currency
Singular Delirium Orb
Stackable Currency
Thaumaturge's Delirium Orb
Stackable Currency
Blacksmith's Delirium Orb
Stackable Currency
Armoursmith's Delirium Orb
Stackable Currency
Cartographer's Delirium Orb
Stackable Currency
Jeweller's Delirium Orb
Stackable Currency
Abyssal Delirium Orb
Stackable Currency
Decadent Delirium Orb
Stackable Currency
Foreboding Delirium Orb
Stackable Currency
Obscured Delirium Orb
Stackable Currency
Whispering Delirium Orb
Stackable Currency
Fragmented Delirium Orb
Stackable Currency
Skittering Delirium Orb
Stackable Currency
Fossilised Delirium Orb
Stackable Currency
Portentous Delirium Orb
Stackable Currency
Diviner's Delirium Orb
Stackable Currency
Delirium Orb
Stackable Currency
Primal Delirium Orb
Stackable Currency
Imperial Delirium Orb
Stackable Currency
Timeless Delirium Orb
Stackable Currency
Blighted Delirium Orb
Stackable Currency
Amorphous Delirium Orb
Stackable Currency
Simulacrum Splinter
Stackable Currency
Simulacrum
Map Fragment
Rusted Metamorph Scarab
Map Fragment
Polished Metamorph Scarab
Map Fragment
Gilded Metamorph Scarab
Map Fragment
Large Cluster Jewel
Jewel
Medium Cluster Jewel
Jewel
Small Cluster Jewel
Jewel
The Strategist
Divination Card
The Cheater
Divination Card
The Tinkerer's Table
Divination Card
The Easy Stroll
Divination Card
The Progeny of Lunaris
Divination Card
The Eldritch Decay
Divination Card
Council of Cats
Divination Card
Stormbind
Active Skill Gem
Spellslinger
Active Skill Gem
Arcane Cloak
Active Skill Gem
Kinetic Bolt
Active Skill Gem
Blade Blast
Active Skill Gem
Elemental Projectiles
Active Skill Gem
Awakened Elemental Damage with Attacks Support (Renamed from Awakened Elemental Damage With Attacks Support)
Support Skill Gem
Awakened Increased Area of Effect Support (Renamed from Awakened Increased Area Of Effect Support)
Support Skill Gem
Archmage Support
Support Skill Gem
Second Wind Support
Support Skill Gem

[h3]Item filter functionality[/h3]
AnyEnchantment and HasEnchantment can now match the following rules (rather than just Labyrinth enchantment) Labyrinth enchantments
Anointments
Cluster Jewels

Not able to filter by AreaLevel in Delve
Not able to filter by AreaLevel in Delve (bug) has been fixed. The Item Filter will only use the base monster level (the level of the shallowest part of the Delve, which is also what determines the player level requirement to enter the area) NOT the current monster level at the player's location in the Delve.

Cluster Jewel Enchantments
Not possible at the moment, but we may look into this in the future.

[h3]Map Tiers[/h3]
Tier 1: Wharf
Beach
Pier
Jungle Valley

Tier 2: Villa
Underground Sea
Sulphur Vents
Strand
Fungal Hollow
Ramparts
Peninsula
Orchard
Mausoleum
Lookout
Laboratory
Haunted Mansion
Graveyard
Glacier
Fields
Desert
Cursed Crypt
Ashen Wood
Armoury
Alleyways

Tier 3: Wasteland
Waterways
Volcano
Toxic Sewer
Vault
Temple
Vaal Pyramid
Cemetery
Cage
Bog
Belfry
Bazaar
Arena
Arsenal
Arcade
Ancient City
Relic Chambers
Primordial Pool
Racecourse
Dunes
Coves
Pen
Overgrown Ruin
Museum
Mud Geyser
Moon Temple
Mesa
Leyline

Tier 4: Waste Pool
Thicket
Shore
Conservatory
Colonnade
Bone Crypt
Barrows
Arachnid Tomb
Academy
Plaza
Pit
Phantasmagoria
Park
Lava Chamber
Defiled Cathedral
Crystal Ore
Courtyard
Estuary
Geode

Tier 5: Tropical Island
Tower
Scriptorium
Reef
Marshes
Chateau
Castle Ruins
Canyon
Caldera
Basilica
Atoll
Arid Lake

