Greetings Champions! Quick update for you all with some fixes, localization improvements and updated visuals. Without much further delay, here’s the good stuff:
Increased brightness and colors across all stages, to improve clarity and vibrance of scenes to better match their original intent.
Vastly improved localization for Russian language. Further improvements for other languages are incoming, and we appreciate everyone’s feedback on this.
Fixed a targeting issue with the CH-4D boss encounter.
Miscellaneous bug fixes and improvements.
Let us know what you think on our Discord server! Additionally, we're currently working on figuring out the crashes being reported, so hopefully we'll have an update with those fixed soon. Stay tuned, as a new update will be dropping late this week or early the next with some new content goodness.
See you soon! -The SRG Team
Patch 1.0.4 - Steam Cloud Save, currency tracking and more!
Hello Champions, another round of fixes coming your way! Thank you so much for all the reports and feedback, we're listening and working to make Champion Shift the best we can!
GENERAL
Currency is now tracked in real time while you play.
Steam Cloud Save has been enabled! You might experience an issue with "The Assassin" and "The Moon Maiden" achievements with cloud save, where they turn off. While we take a look at these, you can re-unlock them by playing the game normally and reaching the end-of-run screen. We're working on a fix for the next patch.
BUG FIXES
Resolved an issue that was causing Quickplay to crash after some time. This is being actively monitored, if you experience a crash, please let us know about it!
Fixed an issue where currency amounts weren't being properly awarded.
Fixed issue with Celestial Gifts and Hero Abilities not being awarded upon proceeding to the next stage.
Added additional safeguards to the stages to prevent game entities to crash the game session.
Fixed some achievements not being properly tracked.
Fixed a bug where Durendal's clones were incorrectly spawning more clones (Cloneception!).
Fixed a bug where Wukong's clones were incorrectly triggering Trickster's Fury.
Fixed various stat gift descriptions that had the incorrect values.
Fixed an issue where MULTISHOT bonuses weren't being properly awarded.
Fixed the formula for the size of the drop radius and explosion radius for Sabotage mission (50% Increase).
Misc bug fixes and improvements
That's it for now! Expect more patches soon, and once again, thank you so much for the feedback! Till next time, keep on driving Champions!
Patch 1.0.3 - The leaks have been patched
Greetings Champions! This quick patch numero tres, which fixes some bugs that could have caused crashes and stability issues within the game:
Created empty terrain areas under some structures and floors, so that players won’t get stuck out of bounds if they clip through the floor. Now they should reposition back to the proper stage elevation.
Eliminated an entity memory leak that was causing performance and stability issues when playing in a long session.
Fixed an issue that caused the progress for the Ankh and Nemean Lion Pelt relics to reset.
Up next, we will be patching the issues with some progression systems and achievements not working properly, such as currency rewards not adding up correctly and end-of-stage rewards not being properly granted, as well as adding Steam Cloud Save. Thanks to all who reported these issues, we really appreciate it! Until next time (very soon), keep driving, Champions!
-The SRG Team
Hotfix 1.0.2 - Quickplay Shenanigans
Hey everyone! Quick fix here for the quickplay freeze.
BUG FIXES
Implemented a workaround to this bug that was causing quickplay to freeze on loading.
We're looking deeper into this bug as there still might be some edge cases, but in the meantime it shouldnt be a common occurance. Thank you for reporting the issue and being patient with us!
Cheers!
Hotfix 1.0.1
Hello Champions! Here's a couple of quick post-launch fixes for ya'll. He's to auto achievement detection powers!
GENERAL FIXES
The game should now properly detect your completed in-game achievements and grant them on steam (Have fun looking at all those notifications!).
Shard and dust achievements should now get tracked properly after restarting the game.
Shards and dust will now be saved after each stage. If your game gets interrupted, you should only lose what you farmed in the current stage, not what you gained in the whole run.
Hope everyone is enjoying the game! 'Till next time, keep driving, Champions!