Part Two of Spike’s Story: Last Call Has Begun, Bringing on New Challenges!

Just as we thought we had this mess under control… The GRE have deemed our battle a lost cause—we’re an exclusion zone now. No more airdrops, no more supplies. We’re on our own here. But if there’s one thing we don’t do in Harran, it’s giving up. We can’t. We’ve been holding on for so long, and we’ll hold on until the end.
Spike can get some of the remaining survivors out of the city, but they won’t make it without resources. Scarce as they are now, the airdrops are their only chance to escape. Collect them, and bring them to Spike, so he could start the preparations. But be quick! No GRE supplies means no more medications, and Virals are growing in numbers really fast. Even the protection suits don’t seem to be enough to stop the infection now. Spike will help you with all he has, upgrading your weapon first into the Spark Plug with an electricity mode, and then into the Alternator—an even stronger variant—though it’s you who must face the hell out there. You must give it your best, one more time.
Part II
From 28.01 (19:00 CET) to 03.02 (19:00 CET)
The survivors in protection suits have become infected with the Harran virus and are now hostile!
The GRE is cutting Harran off—the air drop rates are now decreased.
There are more and more Virals in the city. Soon, the Viral Rush will begin!
Local bounty #1:
Kill Virals with elementals.
Reward: C4
Local bounty #2:
Collect air drops.
Reward: Spark Plug blueprint—the 2nd stage of Spike’s new weapon
Global bounty:
Kill zombies with electricity.
Reward: Alternator blueprint—the 3rd, final stage of Spike’s new weapon
https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/