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Path of Exile News

'I'm so sorry Imagineddy': Path of Exile 2 players unite to shower gifts on a poor, sweet soul who got yelled at for trying to buy a quiver




If you frequent the Path of Exile 2 subreddit, you'll see plenty of screenshots of the in-game chatlog as players share snapshots of witty repartee or bemoan the rampant spambots advertising level boosting and low-price orbs. But earlier this week, redditor N8-97 posted a different sort of chat screenshot: a mea culpa, declaring his guilt over accidentally crushing the hopes of an innocent soul who just wanted to trade for a cool quiver. That poor bastard was one Imagineddy, who quickly became something between a martyr figure for PoE 2 players and a precious little guy who must be protected at all costs...
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Elon Musk admits account-boosting on PoE2 and Diablo 4 but says deal with it: 'What would I be apologizing for?'




Billionaire troll and part-time gamer Elon Musk raised more than a few eyebrows earlier this month when he streamed playing a high-level Path of Exile 2 character but, to the considerable mirth of viewers, didn't seem to have an understanding of the basic game mechanics. Alas Musk's hardcore character, Percy_Verence, would soon enough kick the bucket at level 97...
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'You deserve better customer service': Path of Exile 2 studio apologizes for long support wait times but with 545,000 emails received, it's kind of understandable




Grinding Gear Games says it's sorry for the slow response times to Path of Exile 2 customer support requests, but it's dealing with an absolute avalanche of them—roughly 545,000 email requests since the game launched in November, far more than it was prepared to deal with...
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Customer Support Update

We'd like to take a moment to apologise for our slower-than-usual support response times. Due to the massive increase in tickets from Early Access, we've fallen behind our usual standard. Today we want to detail what went down and how we’ve been working to improve the situation.

In the lead up to the launch of Path of Exile 2’s Early Access we began to ramp up our Customer Support team. It quickly became evident that our efforts were not nearly enough and we have since doubled the size of the team, and we are still hiring more.

The Support Team is responsible for not only the emails and private messages, but also the in-game chat and forum moderation. All of these have been approximately 10 times busier than our previous busiest time.

Since the announcement on the 22nd of November the Support Team has received around 545,000 email requests and been able to reduce the remaining requests to approximately 75,000.

We really appreciate everyone's patience while the Support Team has been working hard to get through the requests we receive and can assure you that we are bolstering the Support Staff member numbers to ensure more timely responses in the future.

If you’re still waiting for a response, we urge you not to send another email as it will move you to the back of the queue. Be assured that our team will get to you as quickly as they can.

You deserve better customer service than we’ve been able to provide despite the best efforts from our team and for this we are sorry.

If you are an Australian or New Zealand Citizen and would like to apply for a position in the Support department, please send an email through to [email protected]. Positions are only available for people who would like to work at our office in Henderson, New Zealand.

This Path of Exile 2 build simply opts out of danger by keeping nearby enemies permanently frozen in time




Path of Exile 2 can be punishing. Compared to PoE 1, player characters are more fragile. Monsters hit harder, and they've got movement collision—if you get cornered, you can get surrounded so thoroughly that no amount of dodge rolling will help you. With this Titan build devised by YouTuber Panzerfaust, however, there's a simple solution to the onrushing hordes of skeletons and hyena demons: Just keep them from moving. Ever. Permanently. As long as they stay within like, a 30-foot radius, at least...
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