First Patch released!
The first patch for Dustgrave has been released! Thanks to the many feedbacks and bug reports, we managed to track and fix several issues. We also changed the balancing a little to make the experience smoother!
We are also tracking the source of crashes some of you are experiencing, and we will do what we can to provide a solution as soon as possible. Thanks for your patience and support!
Patch Changelog:
We are also tracking the source of crashes some of you are experiencing, and we will do what we can to provide a solution as soon as possible. Thanks for your patience and support!
Patch Changelog:
- Critical: fixed a critical issue which prevented to load some savegames or enter some settlements due to a bug on containers.
- All bombs and potions are now stackable.
- Fixed a few missing strings.
- Fixed an issue with quests not properly ending while on the world map.
- Fixed an issue related to neutral parties fighting on the map.
- Increased the wealth of traders, so they will buy more stuff from you. In existing games, it will take a few days for them to refresh their stock and get the increased amount of money.
- Fixed the dialogue to join the Blue Dahlans factions.
- Members of the Straw Hats will now have a proper family name, instead of just their name.
- Bows and crossbows now yield materials when dismantled.
- Fixed an issue with a few quests not progressing properly due to the NPC party not disappearing on the world map.
- Fixed the three infested towns now having proper loot, but a new game may be required for it to appear, we are still investigating so that we can properly let existing savegames update changes to containers.
- Allies in combat will now avoid targeting your characters, unless they can land a really juicy AoE attack on several enemies. That's too tempting to ignore.
- Fixed a bug with too many characters assigned to the same inn room preventing the level to load properly.
- Fixed a female armor model spawning ghostly flying heads around the level.
- Fixed an issues with ranged actions and heavy armors.
- Fixed a level-up talent that was missing.
- Fixed a memory leak with temporary texture not being purged from memory.