1. Dustgrave: A Sandbox RPG
  2. News
  3. Patch 4.01 is online!

Patch 4.01 is online!

Another day, another update! This one addresses a few critical issue which blocked progress in the game, and replaces the SSAA with a lighter one based on FSR.

  • Critical: fixed a critical issue which prevented to finish the major quests involving the defense or protection of a settlement from various threats. Now the progress meter works properly and let you finish the quest.
  • Critical: fixed several issues with Opportunity Attacks which could result in the fight getting blocked, with all characters being stuck and looking around awkwardly.
  • Critical: fixed several AI issues which resulted in the fight getting blocked.
  • Critical: removed the super-sampling antialising and replaced it with FSR temporal antialiasing. We suspect the SSAA was the cause of the crashes a few people are experiencing, and the FSR solution has only minor drawbacks in terms of quality, but has little to none performance impact compared to the old SSAA. This also means that FSR and possibly even DLSS upscaling may be available in the future for Dustgrave, once we make sure they do not generate strange artifacts or other issues.
  • Opening the options menu now prevent interactions with other UI pieces.
  • Fixed an issue with a cave level in which enemies spawns outside the map's boundaries.
  • Pausing the game no longer wakes people up.
  • Fixed some issues with markers not being set or removed properly.
  • Fixed a few nullreferences which could rarely make the game unstable.