1. Path of Exile
  2. News

Path of Exile News

3.9.2e Patch Notes

This week we've prepared another patch with further improvements to Path of Exile as well as some bug fixes. We're planning to deploy the 3.9.2e update within the next few days. In the meantime, check out its patch notes below (please note that they might be changed prior to release):

  • You can now spawn Atlas influence in a Region that had already spawned that same influence in the previous 'cycle'.
  • Added a notification when completing an Awakening Objective.
  • Blight monsters that are following a Blight path no longer 'aggro' to players when they are damaged.
  • Added an information hover to the Atlas Inventory.
  • Added reminder text to the "Supported Skills throw up to 4 additional Mines" stat on Minefield Support. The behaviour of skills supported by Minefield is unchanged.
  • The currency type dropdown is now ordered alphabetically when pricing an item in a Public Stash Tab.
  • Removed the Guild Stash from Tane's Laboratory.
  • Updated various error messages to indicate that items with Catalyst Quality or the new Influence types cannot be split using the Bestiary recipe.
  • The blood paths outside of Brutus' arena have been restored.
  • Adjusted the positions of Acid Caverns' Citadel so that it isn't partially hidden by UI elements.
  • Fixed various cases where the Immortal Syndicate warning would appear when it shouldn't.
  • Fixed another bug where extremely strong Ignites sometimes dealt no damage.
  • Fixed a bug that allowed players to get stuck in the Menagerie cages.
  • Fixed a bug where declining the save option when changing your Item Filter caused the most recently selected Item Filter to be used.
  • Fixed a visual bug where distortion effects appeared around thrown Dynamite.
  • Fixed a client crash that could occur when Frost Bomb was cast by a monster on top of a Mine with the Void Emperor Mine Effect microtransaction applied to it.

Solaris and Lunaris Statue

Among the various merchandise that we created for ExileCon convention, attendees were able to check out and reserve a statue of Solaris and Lunaris. The statue is based on the Statue of the Sisters in Act Eight, depicting an eternal fight between the goddesses of sun and moon.

The statue is 18cm high and is made of resin. It comes in a box with dimensions of 50x31x27cm and is likely to cost around $500 USD + shipping (and any VAT/GST applicable to your country). Shipping costs may be between $100-200 USD depending on region. We're still trying to find the most cost-effective way to get them to you. We expect to start shipping these statues out around the middle of March.

We only had 250 made so far, but can probably make some more if there's enough interest (so there will be a limit but we aren't capping it just yet).

If you're serious about buying one and want to receive a price quote, please contact [email protected] and let them know your shipping address. They'll get back to you when final information is available about statue availability and exact pricing/shipping.



In addition to these statues, we have some remaining merchandise from the convention that we're looking to make available soon in some form (but not as individual items for sale). We should be able to announce more information in the coming week.

Talent Competition Highlights

Our Talent Competition is currently in full swing! We're blown away by the talents of our community and we're very pleased to see so many amazing music submissions this time. We've selected more highlights from the submissions so far to showcase. Check them out below:

Dancing Duo Fan Art by FloofyDwagon

Low Clouds in Sarn by Dezlaboom

Blight Theme Cover by caladriel
[previewyoutube][/previewyoutube]

Carved Marble Exalted Orb by Zrux

Check out the rest of the highlights in this news post!

We'd like to remind that if your entry hasn't been featured in our news this doesn't mean you won't win. While selecting the winners we always make sure to consider every single submission, so don't worry!

If you got enough inspiration from seeing talents of our players and would like to participate in this competition, you have 10 more days to submit your entry! Good luck!

Celebrating Seven Years Since Open Beta

Last week was the seven-year anniversary since Path of Exile entered Open Beta in early 2013. To celebrate, we want to take a walk down memory lane and revisit some of the highlights of the past seven years.

We'll kick off our look back at the last seven years by starting with the most-watched Path of Exile trailer of all time. The Open Beta Trailer has two million views to date, and at the time of its release, became widespread across gaming forums, journalist websites and the internet at large.

[previewyoutube][/previewyoutube]
One of the key things that's always defined Path of Exile is how varied the gameplay can be and the unique build creation possibilities. When you think back to early Open Beta, it's hard to forget how Spork Totems took the community by storm.