Tier 6: Port
Excavation

Tier 7: Precinct
Burial Chambers

Tier 8: Siege
Lair

Tier 9: Iceberg
Gardens
Flooded Mine
Factory
Courthouse
Maze
Shipyard

Tier 10: Residence
Lighthouse
Cells

Tier 11: Crater
Sepulchre
Dungeon
Dig
Core
City Square

Tier 12: Primordial Blocks
Ghetto
Colosseum
Arachnid Nest

Tier 13: Underground River
Plateau
Overgrown Shrine
Channel

Tier 14: Sunken City
Spider Lair
Spider Forest
Shrine
Mineral Pools
Malformation
Ivory Temple
Infested Valley
Dark Forest
Crimson Temple

Tier 15: Terrace
Acid Caverns
Palace
Necropolis
Lava Lake
Grotto
Desert Spring
Coral Ruins

Tier 16: Summit
Vaal Temple
Promenade
Forge of the Phoenix
Maze of the Minotaur
Lair of the Hydra
Carcass
Pit of the Chimera

Cluster Jewels and their Notables

In Path of Exile: Delirium, we're introducing Cluster Jewels which can be placed in the outermost sockets of your Passive Skill Tree. These jewels expand your passive tree and provide powerful new possibilities for your character builds. There are 280 new notables for you to utilise in your builds. Today's news unveils them all.

Many of these jewels also create more jewel sockets which means you can branch quite far outside your tree if you want to heavily invest in these passives.

There are three sizes of jewel - Large, Medium and Small, each with a different focus. Large jewels may be placed in the outermost passive skill tree sockets and focus on offensive bonuses. Medium jewels can be placed in the outermost passive skill tree sockets or a socket created by a large jewel and they focus on specific mechanics and utility effects. Small cluster jewels can be placed in sockets created by Large or Medium jewels and sockets on the outermost parts of the passive skill tree. Small jewels focus on defences.



Cluster Jewels can be crafted using all of the same methods that you're used to using with other Path of Exile items. Like other jewels, they can have up to two prefixes and two suffixes. It's worth noting that the number of passive skills added by the jewel and the effect of the small nodes are both enchantments, not implicit mods. This means that they cannot be rerolled with Blessed Orbs, and will not be overwritten if you add a corruption-exclusive implicit mod to the jewel.

Check out the full list here!

Delirium Challenge Rewards

In the Delirium League you'll have the option to complete 40 new challenges and earn exclusive microtransaction rewards. At 12, 24 and 36 challenges you will earn the Delirium Horns, Delirium Cloak and Delirium Wings respectively. Completing challenges also grants you pieces of the Delirium Totem Pole Hideout decoration.

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When Path of Exile: Delirium launches on PC on March 13th, you'll be able to check out the full list of challenges to complete for these rewards!

Metamorph Ends Soon - Get a Free Mystery Box When You Spend Points

Metamorph Ends Soon
The Metamorph League on PC ends on Monday March 9th at 2PM PDT. This means you have only a few days left to complete your unfinished challenges!

Thank you to everyone who played in Metamorph! We're not saying goodbye to Tane and his dangerous experiments, and hope they'll keep challenging you as part of Path of Exile's core in 3.10.0.

50 Point Sale
We've just started a 50 Point Sale with a huge variety of cosmetic effects available for only 50 points or less, including Skill Effects, Pets, Hideout Decorations and many more. Check out the full list of specials by pressing M in game.

The 50 Point Sale will run from the time of this post until Mar 9, 2020 8:00 PM (PDT).

In case you need points for this sale, we recommend checking out our new Delirium Supporter Packs!

The Past Mystery Boxes Return
For a limited time we're bringing back some of the past Mystery Boxes to the store, so you've got another chance to get the community-popular cosmetic effects, such as the Sin and Innocence or Glimmerwood microtransactions for only 30 points! Here is a list of the Mystery Boxes available:
  • Stormcaller Mystery Box
  • Chaos and Order Mystery Box
  • Fire and Ice Mystery Box
  • Sin and Innocence Mystery Box
  • Apocalypse Mystery Box
  • Oriath Mystery Box
  • Fairgraves Mystery Box
  • Glimmerwood Mystery Box
  • Frontier Mystery Box

All the Mystery Boxes listed above will be available all weekend until Mar 9, 2020 8:00 PM (PDT).

Get a Free Polaris Mystery Box When You Spend Points
In addition, until the launch of Delirium we're offering one free Polaris Mystery Box when you spend any amount of points in the store. This means you can purchase a discounted cosmetic effect on the 50 Point Sale, one of the returned Mystery Boxes or any other microtransaction and receive one Polaris Mystery Box as a gift from us.

Please note: it's only possible to get one free Polaris Mystery Box from this promotion. Making additional microtransaction purchases will not grant additional mystery boxes. Purchasing a supporter pack will not grant a free Mystery Box but spending points from a supporter pack can grant a free Mystery Box.

