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Path of Exile News

Remembering ExileCon

It's been two months since ExileCon, which became one of the most memorable events of 2019 for us (hopefully for you too!). We've finally managed to go through a massive amount of footage recorded at the convention, and have montaged it into a short video with highlights from the ExileCon weekend. We hope you enjoy it!

[previewyoutube][/previewyoutube]

Check out our ExileCon playlist if you're interested in watching presentations given by our developers at the convention. We'll release the rest of the talks over the coming weeks.

Creating Game Effects in Path of Exile

We're finishing the week with a talk by our senior visual effects artist, Ivan Leong. In his ExileCon presentation Ivan not only explained the role of VFX artists at GGG, but has also demonstrated creating an asset for the Crusader fight live on stage. If you're an aspiring VFX artist looking for inspiration or just want to learn something new today - check out the video below!

[previewyoutube][/previewyoutube]

3.9.2b Patch Notes

In addition to a big 3.9.2 patch, which was deployed last week, the team has been working on another update with many improvements and fixes. We're planning to release it by the end of this working week on PC, and as soon as possible on consoles (after its release on PC).

As usual, we have prepared a preview of its patch notes beforehand, so you can get an idea of what to expect. Please note that the patch notes listed below may be changed prior to the release of the 3.9.2b update.
  • New instances of Tane's Laboratory can now be created by Ctrl + Clicking on the World Map Pin.
  • Monsters killed in Tane's Laboratory are now removed after a short delay.
  • Added additional quest information that displays when Watchstones drop.
  • Reduced the area of effect and damage of The Purifier's Weapon Throw.
  • Improved performance when using Arctic Breath supported by Traps, Mines or Totems against large groups of monsters.
  • Improved performance related to trail effects.
  • Added 3D art for the unique staff The Black Cane.
  • The NPCs in Karui Shores have been moved around slightly to more convenient positions.
  • Added a Noticeboard and Event Noticeboard to the Karui Shores.
  • The Karui Shores and Oriath now use the same public party list.
  • Skitterbots are no longer targetable in PvP.
  • Fixed a bug where the Monster pack size from the Booming Populace unique Ivory Watchstone didn't apply to Maps.
  • Fixed a bug where various Incursion resistance and energy shield modifiers were not affected by Catalysts.
  • Fixed a bug where the "x% reduced Mana Reserved" Redeemer influence modifier was able to be on the same item as the same modifier from Shaper influence or Fossils.
  • Fixed a bug where Terror of the Infinite Drifts' Burrow skill could cause her to get stuck in terrain or leave the encounter area in Tane's Laboratory.
  • Fixed a bug where Chaos Golem monsters in Vaal Side Areas were dealing much higher damage than intended with some of their skills.
  • Fixed a bug where Blight Portals could spawn behind the vault door in Vault Map, preventing the monsters from pathing to the Ichor Pump.
  • Fixed a bug where various maps which contains Hideouts could sometimes get out of sync, preventing players from entering the map.
  • Fixed a bug preventing players from entering areas near a Beyond encounter in the Azurite Mine.
  • Fixed a bug that prevented removing Shaped Maps from the Map Stash Tab.
  • Fixed a client crash that could occur when using Perforate.
  • Fixed a client crash that could occur when using Barrage supported by Blastchain Mine Support which had the Void Emperor Blastchain Mine Effect microtransaction applied to it.

Winners of the Awakener Kill Event

The Awakener Kill event, arranged with the huge help and support of Zizaran, concluded yesterday. More than a hundred players have defeated Awakener in the hardest Path of Exile mode possible, as well as achieving the other goals of the event. Today we're ready to announce the winners!

[h2]Winners of the Awakener Kill Event (cash prize provided by Zizaran)[/h2]
  • First Awakener Kill ($8000) - Darkee
  • Second Place ($4000) - Havoc6
  • Third Place ($2000) - Gofferi
  • Fourth - Fifteenth Place ($500) - Steelmage, soerensko, guardianj11, rrrrath, Yukozo, Efriko, soul1027, Karvarousku, Oskarmln, Dsfarblarwaggle, takee, PoEDan79
  • First Atziri Kill in the Apex of Sacrifice ($500) - FITEGARR
  • First Uber Atziri Kill ($2000) - powershot615
  • First Shaper Kill ($1000) - PoEDan79
  • First Elder Kill ($500) - Mosh47
  • First Uber Elder Kill ($2000) - Steelmage
  • Deepest Delve (1085 depth, $4000) - PoEDan79

[h2]Randomly-drawn Microtransaction Prizes (weighted by the amount of Awakener kills)[/h2]
  • Coolgav
  • duabaji
  • Efriko
  • EndOfEnds
  • fraggoman
  • gal4214
  • heliumfurz
  • Jasnai
  • Karvarousku
  • kevnbo
  • kriptog
  • Oskarmln
  • PoEDan79
  • pvpnerd
  • Realyn
  • Robotmaxboy
  • sss111
  • willowbreaker
  • XxMrFantomxX
  • Zareuther

Congratulations to the winners! Microtransactions prizes will be distributed very soon. Zizaran will also contact winners to arrange their payments. Thank you to everyone who has challenged their skills by participating in this event. Thank you to Zizaran for providing the idea and amazing prize pool. We're very happy with how this event turned out and are keen to bring more similar events to the community in the future!

Development Plan for 2020

A new development year has begun, the holidays are over and our team is back at full capacity. With a busy year ahead, we wanted to give you an update on what the plan is for Path of Exile's development in 2020.

This year we will release four expansions (3.10.0 - 3.13.0) on our usual quarterly schedule. The first of these, 3.10.0, will probably be announced in late February. The timing of the expansions may vary by a week or two from last year's ones, as we work around various holidays/events and make sure that the bigger ones have enough time to be fully tested.

Development on 4.0.0 continues, with the team hard at work on content that wasn't shown in the ExileCon Act One Demo. We expect that the next time we'll show significantly new content and features will probably be in the middle of this year. Maybe around E3? We'll let you know once we have a firm plan locked in. We mentioned at ExileCon that the earliest we could run a public beta would be late 2020, and don't have a more accurate date than that yet. It depends a lot on how much we're able to scale up the team this year to finish the remaining acts and new systems.

We are also working on expanding our console team in 2020 so that we can more quickly develop the features the console users are looking forward to.

Finally, the Path of Exile Mobile project continues to be developed based on feedback from ExileCon. Our Mobile team are working on adding Android support and expanding the vertical slice that people played in the ExileCon demo into a complete game.

It's going to be a busy year! Thanks for your ongoing support and feedback. Together we'll make sure that Path of Exile remains the best Hardcore Action RPG.