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Champion Shift 0.6.8 Patch Notes

Greetings Champions!
We are super excited to bring you the long awaited update to our in-game missions! Here is a detailed breakdown of everything going on in this patch, which features some content, lots of fixes, re-balancing and everything in between:

NEW MISSIONS
We added 4 new mission types, which will bring new mechanics and challenges to your runs.

Spy Drone - a Dominion drone has been spotted, he is pretty fast! Catch up to him and destroy it.
Demolition - the Dominion has constructed missile emplacements, which you need to destroy with bombs scattered across the map
Artifact Retrieval - retrieve the mysterious objects being held captive by Dominion forces, and deliver them to The Hand.
Control Points - hold off against waves of enemies as you fight to dominate control points scattered through the map


NEW BOSS FIGHT TR-3Y: Brace yourself for this deadly new Dominion creation, a formidable new adversary awaiting your arrival, armed to the teeth and ready to test your skills.


CHAMPIONS RE-BALANCE
After a month of having the Champions out in the wild and gathering valuable data and feedback, we're reworking their stats. A big thank you to all our players who have enjoyed Champion Shift so far; we've been listening, and more adjustments and features are on the way. For now, we'll be adjusting the Champions' stats to reduce the dramatic swings between their highs and lows. The floor for a champion's base initial stats will be set at 80%, and the ceiling at 120%. This change will allow us to implement things like curses to lower some stats, and also bring some buffs under control. We still want players to find ways to optimize their stats, but it will now require a bit more effort. This isn't the only modification to Champions; there's another change we'll be making in a future update. Apart from their weapons, stats are another way we differentiate between one champion and another. The goal is to cater to different playstyles, such as precision players and those who prefer a Area based approach.

ARTHUR

- Weapon DMG decreased to 85% from 100%
- ATK Speed increased to 90% from 85%
- Crit Chance increased to 1% from 0%
- Crit DMG increased to 150% from 125%
- Velocity Increased to 80% from 75%
- Area decreased to 110% from 125%
- Duration decreased to 120% from 150%

ATHENA

- Weapon DMG decreased to 110% from 120%
- Crit Chance increased to 1% from 0%
- Velocity decreased to 110% from 120%
- Area increased to 90% from 75%%

GILGAMESH

- ATK Speed increased to 80% from 75%
- Crit Chance increased to 1% from 0%
- Crit DMG decreased to 165% from 200%
- Recovery Increased to 80% from 70%
- Velocity increased to 90% from 80%
- Area reduced to 120% from 150%
- Duration increased to 100% from 50%
- Knockback decreased to 8 from 10

TOMOE

- Weapon DMG decreased to 120% from 150%
- ATK Speed increased to 85% from 75%
- Crit DMG increased to 150% from 140%
- Velocity decreased to 115% from 15%
- Area decreased to 95% from 100%
- Duration increased to 100% from 50%

VEGIGANTE

- Increased Base Power to 11 from 10
- Weapon DMG increased to 60% from 50%
- ATK Speed decreased to 120% from 130%
- Crit Chance increased to 1% from 0%
- Recovery decreased to 110% from 115%
- Area increased to 85% from 75%
- Duration decreased to 120% from 140%
- Multicast increased to 110% from 105%

WUKONG

- Weapon DMG increased to 80% from 70%
- Crit Chance increased to 1% from 0%
- Recovery decreased to 100% from 110%
- Velocity decreased to 100% from 110%
- Area decreased to 95% from 100%
- Duration increased to 90% from 80%

General bug fixes and improvements, including performance and UI improvements across the board. We continue to optimize loading times and frame rate across all devices.

As always, thank you all for your continued support, feedback and general awesomeness! If you haven't, join our Discord and come chat with us and let us know what you think of the changes.

See you in game!

-The SRG Team