Arcane Revolt Devlog: February 2025
[h3]Hello rebels![/h3]
This month, we are bringing you a slightly shorter devlog than usual. Last month was an important and productive period for the development of Arcane Revolt. Among the new features and changes added, we have an updated Stunblast spell, a phase system for enemies and rooms, and a brand-new, improved spell upgrade tree.
[h3]Visual and Narrative Designs of the Bosses and the Corrupted Couple[/h3]
Last month, we dedicated a significant amount of time to designing the five major regions of Arcane Revolt and the bosses that control them, which you will have to defeat at the end of each area. Of course, we won’t go into too much detail here and spoil the game, but we would like to introduce you to Nytheris and Zephyron. They are the leaders of the Corrupted Dominion and a charismatic couple. In their respective domains, you will have to face their magical allure and various psychological manipulation tactics.
For now, take a look at their dialogue portraits and in-game appearances. This couple aims to manipulate their enemies by altering their physical appearances with their magical powers, and we are very curious to hear your thoughts on their designs.

[h3]New Stunblast Spell[/h3]
We decided that one of the four main spells in Arcane Revolt, Stunshot, needed to be different from Fireball and should add more variety to gameplay. Stunshot has now been renamed Stunblast. Instead of a single projectile, Stunblast now creates a shockwave in a circular area around Eldoragius, stunning enemies caught within its radius for a limited time.
With this change, we believe that the four main abilities of Eldoragius now complement each other much better, making the gameplay more enjoyable. Additionally, Stunblast will have multiple upgrade options that make its usage even more satisfying, but we’ll discuss that in the next section.

[h3]Arcane Evolution: Spell Upgrade System[/h3]
The biggest development of last month was the complete revamp of our spell upgrade tree. Instead of linearly upgrading Eldoragius' four main spells, the new system offers a more flexible and diverse progression path.
For this Arcane Evolution system, we designed a brand-new user interface along with interconnected spell upgrade icons. Fireball has 15, Stunblast has 11, Spellward has 8, and Dash has 7 different upgrade options. This allows players to customize Eldoragius's development in the order and emphasis they prefer throughout the game. The combat experience in the early game, mid-game, and late game will feel significantly different due to Eldoragius' evolving powers and external factors, which we will discuss shortly.
In the coming months, we will share sneak peeks showcasing how these spell upgrades impact gameplay.

[h3]Phased Enemies and Rooms[/h3]
We are continuously working to make the enemies and overall combat experience in Arcane Revolt more engaging and challenging. Two major additions in this regard are the phase system for enemies and rooms.

Arcane Revolt features five different enemy tiers: common, rare, elite, miniboss, and boss.

Some of these enemy types will now have multiple attack patterns instead of a single projectile pattern. Their attack behavior will change dynamically based on their remaining health, pulling Eldoragius into increasingly difficult situations as enemies get weaker. We believe this will encourage players to be more mindful of enemy behaviors. Learning the attack patterns of certain enemies and prioritizing which ones to eliminate first in a room could be a crucial strategy.
We have also implemented this phase system into rooms within levels. Now, rooms can have multiple phases based on their difficulty level. After clearing all enemies in one phase, the next phase of the room will begin, introducing a new set of enemies. This system increases gameplay time without making levels physically larger while also raising the challenge. Players will have to be more cautious when entering new rooms and will need to manage their resources strategically.
These are the most important updates and improvements we worked on and implemented in Arcane Revolt throughout February. We hope you find some of these additions exciting as you look forward to experiencing Arcane Revolt!
[h3]Don't forget to wishlist Arcane Revolt![/h3]
Thank you very much for your support and attention! If you enjoyed this devlog, please consider leaving a comment and a like. If you haven’t yet, don’t forget to add Arcane Revolt to your wishlist, and stay tuned for more exciting updates. Your support means everything to us. thank you for being part of this journey!
This month, we are bringing you a slightly shorter devlog than usual. Last month was an important and productive period for the development of Arcane Revolt. Among the new features and changes added, we have an updated Stunblast spell, a phase system for enemies and rooms, and a brand-new, improved spell upgrade tree.
[h3]Visual and Narrative Designs of the Bosses and the Corrupted Couple[/h3]
Last month, we dedicated a significant amount of time to designing the five major regions of Arcane Revolt and the bosses that control them, which you will have to defeat at the end of each area. Of course, we won’t go into too much detail here and spoil the game, but we would like to introduce you to Nytheris and Zephyron. They are the leaders of the Corrupted Dominion and a charismatic couple. In their respective domains, you will have to face their magical allure and various psychological manipulation tactics.
For now, take a look at their dialogue portraits and in-game appearances. This couple aims to manipulate their enemies by altering their physical appearances with their magical powers, and we are very curious to hear your thoughts on their designs.


[h3]New Stunblast Spell[/h3]
We decided that one of the four main spells in Arcane Revolt, Stunshot, needed to be different from Fireball and should add more variety to gameplay. Stunshot has now been renamed Stunblast. Instead of a single projectile, Stunblast now creates a shockwave in a circular area around Eldoragius, stunning enemies caught within its radius for a limited time.
With this change, we believe that the four main abilities of Eldoragius now complement each other much better, making the gameplay more enjoyable. Additionally, Stunblast will have multiple upgrade options that make its usage even more satisfying, but we’ll discuss that in the next section.

[h3]Arcane Evolution: Spell Upgrade System[/h3]
The biggest development of last month was the complete revamp of our spell upgrade tree. Instead of linearly upgrading Eldoragius' four main spells, the new system offers a more flexible and diverse progression path.
For this Arcane Evolution system, we designed a brand-new user interface along with interconnected spell upgrade icons. Fireball has 15, Stunblast has 11, Spellward has 8, and Dash has 7 different upgrade options. This allows players to customize Eldoragius's development in the order and emphasis they prefer throughout the game. The combat experience in the early game, mid-game, and late game will feel significantly different due to Eldoragius' evolving powers and external factors, which we will discuss shortly.
In the coming months, we will share sneak peeks showcasing how these spell upgrades impact gameplay.


[h3]Phased Enemies and Rooms[/h3]
We are continuously working to make the enemies and overall combat experience in Arcane Revolt more engaging and challenging. Two major additions in this regard are the phase system for enemies and rooms.


Arcane Revolt features five different enemy tiers: common, rare, elite, miniboss, and boss.

Some of these enemy types will now have multiple attack patterns instead of a single projectile pattern. Their attack behavior will change dynamically based on their remaining health, pulling Eldoragius into increasingly difficult situations as enemies get weaker. We believe this will encourage players to be more mindful of enemy behaviors. Learning the attack patterns of certain enemies and prioritizing which ones to eliminate first in a room could be a crucial strategy.
We have also implemented this phase system into rooms within levels. Now, rooms can have multiple phases based on their difficulty level. After clearing all enemies in one phase, the next phase of the room will begin, introducing a new set of enemies. This system increases gameplay time without making levels physically larger while also raising the challenge. Players will have to be more cautious when entering new rooms and will need to manage their resources strategically.
These are the most important updates and improvements we worked on and implemented in Arcane Revolt throughout February. We hope you find some of these additions exciting as you look forward to experiencing Arcane Revolt!
[h3]Don't forget to wishlist Arcane Revolt![/h3]
Thank you very much for your support and attention! If you enjoyed this devlog, please consider leaving a comment and a like. If you haven’t yet, don’t forget to add Arcane Revolt to your wishlist, and stay tuned for more exciting updates. Your support means everything to us. thank you for being part of this journey!