What to Expect Next Week
The Delirium expansion launches in just seven days, so the upcoming week will be packed with useful information. This time our usual pre-launch news schedule has been slightly changed: the Balance Manifesto which would normally be posted on Tuesday (NZT) will be replaced with a full list of the new notables available from the Cluster Jewels system. Other than that we don't expect any changes to our news schedule, so here it is (this schedule follows New Zealand's Monday to Friday work days, but in other countries might be Sunday to Thursday):
  • Mon: Delirium Challenge Rewards.
  • Tue: Notables from the Cluster Jewels System.
  • Wed: 3.10.0 Patch Notes, Passive Tree and Item Filter Information.
  • Thu: Showcase of the new and reworked gems (at Level 20 with 20% Quality).
  • Fri: What to expect when Delirium launches and possibly a torrent pre-download for the patch.

By the way, our game designers Neon and Rory will appear on the Baeclast podcast this Sunday March 8th at 12AM (PDT) to discuss the Delirium expansion and to answer some of your questions. Click here, if you'd like to submit your question for this podcast. Check it out live at https://www.twitch.tv/tarkecat!

Thank you so much for your support! See you next week!

Changes to Spectres and Movement Skills in Path of Exile: Delirium

In Path of Exile: Delirium we've made a variety of adjustments to some movement skills and introduced hundreds of new monster types to the pool of spectre possibilities.

Movement Skills
In the interest of giving players more competitive choices when picking a movement skill, we've made various improvements to some skills and have introduced a new Support Gem called Second Wind. Flame Dash was by far the most popular movement skill because of its versatility but with these changes we've given the other skills more niche uses that should make them more compelling choices.

The new Second Wind support adds an additional cooldown count to skills that already have a cooldown (excluding instant or triggered skills). This means you can use them one extra time before the cooldown prevents their use. This allows two uses in rapid succession for skills that usually only have one use like Blink Arrow or Dash, or four uses on Flame Dash or Smoke Mine.

The intention of its design is to improve travel skills and encourage investment into them but it also has some other interesting uses on certain skills like Frost Bomb. It also gives supported skills a small amount of Cooldown Recovery Speed as the gem levels, which is great for skills that usually have very little access to this bonus.

Here are some of the changes we've made to some travel skills:
  • Dash now gains travel distance as it levels, and works particularly well with Second Wind to be able to travel long distances in a short time.
  • Frostblink now deals damage and places chilled ground at both the start and end of the movement, and counts enemies at both areas to reduce its cooldown. This makes it great for both moving into and out of a fight. It also travels further than before, and gains travel distance as it levels. It can't be supported by Second Wind because it is instant. To compensate for this, it has received more improvements than other skills mentioned here.
  • Flame Dash has had its increased Cooldown Recovery Speed per level lowered slightly, as it was slightly above curve and does benefit from the Second Wind support.
  • Lightning Warp has had its cast time lowered and has a higher value of reduced Skill Effect Duration than before. This makes it easier to invest in but still requires more character investment than other movement skills as a trade-off for having no cooldown.

It's worth noting that Blink Arrow hasn't received any changes but works well with the Second Wind support. Alongside Dash, you can have a very mobile bow-based character. Travel Attacks also haven't been changed at this time but we'd like to add more attack-movement diversity in the future.

Changes to Spectres

We've added over 350 new monster types to the pool of possible monsters which can be used for Spectres. These are monsters that were not previously usable as spectres for technical reasons, such as unusual spawning behaviour or skills that only function in a specific context. Among them are monsters from Abyss, Delve, Betrayal, Synthesis, Legion and Conquerors of the Atlas content. Some of these monsters utilise skills that are fairly new and different to skills that are used by existing spectres so should allow for some new options for spectre builds.

We've gone through these monsters to make the appropriate AI and skill mechanic changes to ensure that they're able to still use their skills as spectres. Outside of these small improvements they remain relatively unchanged from their delightfully monstrous states.

In addition to this, all monsters that can be used as spectres can now also have corpses spawned using Desecrate once you have a spectre of them. Monster corpses that were previously impossible to spawn with Desecrate still can’t be spawned unless you have a spectre of them (or entered the current area with a spectre of them), so you'll have to first find those monsters in the wild. Corpses that despawn shortly after death will still do so (unless created by Desecrate), as it's vital for performance in many cases. So you'll have to be quick off the mark with your spectre raising!

We plan to keep doing this in the future to ensure a steady supply of new spectres. If you happen to find a monster that you'd like to see as a spectre but isn't currently supported, please let us know!