Patch 0.6.02 is live!
A new patch is now available with all the fixes we made in the last weeks! Thank you again to all the people that sent us bug reports!
[h2]Changelog[/h2]
Have fun!
[h2]Changelog[/h2]
- Moved the Tutorials Codex inside the Journal Panel.
- Fixed a few UI scaling and anchoring issues when playing with non 16:9 screen ratios.
- While in combat, enemies now have a see-through effect when hidden by obstacles like trees, making them easier to spot.
- Fixed an empty dialogue node when being confronted for a crime.
- Fixed an issue with statuses in tooltips not being refreshed correctly.
- Fixed an issue with NPCs not attacking the player after finding evidence of assault.
- Moved the Tutorials Codex inside the Journal, so that they're easier to access
- Fixed a minor issue with the Talent's buttons needing two clicks to work.
- Fixed some minor UI issues with tooltips or other areas showing placeholder content before being updated by the player's input.
- Upgrade and Crafting panels now better show how many ingredients are available and how many are needed.
- Fixed a few issues with parties moving on the map that could lead to instability.
- Fixed a missing string on the save menu.
- Fixed an issue with morale-healing actions that could send a character's morale to zero.
- Fixed an issue with a dialogue variable that broke content related to the Straw Hats and their quests.
- Fixed several quest-related issues that prevented proper cleanup of NPCs and other entities, leading to strange occurrences like prisoners spawning randomly during quests.
- Fixed an issue with Dashes not preventing Opportunity Attacks.
- Fixed an issue in combat with Charges that could get the game stuck.
- Fixed an issue in combat with Riposte that could get the game stuck.
- Fixed an issue with NPC parties that could corrupt data while travelling.
- Fixed several issues with the Join Faction quests.
- Undead creature can't no longer be knocked out.
- Fixed an issue with Settlements being flagged as destroyed without any destruction actually taking place.
- Fixed the Dismiss Companion button.
- When dismantling items in the inventory, the item that's currently showing a tooltip will now be dismantled, instead of the one selected with a click.
- Stacks of items will now yield the correct amount of materials when dismantled.
- When respecializing characters, Influence points will now be assigned correctly.
- Fixed an issue with a perk making heals overpowered.
- Improved the Inventory's usability. It is now easier to dismantle items, there are more sounds to give a proper feedback about what's happening, and it's clearer when an item can't be used because the level requirements are not met.
- Crafting Recipes info are now properly displayed.
- Fixed some Shields that stacked in the inventory.
- "Read The Battlefield" level 3 skill now scales properly.
- "Invigorate" level 3 skill now scales properly.
- Cultist male armors no longer cause clipping issues with the character's head.
- Fixed an issue with two handed weapons not being handled properly by the equipment system.
- Fixed an issue with weapon sets now swapping properly.
- The Crafting panel will now scroll correctly and show more than a few recipes.
- Fixed several minor issues related to the Inventory screen.
- Added new sounds in some UIs.
Have fun!