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Patch 0.6.6 - Fatboy, Dynamo and CH-4D at the same time?! Oh my!

Greetings Champions! We’ve been listening to your wonderful feedback and have been able to make some changes to improve the quality of gameplay, along with a ton of fixes. Changes range from multiple bosses spawning, greater battlefield visibility, more useful car weaponry, and performance improvements, so this update has a little bit of everything.

GENERAL
  • Fixed enemy Knockback immunity bug
  • Fixed End of Run screen not showing all the data (Some numbers are still incorrect, but they don’t show blank).
  • Fixed an issue with Arthur’s Knights of the Round ability.
  • Fixed an issue with Athena’s Phalanx Toss ability.
  • Fixed inconsistencies with the mini maps in the following stages: Down Town (1A), North District (1B) and Mountain Pass South (4A).
  • Replaced Arthur’s model with Wukong’s in the hallway on the tutorial level. (Arthur should’ve been just a tiny bit confused by that...)
  • Fixed some Celestial Gifts that were sometimes not dealing damage.
  • Fixed multiple typos in the User Interface.
  • Searing Boom achievement should now properly grant Burning Chains.
  • Adjusted visuals for Toxic Death Cloud and Celestial Orb. They shouldn’t block out enemies anymore.
  • Improvements and adjustments to lighting throughout all the stages.
  • Adjusted car sizes for all Champions.


BALANCE BOSSES
  • Bosses will now be randomized. Some are weighted to appear more often in some stages.
  • Multiple bosses can possibly spawn based on how long the run has gone on for and number of players.
  • Bosses will now spawn their own set of enemies rather. This will reduce the number of enemies that spawn while fighting the boss.
  • Boss Power increased by 15% to compensate for less enemy spawns.
  • Greatly reduced rotation speed on Dynamo’s stomp attack.
  • Final Boss’ death animation should now play properly.


ENEMIES
  • Scaled up the size of Mine Runner and Marine enemies so they are more visible and show their danger level.
  • Some enemies have had their movement speed reduced.
  • Dreadnaught no longer stuns when performing its stomp attack.
  • Reduced velocity of enemy projectiles.
  • Reduced the range of enemy projectiles.
  • Increased size and brilliance of enemy projectiles (sneaky bullets be damned!).


YGGDRASSIL UPGRADES
  • Fixed some upgrades that were not unlocking the next nodes.
  • Increased the dust currency cost multiplier to 10% [up from 5%]
Power I & II are currently awarding too much power stat and trivializing the first couple of levels. Power I will now award the same amount of power as a 1 level and Power II the same as 2 levels.
  • Power I Stat set to 3 per level [Max 9] (down from 5 per level)
  • Power II Stat set to 6 per level [Max 18] (down from 10 per level)
Max Speed I & II are getting their stat awards reduced. The speed scaling is exponential when picking up gifts such as Bull Rush, and it gets a little too fast and hard to control.
  • Max Speed I is reduced to 4 (down from 10)
  • Max Speed II is reduced to 6 (down from 20)
Multicast has been reworked and we can now increase the amount that is awarded as a base upgrade so that it is more meaningful.
  • Multicast I is increased to 5% [15% max] (up from 4% [12% max])
  • Multicast II is increased to 10% [30% max] (up from 6% [18% max])
Weapon DMG I & II is going to get a small bump since POWER I & II are getting reduced.
  • Weapon DMG I Increased to 5% [15% max] (Up from 4% [12% max])
  • Weapon DMG II Increased to 10% [30% max] (Up from 6% [18% max])
There were several Gift Unlock nodes that weren't working properly. They should work as expected now.
  • Duration, Attack Speed, Amount, Multicast Gifts are now working and should now appear in game.


CHAMPIONS
WUKONG
  • Multicast increased to 25% [Up from 10%]
  • Area is reduced to 100% [down from 115%]

ARTHUR
  • Reduced Arthur's Base Velocity to 75%.

GILGAMESH
  • Reduced Gilgamesh's base velocity to 85%

VEJIGANTE
  • Removed Chupacabra gift until its behavior issues are fixed.


CELESTIAL GIFTS
LABYRINTH OF THE MINOTAUR
  • Reduced the amount of knockback awarded by all three gifts to 5 (down from 10).

THE LEGEND OF CHANG'E
  • Rabbit's Elixir was mistakenly awarding 10% drop chance per level. Should be 5% plus 2% per level capping out at 15%.

AVATAR OF RA
  • Falcon of the Sun has had its cooldown reduced to 4 seconds (down from 8 seconds).


VEHICLES
CALTROPS
  • Reduced base CD to 1 sec (down from 3 sec).

SHIFT BOMB
  • Doubled the size of the base explosion.

RAILGUN
  • Reduced the CD to 2 secs (from 5 secs).
  • Reduced charge time to 1 sec. (down from 2 seconds).

TENTALASH
  • Now has a base crit chance of 10%.
  • Reduced base CD to 0.5 sec (down from 1 sec).

BROADSIDE BLASTERS
  • Reduced base CD to 1 sec (down from 2 sec)


PERFORMANCE
  • Added Vertical Sync to the settings menu.
  • Frame rate improvements due to garbage allocation optimizations.
  • Texture size improvements for reduced memory footprint and loading times.
  • Lighting optimizations to stages 4 and 5 (Mountain Pass South & Magma Cave).
  • Improved frame rate drops when spawning the following enemies:

    • Grunts (Basic Enemy)
    • Drones (Ranged Flyer)
    • Aedes (Melee Flyer)
    • Roamers (Walking Ball)
    • Marine (BRRRA-TA-TA-TA-TA-TA-TA)
    • Infantry (Shotguneer)
As you all know, this is a work in progress, and we'll continue listening and tweaking the numbers until its juuuust right, so thank you so much for all of your feedback! We're working on new features while we do these updates, so stay tuned for those in the coming months!

That's all for now, see you on the next one. And as always, keep driving, Champions!