Patch 0.5.02 is live!
Dustgrave has just been updated to version 0.5.02! While we keep working on larger content updates, we still managed to fix some issues found by players and release this patch. Thank you very much for all the bug reports!
[h2]Changelog[/h2]
[h2]Changelog[/h2]
- Added the Difficulty setting in the New Game screen, to let people choose the Difficulty when starting the game.
- Rewrote and optimized civilian AI. Traders will stop moving around, guards will behave more sensibly, and reactions to crime have been fixed and improved to be more reliable.
- Fixed an issue with charge dashes not working due to targeting issues.
- Fixed an issue with Disguises not working on civilians.
- NPC's dialogues will trigger more reliably and with less delay.
- Fixed the level 5 achievement not working in the Prologue.
- Fixed a blocking issue that could trigger when loading levels during the night.
- Fixed Alacrity not applying effects after the first turn.
- Fixed additional Action Points not showing up in the UI.
- The mouse wheel can now be used to zoom or dezoom the camera.
- Fixed a bugged Rescue quest not showing the option to complete it.
- Allied factions will no longer send killers after the player.
- Fixed an issue with counterattacks or opportunity attacks killing charging enemies that would result in the game getting stuck.
- There was another bug we fixed, but erased the ticket without writing anything in the changelog, but I think it was something related to NPC parties being idle on the map.
- Fixed an issue with entering in combat after dismissing a companion.
- Fixed an issue that occasionally stopped containers from opening properly.
- It is now possible to delete savegames.
- It is now possible to restore controls to default hotkeys.
- Fixed an issue with kidnapped people never going back home, leading to a slow yet inexorable depopulation of all cities, while populating random levels of prisoners unable (or unwilling) to free themselves and go back to their lives.
- The camera can now move further from the party.
- Fixed an issue with a location with a wrong exit on the map.
- Fixed a visual issue with items not being spawned in containers, with entire locations looking emptier than they should.