MareQuest: An Interactive Tail Development Update
[h2]What does this mean for the future of MareQuest: An Interactive Tail?[/h2][p] First I have been working loosely on finishing The Filly Fiasco for the last year and a half. Admittedly with the game not being approved for Steam Community items for so long I had been a little unmotivated to get this completed in a timely manner.[/p][p]
That has since changed though, after coming back from Everfree Encore 2025 I was surprised to find that the game is no longer in a Limited State through Steam and Community Items have been enabled in my Steamworks Development portal. Development has since resumed full swing. [/p][p][/p][p]
[/p][p][/p][h3]
[/h3][h3]1) Community Items [/h3][p]
I have been on reaching out to various community artists to contract 3rd party digital art assets for the following Steam Community Items: [/p]
[/p][h3]2) Complete overhaul of the Mane story of MareQuest: An Interactive Tail Story[/h3][p]
This is already about 50% complete, but the goal is to add procedural dialogue for all character interactions. This will not affect the story or outcome, but should provide a more unique experience per play-through. I am carefully navigating this to ensure that all dialogue flows in a sensible way and writing integrity remains in tact. Therefore the changes aren't going to be earth shattering, just provide unique ways of expressing the same scenarios. Expect more silly fun mare jokes from your friends as well as making them a bit more unique rather than interacting with exact copies of the same mares over and over per playthrough.
[/p][p][/p][h3]3) Add more interaction events in the Mane story of MareQuest: An Interactive Tail. [/h3][p]This is about 30% complete and should be pretty self explanatory. Expect more interactions in the Far North/South as well as additional goofy mares with goofy mare problems to help in the Story.
[/p][h3]
4) Finishing The Filly Fiasco. [/h3][p]This is around only 15% complete still, though the basis of the framework is more or less complete. This will almost by itself be a standalone game which very different mechanics than the Mane Story.
The tentative date for this release is between 1 and 20 of December 2025. I need to give artists the proper time to develop the community items as well as myself proper time to complete the necessary updates. It's no easy task as a single developer, but considering the base game was essentially made in 7 months, I'm confident with progress so far we can meet this goal. There is a chance some of the community items (Animated Profile Backgrounds specifically) might have to have a further release date, but I'm working to try and have this rolled out as a final complete update for this game. Future of the MareQuest series: 1) I'd like to add a final update to the first game as well which has already been started, but there isn't a timeline there. 2) Personally, I would love to add a final standalone game eventually but development hasn't remotely started in that aspect. The concept is quite a bit more complicated than MareQuest and MareQuest: An Interactive Tail, but I figured I'd mention it as a potential goal on the very very very distant horizon. [/p]
That has since changed though, after coming back from Everfree Encore 2025 I was surprised to find that the game is no longer in a Limited State through Steam and Community Items have been enabled in my Steamworks Development portal. Development has since resumed full swing. [/p][p][/p][p]
I have been on reaching out to various community artists to contract 3rd party digital art assets for the following Steam Community Items: [/p]
- [p]Profile Background x3[/p]
- [p]Emoticon Common x3[/p]
- [p]Emoticon Uncommon x2[/p]
- [p]Emoticon Rare x1[/p]
- [p]Trading Card Common x4[/p]
- [p]Trading Card Uncommon x3[/p]
- [p]Trading Card Rare x1[/p]
- [p]Badge Levels 1-5 + FOIL[/p]
- [p]Animated Avatar Frame x3[/p]
- [p]Animated Avatar x4[/p]
- [p]Animated Profile Background x3[/p]
- [p]Animated Mini-Profile Background x3[/p]
- [p]Animated Sticker x5[/p]
This is already about 50% complete, but the goal is to add procedural dialogue for all character interactions. This will not affect the story or outcome, but should provide a more unique experience per play-through. I am carefully navigating this to ensure that all dialogue flows in a sensible way and writing integrity remains in tact. Therefore the changes aren't going to be earth shattering, just provide unique ways of expressing the same scenarios. Expect more silly fun mare jokes from your friends as well as making them a bit more unique rather than interacting with exact copies of the same mares over and over per playthrough.
4) Finishing The Filly Fiasco. [/h3][p]This is around only 15% complete still, though the basis of the framework is more or less complete. This will almost by itself be a standalone game which very different mechanics than the Mane Story.
The tentative date for this release is between 1 and 20 of December 2025. I need to give artists the proper time to develop the community items as well as myself proper time to complete the necessary updates. It's no easy task as a single developer, but considering the base game was essentially made in 7 months, I'm confident with progress so far we can meet this goal. There is a chance some of the community items (Animated Profile Backgrounds specifically) might have to have a further release date, but I'm working to try and have this rolled out as a final complete update for this game. Future of the MareQuest series: 1) I'd like to add a final update to the first game as well which has already been started, but there isn't a timeline there. 2) Personally, I would love to add a final standalone game eventually but development hasn't remotely started in that aspect. The concept is quite a bit more complicated than MareQuest and MareQuest: An Interactive Tail, but I figured I'd mention it as a potential goal on the very very very distant horizon. [/p]