Also around this time, Kripp's burning discharge build was considered one of the strongest of its time and was extremely popular.

During this first year there was much speculation about when, or even if, someone would make it to level 100. Havoc achieved it in Standard league and later that year, Baker was the first player to achieve this in Hardcore.

[previewyoutube][/previewyoutube]
At the time it was a huge achievement and had the community buzzing!

While Path of Exile was budding in growth, we encountered more new milestones as people became interested in what Path of Exile is and the culture of the game. When this high quality Witch cosplay was posted by Mirakat, it had the whole development team talking about all the small details that made it what it was.



In addition to Path of Exile entering Open Beta and bringing in a flurry of new players, it's also the year that we officially released Path of Exile and introduced the Scion as its seventh class. The cherry on top was when GameSpot announced us as the PC game of the year, a triumph for the team and solid encouragement to know we were well on our way.

[previewyoutube][/previewyoutube]
While Chris and the development team have always had a cheeky sense of humour, this was certainly amplified by an April fools joke when Path of Exile became Pay to Win for the day.

[previewyoutube][/previewyoutube]
Later that year, Chris made this iconic video where he shaved his head after raising $25,610 for the Child's Play charity. This benevolent ultra villain look is one that he keeps to this day and the video was the birth of several community memes.

[previewyoutube][/previewyoutube]
A little while later, Joe Duncan appeared on the scene with his witty comics, a pleasure that we've continued to enjoy ever since.



Shortly after we released Act Four in the expansion called The Awakening, Chris joined professional baseball player Hunter Pence to play through the new content. Yeah, that really happened.

[previewyoutube][/previewyoutube]
After The Awakening's launch we held a competition to see who could beat Malachai, the most difficult boss at the time, on the hardest difficulty. This caused a huge buzz at the studio where the whole team crowded around a set of monitors to watch the competitors on Twitch. It was a close call but ultimately Angry Weasel took home the crowner and a brand new laptop! (RIP Helmannn)

[previewyoutube][/previewyoutube]
If we're looking back at iconic builds, you really need not look much further than the Wormblaster build and its many iterations that followed. We tried to keep it down but it's like the build itself was a writhing jar of worms that just kept coming back.

[previewyoutube][/previewyoutube]
If you played prior to 2017, you'll almost definitely remember the frustration of navigating through Lioneye's Watch and having to run the long way round to sell your items to the vendors. The community asked and we answered!

In the past seven years, we've had the pleasure of watching many new gamers discover Path of Exile and enjoy their various reactions to the game. One particular highlight was when DansGaming joined the community and discovered our sprawling Passive Skill Tree.

Speaking of streamers, does anyone remember when sunderboi went by the name Raiz? Neither do we.

In our tongue-in-cheek April Fools tradition, we introduced an actually playable PATH OF EXILE: ROYALE for one day only. This was one of the most playful days we've had. We really enjoyed hanging out with the community as they realised that it wasn't a joke and we'd actually made this version. Watching players take each other out as they learned the best strategies was a great way to spend the day.

[previewyoutube][/previewyoutube]
Since we're speaking of meme Path of Exile builds, you can't look past the Spellicopter build. Despite its server melting capabilities, it happens to be our Technical Director's favourite build.

[previewyoutube][/previewyoutube]
While this round up of highlights from throughout the years is by no means comprehensive, it's still best to end on the highest note possible - when Mathil started cosplaying for league launches.

The last seven years have been an absolute blast. Thank you so much for being here with us, whether you've been here since the beginning or you're just starting out. It would not have been possible without you talking about and supporting Path of Exile. We appreciate it very much.

The time has flown by so thank goodness there's much more to come! We look forward to even more iconic moments with you in the year to come and in Path of Exile 2.

Microtransactions Concept Art

Today we've prepared several pieces of concept art of the cosmetic effects released since the launch of the Conquerors of the Atlas expansion. As a bonus we've also included an image of one of the upcoming shield microtransactions. If you liked the Coldsnap and the Darkprism microtransaction series or if you're interested in seeing the work of our art team, check out the concept art below.