Patch 0.4.05 has been delivered!
Smaller update today, because we finally got rid of most major issues we've been able to track, so we started addressing loading times, but it will take a while to optimize them! In the meantime, here's the changelog of today's patch:
Have fun!
- Fixed the Fast Hands achievement.
- Fixed an issue preventing certain NPCs from generating rewards for quests.
- Fixed a game-blocking issue linked to NPCs with missing equipment.
- Fixed some dynamic quests spawning outside of Major Quests, leading to parsing issues and a general lack of consistency.
- Rebalanced the amount of opponents spawned in early quests. This is just a first step, we will soon tune the algorithm to create more balanced challenges.
- Fleeing enemies now grant XP.
- Fixed the name of some passives that were called Though instead of Tough because in 18 months since their creation no one noticed the typo.
- Fixed an issue with items gained from companions disappearing after dismissing companions. Sadly it may not be fully save compatible with companions that have already been recruited.
- Removed some RenderTextures from the map as a possible solution to the crashes a few people have been experiencing.
Have fun!