1. Samurai GUNN
  2. News

Samurai GUNN News

Samurai Gunn 87% Off!



Samurai Gunn was selected to take part in the Friendship Games Week event here on Steam, and we're celebrating with a huge discount!

https://store.steampowered.com/app/239090/Samurai_Gunn/

Samurai Gunn 2 is also on sale:

https://store.steampowered.com/app/1397790/Samurai_Gunn_2/

Save 20% on Samurai Gunn 2



https://store.steampowered.com/app/1397790/Samurai_Gunn_2/

[h3]Samurai Gunn:
[/h3]


[h3]Samurai Gunn 2:[/h3]

Samurai Gunn 2 Steam Page Live with Release Info + New Trailer!

To everyone who enjoyed the original Samurai Gunn, our Steam page is now live for Samurai Gunn 2! We've been working hard on this for years to make it the best it could possibly be, and we can't wait for you to get a chance to play. Head over to the Samurai Gunn 2 page to see all the details. Thank you for your support!

https://store.steampowered.com/app/1397790/Samurai_Gunn_2

Major Bug Fixes + Extras


Hey all, this update addresses some huge problems with Showdowns, and adds some handy new features that many have requested. Thanks for being patient while I stamped out the bugs and made some new tweaks.

Here's what's been changed:
  • Showdowns work properly now! There were some problems I overlooked with the new way scoring was being calculated. Now match showdowns and Master of The House victories should be weighed against each other as originally intended.

  • New Camera Lock option for those who found the camera movement to be unsettling.

  • For Windows, you can now map the directional axes in Uncommon controller mode.

  • Slashing the Goo in Cemetery levels no longer stalls you like normal walls.

  • Moving Platforms move during level select again.

  • Player No. displays above pause menu.

Here's some other bug fixes:
  • Bug Fix for players getting a point for killing themselves after a sword clash
  • Fixed infinite falling corpses.
  • Fixed Crash if player picks up a head and lays down.
  • Alternate blood display mode if shaders are not supported by your system.

Major Bug Fixes + Extras


Hey all, this update addresses some huge problems with Showdowns, and adds some handy new features that many have requested. Thanks for being patient while I stamped out the bugs and made some new tweaks.

Here's what's been changed:
  • Showdowns work properly now! There were some problems I overlooked with the new way scoring was being calculated. Now match showdowns and Master of The House victories should be weighed against each other as originally intended.

  • New Camera Lock option for those who found the camera movement to be unsettling.

  • For Windows, you can now map the directional axes in Uncommon controller mode.

  • Slashing the Goo in Cemetery levels no longer stalls you like normal walls.

  • Moving Platforms move during level select again.

  • Player No. displays above pause menu.

Here's some other bug fixes:
  • Bug Fix for players getting a point for killing themselves after a sword clash
  • Fixed infinite falling corpses.
  • Fixed Crash if player picks up a head and lays down.
  • Alternate blood display mode if shaders are not supported by your system.